The Chronicle of the Methllerk › Chapter 5 · The end of House Ziandmond

Chapter 5 · The end of House Ziandmond

Why?

For each headline: the chain of causes from the log, back to its root; the motives of each decision, with the odds of each option; and the numbers: the base the ruleset gives and each modifier, with what caused it.

Why? Mueness eats its fill again era 97

  1. #13995 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,197,250
    the weather: cycle×0.97
    the soil×0.62
    the season×1.20
    Result2,324,990
    What was gathered
    Ruleset base80,460
    the weather: cycle×0.97
    the season×1.20
    Result93,809

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 97

  1. #13997 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,612,420
    the weather: cycle×0.97
    the soil×0.59
    the season×1.20
    Result2,491,275
    What was gathered
    Ruleset base90,720
    the weather: cycle×0.97
    the season×1.20
    Result105,772

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 97

  1. #14056 Harvest in Mueness: 73% of what was needed is eaten.

    What was farmed
    Ruleset base3,308,130
    the weather: cycle×0.97
    the soil×0.62
    the season×0.30
    Result601,405
    What was gathered
    Ruleset base83,160
    the weather: cycle×0.97
    the season×0.30
    Result24,239

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 97

  1. #14057 Harvest in Llaness: 99% of what was needed is eaten.

    What was farmed
    Ruleset base2,116,170
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result468,567
    What was gathered
    Ruleset base129,600
    the weather: cycle×0.94
    the season×0.30
    Result36,430

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 97

  1. #14058 Harvest in Stianess: 78% of what was needed is eaten.

    What was farmed
    Ruleset base3,740,940
    the weather: cycle×0.97
    the soil×0.59
    the season×0.30
    Result644,977
    What was gathered
    Ruleset base93,960
    the weather: cycle×0.97
    the season×0.30
    Result27,387

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 97

  1. #14078 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,347,820
    the weather: cycle×0.97
    the soil×0.60
    the season×1.20
    Result2,340,803
    What was gathered
    Ruleset base83,970
    the weather: cycle×0.97
    the season×1.20
    Result97,902

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 97

  1. #14079 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,140,740
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result1,896,031
    What was gathered
    Ruleset base130,950
    the weather: cycle×0.94
    the season×1.20
    Result147,240

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 97

  1. #14080 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,785,040
    the weather: cycle×0.97
    the soil×0.59
    the season×1.20
    Result2,610,321
    What was gathered
    Ruleset base95,040
    the weather: cycle×0.97
    the season×1.20
    Result110,809

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 98

  1. #14141 Harvest in Mueness: 71% of what was needed is eaten.

    What was farmed
    Ruleset base3,463,740
    the weather: cycle×0.97
    the soil×0.60
    the season×0.30
    Result605,463
    What was gathered
    Ruleset base86,940
    the weather: cycle×0.97
    the season×0.30
    Result25,341

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 98

  1. #14142 Harvest in Llaness: 97% of what was needed is eaten.

    What was farmed
    Ruleset base2,216,970
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result490,886
    What was gathered
    Ruleset base135,810
    the weather: cycle×0.94
    the season×0.30
    Result38,176

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 98

  1. #14143 Harvest in Stianess: 77% of what was needed is eaten.

    What was farmed
    Ruleset base3,917,340
    the weather: cycle×0.97
    the soil×0.59
    the season×0.30
    Result675,390
    What was gathered
    Ruleset base98,280
    the weather: cycle×0.97
    the season×0.30
    Result28,646

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 98

  1. #14165 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,504,060
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,534,270
    What was gathered
    Ruleset base88,020
    the weather: cycle×1.00
    the season×1.20
    Result106,152

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 98

  1. #14166 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,243,430
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,003,099
    What was gathered
    Ruleset base137,430
    the weather: cycle×0.94
    the season×1.20
    Result155,779

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 98

  1. #14167 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,963,330
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,827,237
    What was gathered
    Ruleset base99,630
    the weather: cycle×1.00
    the season×1.20
    Result120,153

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Tueguerk, of House Mathsond, dies era 98

  1. #14196 Tueguerk dies (accident, 10 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Gestuind is born, son of Sauchia era 98

  1. #14215 Gestuind is born, to Sauchia and Skuethllel.

    Chance that season: 5.40%

    The chance of a birth
    Ruleset base1500
    breeds slowly (a price charged by the laws)×0.60
    overcrowding×0.60
    Result540

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Mueness era 98

  1. #14232 Harvest in Mueness: 72% of what was needed is eaten.

    What was farmed
    Ruleset base3,624,390
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    Result655,324
    What was gathered
    Ruleset base90,990
    the weather: cycle×1.00
    the season×0.30
    Result27,433

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 98

  1. #14233 Harvest in Llaness: 95% of what was needed is eaten.

    What was farmed
    Ruleset base2,325,960
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result519,197
    What was gathered
    Ruleset base142,290
    the weather: cycle×0.94
    the season×0.30
    Result40,322

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 98

  1. #14234 Harvest in Stianess: 78% of what was needed is eaten.

    What was farmed
    Ruleset base4,102,560
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    Result731,639
    What was gathered
    Ruleset base103,140
    the weather: cycle×1.00
    the season×0.30
    Result31,096

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 98

  1. #14248 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,666,600
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,651,825
    What was gathered
    Ruleset base92,070
    the weather: cycle×1.00
    the season×1.20
    Result111,036

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 98

  1. #14249 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,354,310
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,102,101
    What was gathered
    Ruleset base144,180
    the weather: cycle×0.94
    the season×1.20
    Result163,430

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 98

  1. #14250 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base4,150,440
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,960,712
    What was gathered
    Ruleset base104,220
    the weather: cycle×1.00
    the season×1.20
    Result125,689

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Marriage arranged between Mendbrark and Zaibres era 98

  1. #14267 Mendbrark and Zaibres marry (political).

  2. #14265 Sauchia decides: arrange_marriage.

    Motive of Sauchia
    arrange a marriage (chosen)weight 3038 · 45.76%
    waitweight 3600
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: proud×1.20

Root: A decision by Sauchia, with its motives.

Why? The drought leaves Mueness short of grain era 98

  1. #14271 Harvest in Mueness: 71% of what was needed is eaten.

    What was farmed
    Ruleset base3,707,550
    the weather: cycle×1.00
    the soil×0.60
    the drought #14269×0.30
    Result670,360
    What was gathered
    Ruleset base93,150
    the weather: cycle×1.00
    the drought #14269×0.30
    Result28,084
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought leaves Stianess short of grain era 98

  1. #14273 Harvest in Stianess: 78% of what was needed is eaten.

    What was farmed
    Ruleset base4,198,320
    the weather: cycle×1.00
    the soil×0.59
    the drought #14269×0.30
    Result748,716
    What was gathered
    Ruleset base105,570
    the weather: cycle×1.00
    the drought #14269×0.30
    Result31,829
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 98

  1. #14274 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,043,090
    the weather: cycle×1.00
    the soil×0.73
    the drought #14269×0.30
    Result449,735
    What was gathered
    Ruleset base51,300
    the weather: cycle×1.00
    the drought #14269×0.30
    Result15,466
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought leaves Mueness short of grain era 99

  1. #14296 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base3,750,390
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the drought #14269×0.30
    Result474,674
    What was gathered
    Ruleset base94,230
    the weather: cycle×1.00
    the season×0.70
    the drought #14269×0.30
    Result19,887
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 99

  1. #14297 Famine in Mueness.

    • 37% of what was needed was eaten; 775,444 rations were missing
  2. #14296 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base3,750,390
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the drought #14269×0.30
    Result474,674
    What was gathered
    Ruleset base94,230
    the weather: cycle×1.00
    the season×0.70
    the drought #14269×0.30
    Result19,887
  3. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Stianess short of grain era 99

  1. #14299 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base4,246,830
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the drought #14269×0.30
    Result530,157
    What was gathered
    Ruleset base106,650
    the weather: cycle×1.00
    the season×0.70
    the drought #14269×0.30
    Result22,508
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 99

  1. #14300 Famine in Stianess.

    • 37% of what was needed was eaten; 891,268 rations were missing
  2. #14299 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base4,246,830
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the drought #14269×0.30
    Result530,157
    What was gathered
    Ruleset base106,650
    the weather: cycle×1.00
    the season×0.70
    the drought #14269×0.30
    Result22,508
  3. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Zailira short of grain era 99

  1. #14301 Harvest in Zailira: 47% of what was needed is eaten.

    What was farmed
    Ruleset base2,068,290
    the weather: cycle×1.00
    the soil×0.73
    the season×0.70
    the drought #14269×0.30
    Result318,697
    What was gathered
    Ruleset base52,110
    the weather: cycle×1.00
    the season×0.70
    the drought #14269×0.30
    Result10,997
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 99

  1. #14302 Famine in Zailira.

    • 47% of what was needed was eaten; 366,662 rations were missing
  2. #14301 Harvest in Zailira: 47% of what was needed is eaten.

    What was farmed
    Ruleset base2,068,290
    the weather: cycle×1.00
    the soil×0.73
    the season×0.70
    the drought #14269×0.30
    Result318,697
    What was gathered
    Ruleset base52,110
    the weather: cycle×1.00
    the season×0.70
    the drought #14269×0.30
    Result10,997
  3. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Guilskaith, of House Mathsond, dies of hunger era 99

  1. #14310 Guilskaith dies (hunger, 48 years old).

    Chance that season: 8.66%

  2. #14300 Famine in Stianess.

    • 37% of what was needed was eaten; 891,268 rations were missing
  3. #14299 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base4,246,830
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the drought #14269×0.30
    Result530,157
    What was gathered
    Ruleset base106,650
    the weather: cycle×1.00
    the season×0.70
    the drought #14269×0.30
    Result22,508
  4. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought leaves Mueness short of grain era 99

  1. #14321 Harvest in Mueness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base3,485,790
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the drought #14269×0.30
    Result189,079
    What was gathered
    Ruleset base87,480
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result7912
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 99

  1. #14322 Famine in Mueness.

    • 16% of what was needed was eaten; 961,155 rations were missing
  2. #14321 Harvest in Mueness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base3,485,790
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the drought #14269×0.30
    Result189,079
    What was gathered
    Ruleset base87,480
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result7912
  3. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 99

  1. #14323 Harvest in Llaness: 94% of what was needed is eaten.

    What was farmed
    Ruleset base2,441,250
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result544,931
    What was gathered
    Ruleset base149,580
    the weather: cycle×0.94
    the season×0.30
    Result42,387

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought leaves Stianess short of grain era 99

  1. #14324 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base3,936,870
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the drought #14269×0.30
    Result210,627
    What was gathered
    Ruleset base99,090
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result8962
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 99

  1. #14325 Famine in Stianess.

    • 16% of what was needed was eaten; 1,093,501 rations were missing
  2. #14324 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base3,936,870
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the drought #14269×0.30
    Result210,627
    What was gathered
    Ruleset base99,090
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result8962
  3. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Zailira short of grain era 99

  1. #14326 Harvest in Zailira: 19% of what was needed is eaten.

    What was farmed
    Ruleset base2,000,880
    the weather: cycle×1.00
    the soil×0.73
    the season×0.30
    the drought #14269×0.30
    Result132,133
    What was gathered
    Ruleset base50,220
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result4542
  2. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 99

  1. #14327 Famine in Zailira.

    • 19% of what was needed was eaten; 537,968 rations were missing
  2. #14326 Harvest in Zailira: 19% of what was needed is eaten.

    What was farmed
    Ruleset base2,000,880
    the weather: cycle×1.00
    the soil×0.73
    the season×0.30
    the drought #14269×0.30
    Result132,133
    What was gathered
    Ruleset base50,220
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result4542
  3. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Skuethllel, of House Miandthe, dies of hunger era 99

  1. #14335 Skuethllel dies (hunger, 46 years old).

    Chance that season: 16.41%

  2. #14325 Famine in Stianess.

    • 16% of what was needed was eaten; 1,093,501 rations were missing
  3. #14324 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base3,936,870
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the drought #14269×0.30
    Result210,627
    What was gathered
    Ruleset base99,090
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result8962
  4. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Chuirksa, of House Mathsond, dies of hunger era 99

  1. #14336 Chuirksa dies (hunger, 12 years old).

    Chance that season: 16.41%

  2. #14325 Famine in Stianess.

    • 16% of what was needed was eaten; 1,093,501 rations were missing
  3. #14324 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base3,936,870
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the drought #14269×0.30
    Result210,627
    What was gathered
    Ruleset base99,090
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result8962
  4. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Little Lauthdairk dies of hunger era 99

  1. #14337 Lauthdairk dies (hunger, 0 years old).

    Chance that season: 17.46%

  2. #14322 Famine in Mueness.

    • 16% of what was needed was eaten; 961,155 rations were missing
  3. #14321 Harvest in Mueness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base3,485,790
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the drought #14269×0.30
    Result189,079
    What was gathered
    Ruleset base87,480
    the weather: cycle×1.00
    the season×0.30
    the drought #14269×0.30
    Result7912
  4. #14269 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Mueness eats its fill again era 99

  1. #14341 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,959,110
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,140,141
    What was gathered
    Ruleset base74,520
    the weather: cycle×1.00
    the season×1.20
    Result89,871

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 99

  1. #14342 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,470,860
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,206,165
    What was gathered
    Ruleset base151,200
    the weather: cycle×0.94
    the season×1.20
    Result171,388

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 99

  1. #14343 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,339,630
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,382,321
    What was gathered
    Ruleset base83,970
    the weather: cycle×1.00
    the season×1.20
    Result101,267

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Zailira eats its fill again era 99

  1. #14344 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base1,726,200
    the weather: cycle×1.00
    the soil×0.72
    the season×1.20
    Result1,494,730
    What was gathered
    Ruleset base43,470
    the weather: cycle×1.00
    the season×1.20
    Result52,424

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 99

  1. #14409 Harvest in Mueness: 76% of what was needed is eaten.

    What was farmed
    Ruleset base3,044,160
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    Result550,413
    What was gathered
    Ruleset base76,410
    the weather: cycle×1.00
    the season×0.30
    Result23,037

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 99

  1. #14410 Harvest in Llaness: 92% of what was needed is eaten.

    What was farmed
    Ruleset base2,561,580
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result571,791
    What was gathered
    Ruleset base156,870
    the weather: cycle×0.94
    the season×0.30
    Result44,453

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 99

  1. #14411 Harvest in Stianess: 85% of what was needed is eaten.

    What was farmed
    Ruleset base3,436,020
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    Result612,770
    What was gathered
    Ruleset base86,400
    the weather: cycle×1.00
    the season×0.30
    Result26,049

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 99

  1. #14432 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,074,400
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,223,523
    What was gathered
    Ruleset base77,220
    the weather: cycle×1.00
    the season×1.20
    Result93,127

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 99

  1. #14433 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,593,710
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,315,855
    What was gathered
    Ruleset base158,760
    the weather: cycle×0.94
    the season×1.20
    Result179,957

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 99

  1. #14434 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,471,300
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,476,248
    What was gathered
    Ruleset base87,210
    the weather: cycle×1.00
    the season×1.20
    Result105,175

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 100

  1. #14502 Harvest in Mueness: 75% of what was needed is eaten.

    What was farmed
    Ruleset base3,169,530
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    Result573,081
    What was gathered
    Ruleset base79,650
    the weather: cycle×1.00
    the season×0.30
    Result24,014

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 100

  1. #14503 Harvest in Llaness: 90% of what was needed is eaten.

    What was farmed
    Ruleset base2,689,470
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result600,339
    What was gathered
    Ruleset base164,700
    the weather: cycle×0.94
    the season×0.30
    Result46,672

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 100

  1. #14504 Harvest in Stianess: 83% of what was needed is eaten.

    What was farmed
    Ruleset base3,580,920
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    Result638,611
    What was gathered
    Ruleset base89,910
    the weather: cycle×1.00
    the season×0.30
    Result27,107

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 100

  1. #14520 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,202,920
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,316,474
    What was gathered
    Ruleset base80,460
    the weather: cycle×1.00
    the season×1.20
    Result97,034

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 100

  1. #14521 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,722,230
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,430,607
    What was gathered
    Ruleset base166,590
    the weather: cycle×0.94
    the season×1.20
    Result188,833

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 100

  1. #14522 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,619,980
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,582,309
    What was gathered
    Ruleset base90,990
    the weather: cycle×1.00
    the season×1.20
    Result109,733

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 100

  1. #14580 Harvest in Mueness: 74% of what was needed is eaten.

    What was farmed
    Ruleset base3,305,610
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    Result597,685
    What was gathered
    Ruleset base83,160
    the weather: cycle×1.00
    the season×0.30
    Result25,072

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 100

  1. #14581 Harvest in Llaness: 89% of what was needed is eaten.

    What was farmed
    Ruleset base2,823,030
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result630,152
    What was gathered
    Ruleset base172,800
    the weather: cycle×0.94
    the season×0.30
    Result48,968

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 100

  1. #14582 Harvest in Stianess: 82% of what was needed is eaten.

    What was farmed
    Ruleset base3,739,050
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    Result666,811
    What was gathered
    Ruleset base93,960
    the weather: cycle×1.00
    the season×0.30
    Result28,328

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 101

  1. #14604 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,341,520
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,416,714
    What was gathered
    Ruleset base83,970
    the weather: cycle×1.00
    the season×1.20
    Result101,267

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought leaves Llaness short of grain era 101

  1. #14605 Harvest in Llaness: 67% of what was needed is eaten.

    What was farmed
    Ruleset base2,857,680
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    the drought #14595×0.30
    Result765,464
    What was gathered
    Ruleset base174,960
    the weather: cycle×0.94
    the season×1.20
    the drought #14595×0.30
    Result59,496
  2. #14595 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Stianess eats its fill again era 101

  1. #14606 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,781,260
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,697,358
    What was gathered
    Ruleset base95,040
    the weather: cycle×1.00
    the season×1.20
    Result114,618

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 101

  1. #14636 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,892,330
    the weather: cycle×0.94
    the soil×0.79
    Result2,152,071
    What was gathered
    Ruleset base177,120
    the weather: cycle×0.94
    Result167,307

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 101

  1. #14668 Harvest in Mueness: 73% of what was needed is eaten.

    What was farmed
    Ruleset base3,451,770
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    Result624,112
    What was gathered
    Ruleset base86,670
    the weather: cycle×1.00
    the season×0.30
    Result26,131

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 101

  1. #14669 Harvest in Llaness: 88% of what was needed is eaten.

    What was farmed
    Ruleset base2,960,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result660,809
    What was gathered
    Ruleset base181,170
    the weather: cycle×0.94
    the season×0.30
    Result51,339

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 101

  1. #14670 Harvest in Stianess: 81% of what was needed is eaten.

    What was farmed
    Ruleset base3,909,780
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    Result697,259
    What was gathered
    Ruleset base98,280
    the weather: cycle×1.00
    the season×0.30
    Result29,631

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Ruitaurk, head of Mueness, dies era 101

  1. #14679 Ruitaurk dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? Gestuind and Salziark marry era 101

  1. #14681 Gestuind and Salziark marry (commoner).

    Chance that season: 12.00%

  2. #14680 Salziark, one of the common folk, enters the chronicle by marrying Gestuind.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Brelcherk, at the head of Mueness era 101

  1. #14686 Brelcherk is set at the head of Mueness.

  2. #14679 Ruitaurk dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? Mueness eats its fill again era 101

  1. #14700 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,490,830
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,524,701
    What was gathered
    Ruleset base87,750
    the weather: cycle×1.00
    the season×1.20
    Result105,826

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 101

  1. #14701 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,995,650
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,674,737
    What was gathered
    Ruleset base183,330
    the weather: cycle×0.94
    the season×1.20
    Result207,808

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 101

  1. #14702 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,954,510
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,820,945
    What was gathered
    Ruleset base99,360
    the weather: cycle×1.00
    the season×1.20
    Result119,828

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 102

  1. #14755 Harvest in Mueness: 72% of what was needed is eaten.

    What was farmed
    Ruleset base3,607,380
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    Result652,248
    What was gathered
    Ruleset base90,720
    the weather: cycle×1.00
    the season×0.30
    Result27,352

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Llaness era 102

  1. #14756 Harvest in Llaness: 86% of what was needed is eaten.

    What was farmed
    Ruleset base3,101,490
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result692,309
    What was gathered
    Ruleset base189,810
    the weather: cycle×0.94
    the season×0.30
    Result53,788

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 102

  1. #14757 Harvest in Stianess: 80% of what was needed is eaten.

    What was farmed
    Ruleset base4,091,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    Result729,616
    What was gathered
    Ruleset base102,870
    the weather: cycle×1.00
    the season×0.30
    Result31,015

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Zailira era 102

  1. #14758 Harvest in Zailira: 98% of what was needed is eaten.

    What was farmed
    Ruleset base2,148,300
    the weather: cycle×1.00
    the soil×0.69
    the season×0.30
    Result445,367
    What was gathered
    Ruleset base54,000
    the weather: cycle×1.00
    the season×0.30
    Result16,281

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 102

  1. #14771 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,648,330
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    Result2,638,611
    What was gathered
    Ruleset base91,530
    the weather: cycle×1.00
    the season×1.20
    Result110,385

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 102

  1. #14772 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,138,030
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,801,864
    What was gathered
    Ruleset base192,240
    the weather: cycle×0.94
    the season×1.20
    Result217,907

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 102

  1. #14773 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base4,139,100
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    Result2,952,622
    What was gathered
    Ruleset base103,950
    the weather: cycle×1.00
    the season×1.20
    Result125,363

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Zailira eats its fill again era 102

  1. #14774 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,174,760
    the weather: cycle×1.00
    the soil×0.68
    the season×1.20
    Result1,771,412
    What was gathered
    Ruleset base54,540
    the weather: cycle×1.00
    the season×1.20
    Result65,775

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Mueness short of grain era 102

  1. #14789 Harvest in Mueness: 54% of what was needed is eaten.

    What was farmed
    Ruleset base3,688,650
    the weather: cycle×1.00
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result444,628
    What was gathered
    Ruleset base92,610
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result18,614
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 102

  1. #14790 Famine in Mueness.

    • 54% of what was needed was eaten; 565,244 rations were missing
  2. #14789 Harvest in Mueness: 54% of what was needed is eaten.

    What was farmed
    Ruleset base3,688,650
    the weather: cycle×1.00
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result444,628
    What was gathered
    Ruleset base92,610
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result18,614
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 102

  1. #14791 Harvest in Llaness: 86% of what was needed is eaten.

    What was farmed
    Ruleset base3,175,200
    the weather: cycle×0.94
    the soil×0.79
    the drought #14786×0.30
    Result708,763
    What was gathered
    Ruleset base194,400
    the weather: cycle×0.94
    the drought #14786×0.30
    Result55,089
  2. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 102

  1. #14792 Harvest in Stianess: 61% of what was needed is eaten.

    What was farmed
    Ruleset base4,185,090
    the weather: cycle×1.00
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result497,571
    What was gathered
    Ruleset base105,030
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result21,111
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Zailira short of grain era 102

  1. #14793 Harvest in Zailira: 77% of what was needed is eaten.

    What was farmed
    Ruleset base2,200,590
    the weather: cycle×1.00
    the soil×0.68
    the weather: long_drought #14785×0.20
    Result298,741
    What was gathered
    Ruleset base55,350
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result11,125
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 102

  1. #14811 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base3,649,590
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result307,944
    What was gathered
    Ruleset base91,800
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result12,916
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 102

  1. #14812 Famine in Mueness.

    • 25% of what was needed was eaten; 902,334 rations were missing
  2. #14811 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base3,649,590
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result307,944
    What was gathered
    Ruleset base91,800
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result12,916
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 102

  1. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  2. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Llaness era 102

  1. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  2. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  3. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 102

  1. #14815 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base4,232,970
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result352,284
    What was gathered
    Ruleset base106,380
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,967
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 102

  1. #14816 Famine in Stianess.

    • 25% of what was needed was eaten; 1,058,598 rations were missing
  2. #14815 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base4,232,970
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result352,284
    What was gathered
    Ruleset base106,380
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,967
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 102

  1. #14817 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base2,227,680
    the weather: cycle×1.00
    the soil×0.68
    the season×0.70
    the weather: long_drought #14785×0.20
    Result211,693
    What was gathered
    Ruleset base55,890
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7863
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 102

  1. #14818 Famine in Zailira.

    • 28% of what was needed was eaten; 537,653 rations were missing
  2. #14817 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base2,227,680
    the weather: cycle×1.00
    the soil×0.68
    the season×0.70
    the weather: long_drought #14785×0.20
    Result211,693
    What was gathered
    Ruleset base55,890
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7863
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Siallol, of House Thausras, dies of hunger era 102

  1. #14826 Siallol dies (hunger, 51 years old).

    Chance that season: 13.01%

  2. #14812 Famine in Mueness.

    • 25% of what was needed was eaten; 902,334 rations were missing
  3. #14811 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base3,649,590
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result307,944
    What was gathered
    Ruleset base91,800
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result12,916
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zaibres, of House Ziandmond, dies of hunger era 102

  1. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  2. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  3. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  4. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Gestuind, of House Miandthe, dies of hunger era 102

  1. #14828 Gestuind dies (hunger, 7 years old).

    Chance that season: 13.18%

  2. #14816 Famine in Stianess.

    • 25% of what was needed was eaten; 1,058,598 rations were missing
  3. #14815 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base4,232,970
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result352,284
    What was gathered
    Ruleset base106,380
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,967
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thuenmaund, of House Melskue, dies of hunger era 102

  1. #14829 Thuenmaund dies (hunger, 63 years old).

    Chance that season: 20.66%

  2. #14812 Famine in Mueness.

    • 25% of what was needed was eaten; 902,334 rations were missing
  3. #14811 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base3,649,590
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result307,944
    What was gathered
    Ruleset base91,800
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result12,916
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 102

  1. #14843 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base3,221,190
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result116,484
    What was gathered
    Ruleset base81,000
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4884
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 102

  1. #14844 Famine in Mueness.

    • 11% of what was needed was eaten; 938,831 rations were missing
  2. #14843 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base3,221,190
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result116,484
    What was gathered
    Ruleset base81,000
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4884
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 102

  1. #14845 Harvest in Llaness: 57% of what was needed is eaten.

    What was farmed
    Ruleset base3,013,920
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result672,762
    What was gathered
    Ruleset base184,410
    the weather: cycle×0.94
    the season×0.30
    Result52,258

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Famine in Llaness era 102

  1. #14846 Famine in Llaness.

    • 57% of what was needed was eaten; 521,954 rations were missing
  2. #14845 Harvest in Llaness: 57% of what was needed is eaten.

    What was farmed
    Ruleset base3,013,920
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result672,762
    What was gathered
    Ruleset base184,410
    the weather: cycle×0.94
    the season×0.30
    Result52,258

Root: The turning of the seasons: what the world does every season, with its numbers.

Evidence

Why? The bad weather leaves Stianess short of grain era 102

  1. #14847 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base3,730,860
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result133,070
    What was gathered
    Ruleset base93,690
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5649
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 102

  1. #14848 Famine in Stianess.

    • 10% of what was needed was eaten; 1,094,908 rations were missing
  2. #14847 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base3,730,860
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result133,070
    What was gathered
    Ruleset base93,690
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5649
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 102

  1. #14849 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1,993,320
    the weather: cycle×1.00
    the soil×0.68
    the season×0.30
    the weather: long_drought #14785×0.20
    Result81,181
    What was gathered
    Ruleset base49,950
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3011
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 102

  1. #14850 Famine in Zailira.

    • 12% of what was needed was eaten; 580,734 rations were missing
  2. #14849 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1,993,320
    the weather: cycle×1.00
    the soil×0.68
    the season×0.30
    the weather: long_drought #14785×0.20
    Result81,181
    What was gathered
    Ruleset base49,950
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3011
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tothstauth, of House Mathsond, dies of hunger era 102

  1. #14858 Tothstauth dies (hunger, 20 years old).

    Chance that season: 18.36%

  2. #14848 Famine in Stianess.

    • 10% of what was needed was eaten; 1,094,908 rations were missing
  3. #14847 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base3,730,860
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result133,070
    What was gathered
    Ruleset base93,690
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5649
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Tases, of House Ziandmond, dies of hunger era 102

  1. #14859 Tases dies (hunger, 5 years old).

    Chance that season: 18.28%

  2. #14844 Famine in Mueness.

    • 11% of what was needed was eaten; 938,831 rations were missing
  3. #14843 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base3,221,190
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result116,484
    What was gathered
    Ruleset base81,000
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4884
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 102

  1. #14869 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base2,669,310
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result386,109
    What was gathered
    Ruleset base66,960
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result16,150
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 102

  1. #14870 Famine in Mueness.

    • 44% of what was needed was eaten; 475,886 rations were missing
  2. #14869 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base2,669,310
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result386,109
    What was gathered
    Ruleset base66,960
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result16,150
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 102

  1. #14871 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,015,810
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,692,737
    What was gathered
    Ruleset base184,680
    the weather: cycle×0.94
    the season×1.20
    Result209,338

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 102

  1. #14872 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base3,089,520
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result440,781
    What was gathered
    Ruleset base77,490
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result18,690
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 102

  1. #14873 Famine in Stianess.

    • 44% of what was needed was eaten; 561,210 rations were missing
  2. #14872 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base3,089,520
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result440,781
    What was gathered
    Ruleset base77,490
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result18,690
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 102

  1. #14874 Harvest in Zailira: 49% of what was needed is eaten.

    What was farmed
    Ruleset base1,663,200
    the weather: cycle×1.00
    the soil×0.67
    the season×1.20
    the weather: long_drought #14785×0.20
    Result268,539
    What was gathered
    Ruleset base41,850
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result10,094
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 102

  1. #14875 Famine in Zailira.

    • 49% of what was needed was eaten; 275,686 rations were missing
  2. #14874 Harvest in Zailira: 49% of what was needed is eaten.

    What was farmed
    Ruleset base1,663,200
    the weather: cycle×1.00
    the soil×0.67
    the season×1.20
    the weather: long_drought #14785×0.20
    Result268,539
    What was gathered
    Ruleset base41,850
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result10,094
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Lanllia, of House Mathsond, dies era 102

  1. #14883 Lanllia dies (accident, 19 years old).

    Chance that season: 6.20%

Root: Chance, with the probabilities shown above.

Why? Skanses, of House Mathsond, dies of hunger era 102

  1. #14884 Skanses dies (hunger, 54 years old).

    Chance that season: 6.20%

  2. #14873 Famine in Stianess.

    • 44% of what was needed was eaten; 561,210 rations were missing
  3. #14872 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base3,089,520
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result440,781
    What was gathered
    Ruleset base77,490
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result18,690
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 102

  1. #14897 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base2,542,050
    the weather: cycle×1.00
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result306,417
    What was gathered
    Ruleset base63,720
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result12,807
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 102

  1. #14898 Famine in Mueness.

    • 37% of what was needed was eaten; 509,826 rations were missing
  2. #14897 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base2,542,050
    the weather: cycle×1.00
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result306,417
    What was gathered
    Ruleset base63,720
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result12,807
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 102

  1. #14900 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base2,933,910
    the weather: cycle×1.00
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result348,816
    What was gathered
    Ruleset base73,710
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result14,815
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 102

  1. #14901 Famine in Stianess.

    • 36% of what was needed was eaten; 596,750 rations were missing
  2. #14900 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base2,933,910
    the weather: cycle×1.00
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result348,816
    What was gathered
    Ruleset base73,710
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result14,815
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 102

  1. #14902 Harvest in Zailira: 41% of what was needed is eaten.

    What was farmed
    Ruleset base1,615,320
    the weather: cycle×1.00
    the soil×0.67
    the weather: long_drought #14785×0.20
    Result217,340
    What was gathered
    Ruleset base40,500
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result8140
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 102

  1. #14903 Famine in Zailira.

    • 41% of what was needed was eaten; 307,780 rations were missing
  2. #14902 Harvest in Zailira: 41% of what was needed is eaten.

    What was farmed
    Ruleset base1,615,320
    the weather: cycle×1.00
    the soil×0.67
    the weather: long_drought #14785×0.20
    Result217,340
    What was gathered
    Ruleset base40,500
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result8140
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tuelbruen, of House Melskue, dies of hunger era 102

  1. #14910 Tuelbruen dies (hunger, 62 years old).

    Chance that season: 8.57%

  2. #14898 Famine in Mueness.

    • 37% of what was needed was eaten; 509,826 rations were missing
  3. #14897 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base2,542,050
    the weather: cycle×1.00
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result306,417
    What was gathered
    Ruleset base63,720
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result12,807
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 103

  1. #14925 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base2,350,530
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result198,332
    What was gathered
    Ruleset base59,130
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result8319
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 103

  1. #14926 Famine in Mueness.

    • 26% of what was needed was eaten; 551,763 rations were missing
  2. #14925 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base2,350,530
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result198,332
    What was gathered
    Ruleset base59,130
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result8319
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 103

  1. #14928 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base2,708,370
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result225,401
    What was gathered
    Ruleset base68,040
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result9573
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 103

  1. #14929 Famine in Stianess.

    • 26% of what was needed was eaten; 641,327 rations were missing
  2. #14928 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base2,708,370
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result225,401
    What was gathered
    Ruleset base68,040
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result9573
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 103

  1. #14930 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base1,518,930
    the weather: cycle×1.00
    the soil×0.67
    the season×0.70
    the weather: long_drought #14785×0.20
    Result143,059
    What was gathered
    Ruleset base38,070
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5356
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 103

  1. #14931 Famine in Zailira.

    • 29% of what was needed was eaten; 347,285 rations were missing
  2. #14930 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base1,518,930
    the weather: cycle×1.00
    the soil×0.67
    the season×0.70
    the weather: long_drought #14785×0.20
    Result143,059
    What was gathered
    Ruleset base38,070
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5356
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Santhuiche, of House Ziandmond, dies of hunger era 103

  1. #14938 Santhuiche dies (hunger, 16 years old).

    Chance that season: 12.63%

  2. #14926 Famine in Mueness.

    • 26% of what was needed was eaten; 551,763 rations were missing
  3. #14925 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base2,350,530
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result198,332
    What was gathered
    Ruleset base59,130
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result8319
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Gendlle and Brelcherk era 103

  1. #14946 Gendlle and Brelcherk marry (political).

  2. #14944 Sauchia decides: arrange_marriage.

    Motive of Sauchia
    arrange a marriage (chosen)weight 3038 · 35.17%
    waitweight 5598
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: proud×1.20

Root: A decision by Sauchia, with its motives.

Why? The bad weather leaves Mueness short of grain era 103

  1. #14951 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,076,480
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result75,089
    What was gathered
    Ruleset base52,110
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3142
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 103

  1. #14952 Famine in Mueness.

    • 11% of what was needed was eaten; 581,858 rations were missing
  2. #14951 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,076,480
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result75,089
    What was gathered
    Ruleset base52,110
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3142
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 103

  1. #14953 Harvest in Llaness: 88% of what was needed is eaten.

    What was farmed
    Ruleset base3,112,200
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result694,700
    What was gathered
    Ruleset base190,620
    the weather: cycle×0.94
    the season×0.30
    Result54,017

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 103

  1. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 103

  1. #14955 Famine in Stianess.

    • 11% of what was needed was eaten; 673,209 rations were missing
  2. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 103

  1. #14956 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1,359,540
    the weather: cycle×1.00
    the soil×0.67
    the season×0.30
    the weather: long_drought #14785×0.20
    Result54,877
    What was gathered
    Ruleset base34,020
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2051
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 103

  1. #14957 Famine in Zailira.

    • 12% of what was needed was eaten; 380,294 rations were missing
  2. #14956 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1,359,540
    the weather: cycle×1.00
    the soil×0.67
    the season×0.30
    the weather: long_drought #14785×0.20
    Result54,877
    What was gathered
    Ruleset base34,020
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2051
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Sauchia, ruler of the Methllerk, dies era 103

  1. #14965 Sauchia dies (hunger, 52 years old).

    Chance that season: 18.20%

  2. #14955 Famine in Stianess.

    • 11% of what was needed was eaten; 673,209 rations were missing
  3. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Gatond, of House Thausras, dies of hunger era 103

  1. #14966 Gatond dies (hunger, 50 years old).

    Chance that season: 18.13%

  2. #14952 Famine in Mueness.

    • 11% of what was needed was eaten; 581,858 rations were missing
  3. #14951 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,076,480
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result75,089
    What was gathered
    Ruleset base52,110
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3142
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brelcherk, head of Stianess, dies era 103

  1. #14967 Brelcherk dies (hunger, 17 years old).

    Chance that season: 18.20%

  2. #14955 Famine in Stianess.

    • 11% of what was needed was eaten; 673,209 rations were missing
  3. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Ziandmond dies out era 103

  1. #14969 House Ziandmond dies out.

  2. #14967 Brelcherk dies (hunger, 17 years old).

    Chance that season: 18.20%

  3. #14955 Famine in Stianess.

    • 11% of what was needed was eaten; 673,209 rations were missing
  4. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Thausras dies out era 103

  1. #14970 House Thausras dies out.

  2. #14966 Gatond dies (hunger, 50 years old).

    Chance that season: 18.13%

  3. #14952 Famine in Mueness.

    • 11% of what was needed was eaten; 581,858 rations were missing
  4. #14951 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,076,480
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result75,089
    What was gathered
    Ruleset base52,110
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3142
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 4 claimants to the seat of Sauchia era 103

  1. #14971 The succession opens.

    • Salziark: 18 supporters (ties 157, own house 60, command 576, prestige 1530)
    • Charkgalta: 3 supporters (ties 253, own house 90, command 96, prestige 180)
    • Brantail: 3 supporters (ties 260, own house 90, command 144, prestige 69)
    • Mendbrark: 3 supporters (ties 203, own house 90, command 168, prestige 69)
  2. #14965 Sauchia dies (hunger, 52 years old).

    Chance that season: 18.20%

  3. #14955 Famine in Stianess.

    • 11% of what was needed was eaten; 673,209 rations were missing
  4. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Salziark succeeds Sauchia era 103

  1. #14972 The succession is settled in favor of Salziark.

    • Salziark: 18 supporters (ties 157, own house 60, command 576, prestige 1530)
    • Charkgalta: 3 supporters (ties 253, own house 90, command 96, prestige 180)
    • Brantail: 3 supporters (ties 260, own house 90, command 144, prestige 69)
    • Mendbrark: 3 supporters (ties 203, own house 90, command 168, prestige 69)
    • The leader's margin: 5555 ‱ of the total support
  2. #14971 The succession opens.

    • Salziark: 18 supporters (ties 157, own house 60, command 576, prestige 1530)
    • Charkgalta: 3 supporters (ties 253, own house 90, command 96, prestige 180)
    • Brantail: 3 supporters (ties 260, own house 90, command 144, prestige 69)
    • Mendbrark: 3 supporters (ties 203, own house 90, command 168, prestige 69)
  3. #14965 Sauchia dies (hunger, 52 years old).

    Chance that season: 18.20%

  4. #14955 Famine in Stianess.

    • 11% of what was needed was eaten; 673,209 rations were missing
  5. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  6. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tairkthan, at the head of Mueness era 103

  1. #14977 Tairkthan is set at the head of Mueness.

  2. #14967 Brelcherk dies (hunger, 17 years old).

    Chance that season: 18.20%

  3. #14955 Famine in Stianess.

    • 11% of what was needed was eaten; 673,209 rations were missing
  4. #14954 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base2,390,220
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result85,253
    What was gathered
    Ruleset base60,210
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3630
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 103

  1. #14983 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base1,719,900
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result248,779
    What was gathered
    Ruleset base43,200
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result10,419
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 103

  1. #14984 Famine in Mueness.

    • 46% of what was needed was eaten; 289,084 rations were missing
  2. #14983 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base1,719,900
    the weather: cycle×1.00
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result248,779
    What was gathered
    Ruleset base43,200
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result10,419
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 103

  1. #14985 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,146,220
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result2,809,177
    What was gathered
    Ruleset base192,510
    the weather: cycle×0.94
    the season×1.20
    Result218,213

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 103

  1. #14986 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1,976,940
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result282,049
    What was gathered
    Ruleset base49,680
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result11,982
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 103

  1. #14987 Famine in Stianess.

    • 45% of what was needed was eaten; 338,425 rations were missing
  2. #14986 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1,976,940
    the weather: cycle×1.00
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result282,049
    What was gathered
    Ruleset base49,680
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result11,982
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 103

  1. #14988 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base1,133,370
    the weather: cycle×1.00
    the soil×0.66
    the season×1.20
    the weather: long_drought #14785×0.20
    Result181,270
    What was gathered
    Ruleset base28,350
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6838
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 103

  1. #14989 Famine in Zailira.

    • 50% of what was needed was eaten; 177,090 rations were missing
  2. #14988 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base1,133,370
    the weather: cycle×1.00
    the soil×0.66
    the season×1.20
    the weather: long_drought #14785×0.20
    Result181,270
    What was gathered
    Ruleset base28,350
    the weather: cycle×1.00
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6838
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 103

  1. #15007 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1,643,670
    the weather: cycle×1.00
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result198,127
    What was gathered
    Ruleset base41,310
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result8303
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 103

  1. #15008 Famine in Mueness.

    • 38% of what was needed was eaten; 314,501 rations were missing
  2. #15007 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1,643,670
    the weather: cycle×1.00
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result198,127
    What was gathered
    Ruleset base41,310
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result8303
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 103

  1. #15010 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1,884,330
    the weather: cycle×1.00
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result224,030
    What was gathered
    Ruleset base47,250
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result9497
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 103

  1. #15011 Famine in Stianess.

    • 38% of what was needed was eaten; 365,811 rations were missing
  2. #15010 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1,884,330
    the weather: cycle×1.00
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result224,030
    What was gathered
    Ruleset base47,250
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result9497
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 103

  1. #15012 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base1,101,870
    the weather: cycle×1.00
    the soil×0.66
    the weather: long_drought #14785×0.20
    Result146,860
    What was gathered
    Ruleset base27,810
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result5589
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 103

  1. #15013 Famine in Zailira.

    • 42% of what was needed was eaten; 200,887 rations were missing
  2. #15012 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base1,101,870
    the weather: cycle×1.00
    the soil×0.66
    the weather: long_drought #14785×0.20
    Result146,860
    What was gathered
    Ruleset base27,810
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result5589
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Charkgalta, head of Zailira, dies era 103

  1. #15021 Charkgalta dies (hunger, 49 years old).

    Chance that season: 6.79%

  2. #15013 Famine in Zailira.

    • 42% of what was needed was eaten; 200,887 rations were missing
  3. #15012 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base1,101,870
    the weather: cycle×1.00
    the soil×0.66
    the weather: long_drought #14785×0.20
    Result146,860
    What was gathered
    Ruleset base27,810
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result5589
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Garkro, of House Llandsia, dies of hunger era 103

  1. #15022 Garkro dies (hunger, 40 years old).

    Chance that season: 6.79%

  2. #15013 Famine in Zailira.

    • 42% of what was needed was eaten; 200,887 rations were missing
  3. #15012 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base1,101,870
    the weather: cycle×1.00
    the soil×0.66
    the weather: long_drought #14785×0.20
    Result146,860
    What was gathered
    Ruleset base27,810
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result5589
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Daluesdo, of House Mathsond, dies of hunger era 103

  1. #15023 Daluesdo dies (hunger, 7 years old).

    Chance that season: 8.40%

  2. #15011 Famine in Stianess.

    • 38% of what was needed was eaten; 365,811 rations were missing
  3. #15010 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1,884,330
    the weather: cycle×1.00
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result224,030
    What was gathered
    Ruleset base47,250
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result9497
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Maislerk founds House Guibre era 103

  1. #15025 Maislerk founds House Guibre.

  2. #15024 Maislerk, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Llastath, at the head of Zailira era 103

  1. #15029 Llastath is set at the head of Zailira.

  2. #15021 Charkgalta dies (hunger, 49 years old).

    Chance that season: 6.79%

  3. #15013 Famine in Zailira.

    • 42% of what was needed was eaten; 200,887 rations were missing
  4. #15012 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base1,101,870
    the weather: cycle×1.00
    the soil×0.66
    the weather: long_drought #14785×0.20
    Result146,860
    What was gathered
    Ruleset base27,810
    the weather: cycle×1.00
    the weather: long_drought #14785×0.20
    Result5589
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Salziark decides to ration the grain in Stianess era 103

  1. #15033 Salziark decides: ration.

    Motive of Salziark
    ration the grain (chosen)weight 6213 · 23.34%
    waitweight 7050
    raise housesweight 13,356
    the people's value: community×1.43
    the trait: patient×1.10
    the emotion: fear×1.98
    the memory: spouse_died from hunger #14828×1.54
  2. #14828 Gestuind dies (hunger, 7 years old).

    Chance that season: 13.18%

  3. #14816 Famine in Stianess.

    • 25% of what was needed was eaten; 1,058,598 rations were missing
  4. #14815 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base4,232,970
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result352,284
    What was gathered
    Ruleset base106,380
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,967
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Gado and Llastath era 103

  1. #15038 Gado and Llastath marry (political).

  2. #15036 Salziark decides: arrange_marriage.

    Motive of Salziark
    arrange a marriage (chosen)weight 2532 · 25.99%
    waitweight 7210
    the people's value: community×1.21
    the people's value: honor×1.04

Root: A decision by Salziark, with its motives.

Why? The bad weather leaves Mueness short of grain era 103

  1. #15049 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base1,523,340
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result128,536
    What was gathered
    Ruleset base38,340
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5394
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 103

  1. #15050 Famine in Mueness.

    • 27% of what was needed was eaten; 345,079 rations were missing
  2. #15049 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base1,523,340
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result128,536
    What was gathered
    Ruleset base38,340
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5394
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 103

  1. #15052 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,743,210
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result145,076
    What was gathered
    Ruleset base43,740
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result6154
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 103

  1. #15053 Famine in Stianess.

    • 26% of what was needed was eaten; 398,459 rations were missing
  2. #15052 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,743,210
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result145,076
    What was gathered
    Ruleset base43,740
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result6154
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 103

  1. #15054 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base1,036,980
    the weather: cycle×1.00
    the soil×0.66
    the season×0.70
    the weather: long_drought #14785×0.20
    Result96,748
    What was gathered
    Ruleset base25,920
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3646
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 103

  1. #15055 Famine in Zailira.

    • 29% of what was needed was eaten; 228,899 rations were missing
  2. #15054 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base1,036,980
    the weather: cycle×1.00
    the soil×0.66
    the season×0.70
    the weather: long_drought #14785×0.20
    Result96,748
    What was gathered
    Ruleset base25,920
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3646
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Rueththan, of House Melskue, dies of hunger era 103

  1. #15062 Rueththan dies (hunger, 61 years old).

    Chance that season: 12.37%

  2. #15050 Famine in Mueness.

    • 27% of what was needed was eaten; 345,079 rations were missing
  3. #15049 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base1,523,340
    the weather: cycle×1.00
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result128,536
    What was gathered
    Ruleset base38,340
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5394
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Daurksian founds House Saindman era 103

  1. #15066 Daurksian founds House Saindman.

  2. #15065 Daurksian, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 103

  1. #15075 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base1,348,200
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result48,753
    What was gathered
    Ruleset base33,750
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2035
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 103

  1. #15076 Famine in Mueness.

    • 11% of what was needed was eaten; 368,029 rations were missing
  2. #15075 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base1,348,200
    the weather: cycle×1.00
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result48,753
    What was gathered
    Ruleset base33,750
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2035
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 103

  1. #15077 Harvest in Llaness: 86% of what was needed is eaten.

    What was farmed
    Ruleset base3,251,430
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result725,779
    What was gathered
    Ruleset base198,990
    the weather: cycle×0.94
    the season×0.30
    Result56,389

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 103

  1. #15078 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base1,539,090
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result54,895
    What was gathered
    Ruleset base38,610
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2328
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 103

  1. #15079 Famine in Stianess.

    • 11% of what was needed was eaten; 422,361 rations were missing
  2. #15078 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base1,539,090
    the weather: cycle×1.00
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result54,895
    What was gathered
    Ruleset base38,610
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2328
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 103

  1. #15080 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base927,990
    the weather: cycle×1.00
    the soil×0.66
    the season×0.30
    the weather: long_drought #14785×0.20
    Result37,105
    What was gathered
    Ruleset base23,220
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1400
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 103

  1. #15081 Famine in Zailira.

    • 13% of what was needed was eaten; 252,663 rations were missing
  2. #15080 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base927,990
    the weather: cycle×1.00
    the soil×0.66
    the season×0.30
    the weather: long_drought #14785×0.20
    Result37,105
    What was gathered
    Ruleset base23,220
    the weather: cycle×1.00
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1400
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 103

  1. #15104 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base1,115,100
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result157,557
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6615
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 103

  1. #15105 Famine in Mueness.

    • 46% of what was needed was eaten; 184,421 rations were missing
  2. #15104 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base1,115,100
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result157,557
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6615
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 103

  1. #15106 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,288,600
    the weather: cycle×0.96
    the soil×0.79
    the season×1.20
    Result2,977,026
    What was gathered
    Ruleset base201,420
    the weather: cycle×0.96
    the season×1.20
    Result231,479

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 103

  1. #15107 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1,273,230
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result177,440
    What was gathered
    Ruleset base32,130
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result7570
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 103

  1. #15108 Famine in Stianess.

    • 45% of what was needed was eaten; 213,670 rations were missing
  2. #15107 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1,273,230
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result177,440
    What was gathered
    Ruleset base32,130
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result7570
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 103

  1. #15109 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base773,640
    the weather: cycle×0.98
    the soil×0.66
    the season×1.20
    the weather: long_drought #14785×0.20
    Result119,736
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4580
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 103

  1. #15110 Famine in Zailira.

    • 50% of what was needed was eaten; 119,272 rations were missing
  2. #15109 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base773,640
    the weather: cycle×0.98
    the soil×0.66
    the season×1.20
    the weather: long_drought #14785×0.20
    Result119,736
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4580
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tairkthan, head of Mueness, dies era 103

  1. #15118 Tairkthan dies (age, 64 years old).

    Chance that season: 14.67%

Root: Chance, with the probabilities shown above.

Why? Bruethzand, of House Llandsia, dies of hunger era 103

  1. #15119 Bruethzand dies (hunger, 43 years old).

    Chance that season: 3.90%

  2. #15110 Famine in Zailira.

    • 50% of what was needed was eaten; 119,272 rations were missing
  3. #15109 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base773,640
    the weather: cycle×0.98
    the soil×0.66
    the season×1.20
    the weather: long_drought #14785×0.20
    Result119,736
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4580
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Melskue dies out era 103

  1. #15121 House Melskue dies out.

  2. #15118 Tairkthan dies (age, 64 years old).

    Chance that season: 14.67%

Root: Chance, with the probabilities shown above.

Why? House Llandsia dies out era 103

  1. #15122 House Llandsia dies out.

  2. #15119 Bruethzand dies (hunger, 43 years old).

    Chance that season: 3.90%

  3. #15110 Famine in Zailira.

    • 50% of what was needed was eaten; 119,272 rations were missing
  4. #15109 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base773,640
    the weather: cycle×0.98
    the soil×0.66
    the season×1.20
    the weather: long_drought #14785×0.20
    Result119,736
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4580
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Salziark and Muerkske era 103

  1. #15132 Salziark and Muerkske marry (political).

  2. #15130 Salziark decides: arrange_marriage.

    Motive of Salziark
    arrange a marriage (chosen)weight 2532 · 26.66%
    waitweight 6963
    the people's value: community×1.21
    the people's value: honor×1.04

Root: A decision by Salziark, with its motives.

Why? The bad weather leaves Mueness short of grain era 104

  1. #15139 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1,063,440
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result125,214
    What was gathered
    Ruleset base26,730
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result5248
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 104

  1. #15140 Famine in Mueness.

    • 38% of what was needed was eaten; 200,302 rations were missing
  2. #15139 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1,063,440
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result125,214
    What was gathered
    Ruleset base26,730
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result5248
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 104

  1. #15142 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base1,211,490
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result140,696
    What was gathered
    Ruleset base30,510
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result5990
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 104

  1. #15143 Famine in Stianess.

    • 37% of what was needed was eaten; 231,120 rations were missing
  2. #15142 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base1,211,490
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result140,696
    What was gathered
    Ruleset base30,510
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result5990
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 104

  1. #15144 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base749,700
    the weather: cycle×0.98
    the soil×0.66
    the weather: long_drought #14785×0.20
    Result96,693
    What was gathered
    Ruleset base18,900
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3710
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 104

  1. #15145 Famine in Zailira.

    • 42% of what was needed was eaten; 134,664 rations were missing
  2. #15144 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base749,700
    the weather: cycle×0.98
    the soil×0.66
    the weather: long_drought #14785×0.20
    Result96,693
    What was gathered
    Ruleset base18,900
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3710
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 104

  1. #15161 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base983,430
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result81,055
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3413
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 104

  1. #15162 Famine in Mueness.

    • 27% of what was needed was eaten; 219,490 rations were missing
  2. #15161 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base983,430
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result81,055
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3413
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 104

  1. #15164 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,117,620
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result90,856
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3859
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 104

  1. #15165 Famine in Stianess.

    • 26% of what was needed was eaten; 251,530 rations were missing
  2. #15164 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,117,620
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result90,856
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3859
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 104

  1. #15166 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base732,060
    the weather: cycle×0.98
    the soil×0.66
    the season×0.70
    the weather: long_drought #14785×0.20
    Result66,092
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2523
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 104

  1. #15167 Famine in Zailira.

    • 29% of what was needed was eaten; 159,763 rations were missing
  2. #15166 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base732,060
    the weather: cycle×0.98
    the soil×0.66
    the season×0.70
    the weather: long_drought #14785×0.20
    Result66,092
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2523
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llastath, head of Stianess, dies era 104

  1. #15175 Llastath dies (hunger, 50 years old).

    Chance that season: 12.57%

  2. #15165 Famine in Stianess.

    • 26% of what was needed was eaten; 251,530 rations were missing
  3. #15164 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,117,620
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result90,856
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3859
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Gendlle, of House Mathsond, dies of hunger era 104

  1. #15176 Gendlle dies (hunger, 20 years old).

    Chance that season: 12.57%

  2. #15165 Famine in Stianess.

    • 26% of what was needed was eaten; 251,530 rations were missing
  3. #15164 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,117,620
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result90,856
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3859
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Rauterk, of House Mathsond, dies of hunger era 104

  1. #15178 Rauterk dies (hunger, 10 years old).

    Chance that season: 12.57%

  2. #15165 Famine in Stianess.

    • 26% of what was needed was eaten; 251,530 rations were missing
  3. #15164 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,117,620
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result90,856
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3859
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Maislerk, at the head of Zailira era 104

  1. #15180 Maislerk is set at the head of Zailira.

  2. #15175 Llastath dies (hunger, 50 years old).

    Chance that season: 12.57%

  3. #15165 Famine in Stianess.

    • 26% of what was needed was eaten; 251,530 rations were missing
  4. #15164 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1,117,620
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result90,856
    What was gathered
    Ruleset base28,080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3859
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 104

  1. #15188 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base869,400
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result30,710
    What was gathered
    Ruleset base21,870
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1288
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 104

  1. #15189 Famine in Mueness.

    • 11% of what was needed was eaten; 233,387 rations were missing
  2. #15188 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base869,400
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result30,710
    What was gathered
    Ruleset base21,870
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1288
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 104

  1. #15190 Harvest in Llaness: 86% of what was needed is eaten.

    What was farmed
    Ruleset base3,316,950
    the weather: cycle×0.96
    the soil×0.79
    the season×0.30
    Result750,672
    What was gathered
    Ruleset base203,040
    the weather: cycle×0.96
    the season×0.30
    Result58,335

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 104

  1. #15191 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base985,320
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result34,329
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1463
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 104

  1. #15192 Famine in Stianess.

    • 11% of what was needed was eaten; 265,808 rations were missing
  2. #15191 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base985,320
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result34,329
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1463
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 104

  1. #15193 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base728,910
    the weather: cycle×0.98
    the soil×0.66
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,203
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1081
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 104

  1. #15194 Famine in Zailira.

    • 12% of what was needed was eaten; 198,488 rations were missing
  2. #15193 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base728,910
    the weather: cycle×0.98
    the soil×0.66
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,203
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1081
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Raindlairk, of House Guibre, dies of hunger era 104

  1. #15200 Raindlairk dies (hunger, 23 years old).

    Chance that season: 17.66%

  2. #15194 Famine in Zailira.

    • 12% of what was needed was eaten; 198,488 rations were missing
  3. #15193 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base728,910
    the weather: cycle×0.98
    the soil×0.66
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,203
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1081
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lestal founds House Ziandlol era 104

  1. #15202 Lestal founds House Ziandlol.

  2. #15201 Lestal, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Lestal, at the head of Mueness era 104

  1. #15206 Lestal is set at the head of Mueness.

  2. #15118 Tairkthan dies (age, 64 years old).

    Chance that season: 14.67%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 104

  1. #15215 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base716,940
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result101,299
    What was gathered
    Ruleset base18,090
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4262
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 104

  1. #15216 Famine in Mueness.

    • 46% of what was needed was eaten; 115,264 rations were missing
  2. #15215 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base716,940
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result101,299
    What was gathered
    Ruleset base18,090
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4262
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 104

  1. #15217 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,355,380
    the weather: cycle×0.96
    the soil×0.79
    the season×1.20
    Result3,037,479
    What was gathered
    Ruleset base205,470
    the weather: cycle×0.96
    the season×1.20
    Result236,134

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 104

  1. #15218 Harvest in Stianess: 46% of what was needed is eaten.

    What was farmed
    Ruleset base813,330
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result113,347
    What was gathered
    Ruleset base20,520
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4834
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 104

  1. #15219 Famine in Stianess.

    • 46% of what was needed was eaten; 132,908 rations were missing
  2. #15218 Harvest in Stianess: 46% of what was needed is eaten.

    What was farmed
    Ruleset base813,330
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result113,347
    What was gathered
    Ruleset base20,520
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4834
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 104

  1. #15220 Harvest in Zailira: 49% of what was needed is eaten.

    What was farmed
    Ruleset base607,320
    the weather: cycle×0.98
    the soil×0.65
    the season×1.20
    the weather: long_drought #14785×0.20
    Result92,292
    What was gathered
    Ruleset base15,120
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3562
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 104

  1. #15221 Famine in Zailira.

    • 49% of what was needed was eaten; 94,841 rations were missing
  2. #15220 Harvest in Zailira: 49% of what was needed is eaten.

    What was farmed
    Ruleset base607,320
    the weather: cycle×0.98
    the soil×0.65
    the season×1.20
    the weather: long_drought #14785×0.20
    Result92,292
    What was gathered
    Ruleset base15,120
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3562
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 104

  1. #15237 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base684,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result80,633
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3392
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 104

  1. #15238 Famine in Mueness.

    • 39% of what was needed was eaten; 126,354 rations were missing
  2. #15237 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base684,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result80,633
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3392
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 104

  1. #15240 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base773,640
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result89,846
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3816
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 104

  1. #15241 Famine in Stianess.

    • 38% of what was needed was eaten; 146,564 rations were missing
  2. #15240 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base773,640
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result89,846
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3816
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 104

  1. #15242 Harvest in Zailira: 41% of what was needed is eaten.

    What was farmed
    Ruleset base586,530
    the weather: cycle×0.98
    the soil×0.65
    the weather: long_drought #14785×0.20
    Result74,277
    What was gathered
    Ruleset base14,850
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2915
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 104

  1. #15243 Famine in Zailira.

    • 41% of what was needed was eaten; 107,890 rations were missing
  2. #15242 Harvest in Zailira: 41% of what was needed is eaten.

    What was farmed
    Ruleset base586,530
    the weather: cycle×0.98
    the soil×0.65
    the weather: long_drought #14785×0.20
    Result74,277
    What was gathered
    Ruleset base14,850
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2915
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gado, of House Mathsond, dies of hunger era 104

  1. #15249 Gado dies (hunger, 57 years old).

    Chance that season: 8.35%

  2. #15241 Famine in Stianess.

    • 38% of what was needed was eaten; 146,564 rations were missing
  3. #15240 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base773,640
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result89,846
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3816
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lestal, head of Mueness, dies era 104

  1. #15250 Lestal dies (hunger, 18 years old).

    Chance that season: 8.01%

  2. #15238 Famine in Mueness.

    • 39% of what was needed was eaten; 126,354 rations were missing
  3. #15237 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base684,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result80,633
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3392
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Maislerk and Sastue marry era 104

  1. #15252 Maislerk and Sastue marry (commoner).

    Chance that season: 12.00%

  2. #15251 Sastue, one of the common folk, enters the chronicle by marrying Maislerk.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? House Ziandlol dies out era 104

  1. #15253 House Ziandlol dies out.

  2. #15250 Lestal dies (hunger, 18 years old).

    Chance that season: 8.01%

  3. #15238 Famine in Mueness.

    • 39% of what was needed was eaten; 126,354 rations were missing
  4. #15237 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base684,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result80,633
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3392
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 104

  1. #15257 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base634,410
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result52,289
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2189
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 104

  1. #15258 Famine in Mueness.

    • 27% of what was needed was eaten; 139,175 rations were missing
  2. #15257 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base634,410
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result52,289
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2189
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 104

  1. #15260 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base714,420
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result58,078
    What was gathered
    Ruleset base18,090
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2486
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 104

  1. #15261 Famine in Stianess.

    • 26% of what was needed was eaten; 161,190 rations were missing
  2. #15260 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base714,420
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result58,078
    What was gathered
    Ruleset base18,090
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2486
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 104

  1. #15262 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base548,730
    the weather: cycle×0.98
    the soil×0.65
    the season×0.70
    the weather: long_drought #14785×0.20
    Result48,643
    What was gathered
    Ruleset base13,770
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1892
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 104

  1. #15263 Famine in Zailira.

    • 28% of what was needed was eaten; 122,340 rations were missing
  2. #15262 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base548,730
    the weather: cycle×0.98
    the soil×0.65
    the season×0.70
    the weather: long_drought #14785×0.20
    Result48,643
    What was gathered
    Ruleset base13,770
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1892
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Duithlle founds House Chaurksko era 104

  1. #15272 Duithlle founds House Chaurksko.

  2. #15271 Duithlle, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 104

  1. #15287 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base561,330
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result19,828
    What was gathered
    Ruleset base14,040
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result826
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 104

  1. #15288 Famine in Mueness.

    • 12% of what was needed was eaten; 148,824 rations were missing
  2. #15287 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base561,330
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result19,828
    What was gathered
    Ruleset base14,040
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result826
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 104

  1. #15289 Harvest in Llaness: 85% of what was needed is eaten.

    What was farmed
    Ruleset base3,471,930
    the weather: cycle×0.96
    the soil×0.79
    the season×0.30
    Result785,746
    What was gathered
    Ruleset base212,490
    the weather: cycle×0.96
    the season×0.30
    Result61,050

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 104

  1. #15290 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base629,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,927
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result938
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 104

  1. #15291 Famine in Stianess.

    • 11% of what was needed was eaten; 171,425 rations were missing
  2. #15290 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base629,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,927
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result938
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 104

  1. #15292 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base487,620
    the weather: cycle×0.98
    the soil×0.65
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,525
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result715
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 104

  1. #15293 Famine in Zailira.

    • 12% of what was needed was eaten; 133,715 rations were missing
  2. #15292 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base487,620
    the weather: cycle×0.98
    the soil×0.65
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,525
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result715
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Sastue, of House Guibre, dies of hunger era 104

  1. #15299 Sastue dies (hunger, 27 years old).

    Chance that season: 17.74%

  2. #15293 Famine in Zailira.

    • 12% of what was needed was eaten; 133,715 rations were missing
  3. #15292 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base487,620
    the weather: cycle×0.98
    the soil×0.65
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,525
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result715
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thatheth, of House Saindman, dies of hunger era 104

  1. #15300 Thatheth dies (hunger, 16 years old).

    Chance that season: 17.74%

  2. #15293 Famine in Zailira.

    • 12% of what was needed was eaten; 133,715 rations were missing
  3. #15292 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base487,620
    the weather: cycle×0.98
    the soil×0.65
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,525
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result715
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Duithlle, of House Chaurksko, dies of hunger era 104

  1. #15301 Duithlle dies (hunger, 10 years old).

    Chance that season: 17.74%

  2. #15293 Famine in Zailira.

    • 12% of what was needed was eaten; 133,715 rations were missing
  3. #15292 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base487,620
    the weather: cycle×0.98
    the soil×0.65
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,525
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result715
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Chaurksko dies out era 104

  1. #15302 House Chaurksko dies out.

  2. #15301 Duithlle dies (hunger, 10 years old).

    Chance that season: 17.74%

  3. #15293 Famine in Zailira.

    • 12% of what was needed was eaten; 133,715 rations were missing
  4. #15292 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base487,620
    the weather: cycle×0.98
    the soil×0.65
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,525
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result715
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 105

  1. #15309 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base464,310
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65,604
    What was gathered
    Ruleset base11,610
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2735
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 105

  1. #15310 Famine in Mueness.

    • 47% of what was needed was eaten; 72,526 rations were missing
  2. #15309 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base464,310
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65,604
    What was gathered
    Ruleset base11,610
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2735
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 105

  1. #15311 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base3,107,790
    the weather: cycle×0.96
    the soil×0.79
    the season×1.20
    Result2,813,346
    What was gathered
    Ruleset base190,350
    the weather: cycle×0.96
    the season×1.20
    Result218,757

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 105

  1. #15312 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base1,013,670
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result141,267
    What was gathered
    Ruleset base25,380
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5979
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 105

  1. #15313 Famine in Stianess.

    • 43% of what was needed was eaten; 182,882 rations were missing
  2. #15312 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base1,013,670
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result141,267
    What was gathered
    Ruleset base25,380
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5979
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 105

  1. #15314 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base405,090
    the weather: cycle×0.98
    the soil×0.63
    the season×1.20
    the weather: long_drought #14785×0.20
    Result60,395
    What was gathered
    Ruleset base10,260
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2417
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 105

  1. #15315 Famine in Zailira.

    • 48% of what was needed was eaten; 64,833 rations were missing
  2. #15314 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base405,090
    the weather: cycle×0.98
    the soil×0.63
    the season×1.20
    the weather: long_drought #14785×0.20
    Result60,395
    What was gathered
    Ruleset base10,260
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2417
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Maislerk and Zuethron marry era 105

  1. #15322 Maislerk and Zuethron marry (commoner).

    Chance that season: 12.00%

  2. #15321 Zuethron, one of the common folk, enters the chronicle by marrying Maislerk.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Stuidaind founds House Relrairk era 105

  1. #15324 Stuidaind founds House Relrairk.

  2. #15323 Stuidaind, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Stuidaind, at the head of Mueness era 105

  1. #15329 Stuidaind is set at the head of Mueness.

  2. #15250 Lestal dies (hunger, 18 years old).

    Chance that season: 8.01%

  3. #15238 Famine in Mueness.

    • 39% of what was needed was eaten; 126,354 rations were missing
  4. #15237 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base684,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result80,633
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3392
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 105

  1. #15341 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base444,150
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result52,296
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2173
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 105

  1. #15342 Famine in Mueness.

    • 39% of what was needed was eaten; 81,385 rations were missing
  2. #15341 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base444,150
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result52,296
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2173
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 105

  1. #15343 Harvest in Llaness: 91% of what was needed is eaten.

    What was farmed
    Ruleset base2,886,660
    the weather: cycle×0.96
    the soil×0.79
    the drought #15334×0.30
    Result653,291
    What was gathered
    Ruleset base176,850
    the weather: cycle×0.96
    the drought #15334×0.30
    Result50,810
  2. #15334 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 105

  1. #15344 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base960,750
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result111,576
    What was gathered
    Ruleset base24,030
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result4718
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 105

  1. #15345 Famine in Stianess.

    • 36% of what was needed was eaten; 195,980 rations were missing
  2. #15344 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base960,750
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result111,576
    What was gathered
    Ruleset base24,030
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result4718
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 105

  1. #15346 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base703,710
    the weather: cycle×0.98
    the soil×0.63
    the weather: long_drought #14785×0.20
    Result87,431
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3498
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 105

  1. #15347 Famine in Zailira.

    • 38% of what was needed was eaten; 139,354 rations were missing
  2. #15346 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base703,710
    the weather: cycle×0.98
    the soil×0.63
    the weather: long_drought #14785×0.20
    Result87,431
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3498
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Salziark decides to ration the grain in Stianess era 105

  1. #15356 Salziark decides: ration.

    Motive of Salziark
    ration the grain (chosen)weight 9558 · 60.97%
    waitweight 6116
    the people's value: community×1.43
    the trait: patient×1.10
    the emotion: fear×1.98
    the memory: spouse_died from hunger #14828×1.54
  2. #14828 Gestuind dies (hunger, 7 years old).

    Chance that season: 13.18%

  3. #14816 Famine in Stianess.

    • 25% of what was needed was eaten; 1,058,598 rations were missing
  4. #14815 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base4,232,970
    the weather: cycle×1.00
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result352,284
    What was gathered
    Ruleset base106,380
    the weather: cycle×1.00
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,967
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 105

  1. #15364 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base411,390
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result33,907
    What was gathered
    Ruleset base10,260
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1410
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 105

  1. #15365 Famine in Mueness.

    • 27% of what was needed was eaten; 90,868 rations were missing
  2. #15364 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base411,390
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result33,907
    What was gathered
    Ruleset base10,260
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1410
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 105

  1. #15366 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,820,510
    the weather: cycle×0.96
    the soil×0.79
    the season×0.70
    Result1,489,416
    What was gathered
    Ruleset base172,530
    the weather: cycle×0.96
    the season×0.70
    Result115,662

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 105

  1. #15367 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base1,007,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result81,893
    What was gathered
    Ruleset base25,380
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3488
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 105

  1. #15368 Famine in Stianess.

    • 25% of what was needed was eaten; 242,270 rations were missing
  2. #15367 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base1,007,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result81,893
    What was gathered
    Ruleset base25,380
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3488
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 105

  1. #15369 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base654,570
    the weather: cycle×0.98
    the soil×0.63
    the season×0.70
    the weather: long_drought #14785×0.20
    Result56,928
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2263
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 105

  1. #15370 Famine in Zailira.

    • 27% of what was needed was eaten; 153,678 rations were missing
  2. #15369 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base654,570
    the weather: cycle×0.98
    the soil×0.63
    the season×0.70
    the weather: long_drought #14785×0.20
    Result56,928
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2263
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Muerkske, of House Sianchaus, dies of hunger era 105

  1. #15376 Muerkske dies (hunger, 6 years old).

    Chance that season: 13.03%

  2. #15368 Famine in Stianess.

    • 25% of what was needed was eaten; 242,270 rations were missing
  3. #15367 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base1,007,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result81,893
    What was gathered
    Ruleset base25,380
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3488
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Daurksian, of House Saindman, dies era 105

  1. #15377 Daurksian dies (accident, 19 years old).

    Chance that season: 12.34%

Root: Chance, with the probabilities shown above.

Why? Skuenchan, of House Mathsond, dies of hunger era 105

  1. #15378 Skuenchan dies (hunger, 61 years old).

    Chance that season: 13.03%

  2. #15368 Famine in Stianess.

    • 25% of what was needed was eaten; 242,270 rations were missing
  3. #15367 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base1,007,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result81,893
    What was gathered
    Ruleset base25,380
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3488
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Sianchaus dies out era 105

  1. #15379 House Sianchaus dies out.

  2. #15376 Muerkske dies (hunger, 6 years old).

    Chance that season: 13.03%

  3. #15368 Famine in Stianess.

    • 25% of what was needed was eaten; 242,270 rations were missing
  4. #15367 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base1,007,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result81,893
    What was gathered
    Ruleset base25,380
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3488
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Saindman dies out era 105

  1. #15380 House Saindman dies out.

  2. #15377 Daurksian dies (accident, 19 years old).

    Chance that season: 12.34%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 105

  1. #15389 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base364,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,862
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result540
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 105

  1. #15390 Famine in Mueness.

    • 12% of what was needed was eaten; 97,605 rations were missing
  2. #15389 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base364,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,862
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result540
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 105

  1. #15391 Harvest in Llaness: 87% of what was needed is eaten.

    What was farmed
    Ruleset base2,853,270
    the weather: cycle×0.96
    the soil×0.79
    the season×0.30
    Result645,735
    What was gathered
    Ruleset base174,690
    the weather: cycle×0.96
    the season×0.30
    Result50,190

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 105

  1. #15392 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base887,040
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result30,904
    What was gathered
    Ruleset base22,410
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1319
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 105

  1. #15393 Famine in Stianess.

    • 11% of what was needed was eaten; 253,033 rations were missing
  2. #15392 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base887,040
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result30,904
    What was gathered
    Ruleset base22,410
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1319
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 105

  1. #15394 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base581,490
    the weather: cycle×0.98
    the soil×0.63
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,673
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result858
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 105

  1. #15395 Famine in Zailira.

    • 12% of what was needed was eaten; 164,379 rations were missing
  2. #15394 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base581,490
    the weather: cycle×0.98
    the soil×0.63
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,673
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result858
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Briasstue, of House Brondluith, dies era 105

  1. #15401 Briasstue dies (accident, 59 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Stuidaind and Zorkguerk marry era 105

  1. #15403 Stuidaind and Zorkguerk marry (commoner).

    Chance that season: 12.00%

  2. #15402 Zorkguerk, one of the common folk, enters the chronicle by marrying Stuidaind.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? A new species is born from the Taelphaltur: the Drondreilmmurn era 105

  1. #15408 Event: speciation.

  2. #5454 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Mueness short of grain era 105

  1. #15413 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base301,140
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result42,549
    What was gathered
    Ruleset base7560
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1781
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 105

  1. #15414 Famine in Mueness.

    • 46% of what was needed was eaten; 48,600 rations were missing
  2. #15413 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base301,140
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result42,549
    What was gathered
    Ruleset base7560
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1781
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 105

  1. #15415 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,886,660
    the weather: cycle×0.96
    the soil×0.79
    the season×1.20
    Result2,613,167
    What was gathered
    Ruleset base176,850
    the weather: cycle×0.96
    the season×1.20
    Result203,243

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 105

  1. #15416 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base733,320
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result102,197
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4325
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 105

  1. #15417 Famine in Stianess.

    • 44% of what was needed was eaten; 130,017 rations were missing
  2. #15416 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base733,320
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result102,197
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4325
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 105

  1. #15418 Harvest in Zailira: 46% of what was needed is eaten.

    What was farmed
    Ruleset base482,580
    the weather: cycle×0.98
    the soil×0.63
    the season×1.20
    the weather: long_drought #14785×0.20
    Result71,266
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2862
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 105

  1. #15419 Famine in Zailira.

    • 46% of what was needed was eaten; 81,566 rations were missing
  2. #15418 Harvest in Zailira: 46% of what was needed is eaten.

    What was farmed
    Ruleset base482,580
    the weather: cycle×0.98
    the soil×0.63
    the season×1.20
    the weather: long_drought #14785×0.20
    Result71,266
    What was gathered
    Ruleset base12,150
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2862
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Raunbra founds House Sendzork era 105

  1. #15428 Raunbra founds House Sendzork.

  2. #15427 Raunbra, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 105

  1. #15447 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base287,280
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result33,825
    What was gathered
    Ruleset base7290
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1431
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 105

  1. #15448 Famine in Mueness.

    • 38% of what was needed was eaten; 54,093 rations were missing
  2. #15447 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base287,280
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result33,825
    What was gathered
    Ruleset base7290
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1431
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 105

  1. #15450 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base1,002,330
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result116,405
    What was gathered
    Ruleset base25,110
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result4930
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 105

  1. #15451 Famine in Stianess.

    • 36% of what was needed was eaten; 207,756 rations were missing
  2. #15450 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base1,002,330
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result116,405
    What was gathered
    Ruleset base25,110
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result4930
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 105

  1. #15452 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base462,420
    the weather: cycle×0.98
    the soil×0.63
    the weather: long_drought #14785×0.20
    Result56,908
    What was gathered
    Ruleset base11,610
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2279
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 105

  1. #15453 Famine in Zailira.

    • 39% of what was needed was eaten; 90,010 rations were missing
  2. #15452 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base462,420
    the weather: cycle×0.98
    the soil×0.63
    the weather: long_drought #14785×0.20
    Result56,908
    What was gathered
    Ruleset base11,610
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2279
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 105

  1. #15465 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base266,490
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result21,964
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result927
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 105

  1. #15466 Famine in Mueness.

    • 27% of what was needed was eaten; 59,881 rations were missing
  2. #15465 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base266,490
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result21,964
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result927
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 105

  1. #15468 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base922,320
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result74,979
    What was gathered
    Ruleset base23,220
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3191
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 105

  1. #15469 Famine in Stianess.

    • 25% of what was needed was eaten; 222,858 rations were missing
  2. #15468 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base922,320
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result74,979
    What was gathered
    Ruleset base23,220
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3191
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 105

  1. #15470 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base430,290
    the weather: cycle×0.98
    the soil×0.63
    the season×0.70
    the weather: long_drought #14785×0.20
    Result37,067
    What was gathered
    Ruleset base10,800
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1484
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 105

  1. #15471 Famine in Zailira.

    • 27% of what was needed was eaten; 99,471 rations were missing
  2. #15470 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base430,290
    the weather: cycle×0.98
    the soil×0.63
    the season×0.70
    the weather: long_drought #14785×0.20
    Result37,067
    What was gathered
    Ruleset base10,800
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1484
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gauthsiath founds House Thaimark era 105

  1. #15478 Gauthsiath founds House Thaimark.

  2. #15477 Gauthsiath, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 106

  1. #15497 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base235,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result8322
    What was gathered
    Ruleset base5940
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result349
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 106

  1. #15498 Famine in Mueness.

    • 11% of what was needed was eaten; 64,364 rations were missing
  2. #15497 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base235,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result8322
    What was gathered
    Ruleset base5940
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result349
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 106

  1. #15499 Harvest in Llaness: 98% of what was needed is eaten.

    What was farmed
    Ruleset base2,470,860
    the weather: cycle×0.96
    the soil×0.79
    the season×0.30
    Result559,190
    What was gathered
    Ruleset base151,200
    the weather: cycle×0.96
    the season×0.30
    Result43,441

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 106

  1. #15500 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base812,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,292
    What was gathered
    Ruleset base20,250
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1192
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 106

  1. #15501 Famine in Stianess.

    • 11% of what was needed was eaten; 232,560 rations were missing
  2. #15500 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base812,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,292
    What was gathered
    Ruleset base20,250
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1192
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 106

  1. #15502 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base696,780
    the weather: cycle×0.98
    the soil×0.63
    the season×0.30
    the weather: long_drought #14785×0.20
    Result25,724
    What was gathered
    Ruleset base17,550
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1033
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 106

  1. #15503 Famine in Zailira.

    • 11% of what was needed was eaten; 201,141 rations were missing
  2. #15502 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base696,780
    the weather: cycle×0.98
    the soil×0.63
    the season×0.30
    the weather: long_drought #14785×0.20
    Result25,724
    What was gathered
    Ruleset base17,550
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1033
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Salziark, ruler of the Methllerk, dies era 106

  1. #15509 Salziark dies (hunger, 14 years old).

    Chance that season: 18.29%

  2. #15501 Famine in Stianess.

    • 11% of what was needed was eaten; 232,560 rations were missing
  3. #15500 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base812,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,292
    What was gathered
    Ruleset base20,250
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1192
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Stuidaind, head of Mueness, dies era 106

  1. #15510 Stuidaind dies (hunger, 28 years old).

    Chance that season: 17.99%

  2. #15498 Famine in Mueness.

    • 11% of what was needed was eaten; 64,364 rations were missing
  3. #15497 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base235,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result8322
    What was gathered
    Ruleset base5940
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result349
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Stuerktend founds House Storkzand era 106

  1. #15513 Stuerktend founds House Storkzand.

  2. #15512 Stuerktend, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Miandthe dies out era 106

  1. #15514 House Miandthe dies out.

  2. #15509 Salziark dies (hunger, 14 years old).

    Chance that season: 18.29%

  3. #15501 Famine in Stianess.

    • 11% of what was needed was eaten; 232,560 rations were missing
  4. #15500 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base812,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,292
    What was gathered
    Ruleset base20,250
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1192
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 4 claimants to the seat of Salziark era 106

  1. #15517 The succession opens.

    • Mendbrark: 19 supporters (ties 240, own house 180, command 1064, prestige 456)
    • Bruendend: 3 supporters (ties 212, own house 90, command 192, prestige -3)
    • Brantail: 3 supporters (ties 214, own house 60, command 144, prestige 72)
    • Chuichas: 1 supporters (ties 100, own house 30, command 56, prestige -1)
  2. #15509 Salziark dies (hunger, 14 years old).

    Chance that season: 18.29%

  3. #15501 Famine in Stianess.

    • 11% of what was needed was eaten; 232,560 rations were missing
  4. #15500 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base812,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,292
    What was gathered
    Ruleset base20,250
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1192
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mendbrark succeeds Salziark era 106

  1. #15518 The succession is settled in favor of Mendbrark.

    • Mendbrark: 19 supporters (ties 240, own house 180, command 1064, prestige 456)
    • Bruendend: 3 supporters (ties 212, own house 90, command 192, prestige -3)
    • Brantail: 3 supporters (ties 214, own house 60, command 144, prestige 72)
    • Chuichas: 1 supporters (ties 100, own house 30, command 56, prestige -1)
    • The leader's margin: 6153 ‱ of the total support
  2. #15517 The succession opens.

    • Mendbrark: 19 supporters (ties 240, own house 180, command 1064, prestige 456)
    • Bruendend: 3 supporters (ties 212, own house 90, command 192, prestige -3)
    • Brantail: 3 supporters (ties 214, own house 60, command 144, prestige 72)
    • Chuichas: 1 supporters (ties 100, own house 30, command 56, prestige -1)
  3. #15509 Salziark dies (hunger, 14 years old).

    Chance that season: 18.29%

  4. #15501 Famine in Stianess.

    • 11% of what was needed was eaten; 232,560 rations were missing
  5. #15500 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base812,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,292
    What was gathered
    Ruleset base20,250
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1192
  6. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zorkguerk, at the head of Mueness era 106

  1. #15523 Zorkguerk is set at the head of Mueness.

  2. #15510 Stuidaind dies (hunger, 28 years old).

    Chance that season: 17.99%

  3. #15498 Famine in Mueness.

    • 11% of what was needed was eaten; 64,364 rations were missing
  4. #15497 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base235,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result8322
    What was gathered
    Ruleset base5940
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result349
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Stuerktend, at the head of Stianess era 106

  1. #15525 Stuerktend is set at the head of Stianess.

  2. #15509 Salziark dies (hunger, 14 years old).

    Chance that season: 18.29%

  3. #15501 Famine in Stianess.

    • 11% of what was needed was eaten; 232,560 rations were missing
  4. #15500 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base812,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,292
    What was gathered
    Ruleset base20,250
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1192
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 106

  1. #15534 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base195,300
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result27,594
    What was gathered
    Ruleset base4860
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1145
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 106

  1. #15535 Famine in Mueness.

    • 46% of what was needed was eaten; 31,963 rations were missing
  2. #15534 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base195,300
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result27,594
    What was gathered
    Ruleset base4860
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1145
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 106

  1. #15536 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,501,100
    the weather: cycle×0.96
    the soil×0.79
    the season×1.20
    Result2,264,136
    What was gathered
    Ruleset base153,090
    the weather: cycle×0.96
    the season×1.20
    Result175,937

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 106

  1. #15537 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base670,320
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result93,417
    What was gathered
    Ruleset base17,010
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4007
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 106

  1. #15538 Famine in Stianess.

    • 43% of what was needed was eaten; 119,763 rations were missing
  2. #15537 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base670,320
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result93,417
    What was gathered
    Ruleset base17,010
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4007
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 106

  1. #15539 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base578,340
    the weather: cycle×0.98
    the soil×0.62
    the season×1.20
    the weather: long_drought #14785×0.20
    Result84,550
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3435
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 106

  1. #15540 Famine in Zailira.

    • 45% of what was needed was eaten; 101,534 rations were missing
  2. #15539 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base578,340
    the weather: cycle×0.98
    the soil×0.62
    the season×1.20
    the weather: long_drought #14785×0.20
    Result84,550
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3435
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gauthsiath, of House Thaimark, dies of hunger era 106

  1. #15546 Gauthsiath dies (hunger, 49 years old).

    Chance that season: 5.61%

  2. #15540 Famine in Zailira.

    • 45% of what was needed was eaten; 101,534 rations were missing
  3. #15539 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base578,340
    the weather: cycle×0.98
    the soil×0.62
    the season×1.20
    the weather: long_drought #14785×0.20
    Result84,550
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3435
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zuibran founds House Siandchas era 106

  1. #15548 Zuibran founds House Siandchas.

  2. #15547 Zuibran, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Thaimark dies out era 106

  1. #15549 House Thaimark dies out.

  2. #15546 Gauthsiath dies (hunger, 49 years old).

    Chance that season: 5.61%

  3. #15540 Famine in Zailira.

    • 45% of what was needed was eaten; 101,534 rations were missing
  4. #15539 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base578,340
    the weather: cycle×0.98
    the soil×0.62
    the season×1.20
    the weather: long_drought #14785×0.20
    Result84,550
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3435
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 106

  1. #15557 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base185,850
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result21,882
    What was gathered
    Ruleset base4590
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result901
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 106

  1. #15558 Famine in Mueness.

    • 38% of what was needed was eaten; 35,388 rations were missing
  2. #15557 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base185,850
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result21,882
    What was gathered
    Ruleset base4590
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result901
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 106

  1. #15560 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base635,670
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result73,823
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3127
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 106

  1. #15561 Famine in Stianess.

    • 36% of what was needed was eaten; 128,701 rations were missing
  2. #15560 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base635,670
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result73,823
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3127
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 106

  1. #15562 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base551,250
    the weather: cycle×0.98
    the soil×0.62
    the weather: long_drought #14785×0.20
    Result67,158
    What was gathered
    Ruleset base13,770
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2703
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 106

  1. #15563 Famine in Zailira.

    • 38% of what was needed was eaten; 110,577 rations were missing
  2. #15562 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base551,250
    the weather: cycle×0.98
    the soil×0.62
    the weather: long_drought #14785×0.20
    Result67,158
    What was gathered
    Ruleset base13,770
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2703
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zorkguerk, head of Mueness, dies era 106

  1. #15569 Zorkguerk dies (hunger, 30 years old).

    Chance that season: 8.14%

  2. #15558 Famine in Mueness.

    • 38% of what was needed was eaten; 35,388 rations were missing
  3. #15557 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base185,850
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result21,882
    What was gathered
    Ruleset base4590
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result901
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Relrairk dies out era 106

  1. #15570 House Relrairk dies out.

  2. #15569 Zorkguerk dies (hunger, 30 years old).

    Chance that season: 8.14%

  3. #15558 Famine in Mueness.

    • 38% of what was needed was eaten; 35,388 rations were missing
  4. #15557 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base185,850
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result21,882
    What was gathered
    Ruleset base4590
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result901
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Raunbra, at the head of Mueness era 106

  1. #15572 Raunbra is set at the head of Mueness.

  2. #15569 Zorkguerk dies (hunger, 30 years old).

    Chance that season: 8.14%

  3. #15558 Famine in Mueness.

    • 38% of what was needed was eaten; 35,388 rations were missing
  4. #15557 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base185,850
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result21,882
    What was gathered
    Ruleset base4590
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result901
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Stuerktend decides to ration the grain in Stianess era 106

  1. #15573 Stuerktend decides: ration.

    Motive of Stuerktend
    ration the grain (chosen)weight 7180 · 54.83%
    waitweight 5913
    the people's value: community×1.43
    the trait: cautious×1.30
    the trait: patient×1.10
    the emotion: fear×1.48
    the memory: famine #15561×1.25
  2. #15561 Famine in Stianess.

    • 36% of what was needed was eaten; 128,701 rations were missing
  3. #15560 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base635,670
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result73,823
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3127
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 106

  1. #15579 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base172,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,227
    What was gathered
    Ruleset base4320
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result593
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 106

  1. #15580 Famine in Mueness.

    • 27% of what was needed was eaten; 38,863 rations were missing
  2. #15579 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base172,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,227
    What was gathered
    Ruleset base4320
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result593
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 106

  1. #15582 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base585,900
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result47,630
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2003
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 106

  1. #15583 Famine in Stianess.

    • 25% of what was needed was eaten; 138,697 rations were missing
  2. #15582 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base585,900
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result47,630
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2003
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 106

  1. #15584 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base511,560
    the weather: cycle×0.98
    the soil×0.62
    the season×0.70
    the weather: long_drought #14785×0.20
    Result43,625
    What was gathered
    Ruleset base12,960
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1781
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 106

  1. #15585 Famine in Zailira.

    • 26% of what was needed was eaten; 121,164 rations were missing
  2. #15584 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base511,560
    the weather: cycle×0.98
    the soil×0.62
    the season×0.70
    the weather: long_drought #14785×0.20
    Result43,625
    What was gathered
    Ruleset base12,960
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1781
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Raunbra, head of Mueness, dies era 106

  1. #15591 Raunbra dies (hunger, 29 years old).

    Chance that season: 12.27%

  2. #15580 Famine in Mueness.

    • 27% of what was needed was eaten; 38,863 rations were missing
  3. #15579 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base172,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,227
    What was gathered
    Ruleset base4320
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result593
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Sendzork dies out era 106

  1. #15592 House Sendzork dies out.

  2. #15591 Raunbra dies (hunger, 29 years old).

    Chance that season: 12.27%

  3. #15580 Famine in Mueness.

    • 27% of what was needed was eaten; 38,863 rations were missing
  4. #15579 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base172,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,227
    What was gathered
    Ruleset base4320
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result593
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zuibran, at the head of Mueness era 106

  1. #15594 Zuibran is set at the head of Mueness.

  2. #15591 Raunbra dies (hunger, 29 years old).

    Chance that season: 12.27%

  3. #15580 Famine in Mueness.

    • 27% of what was needed was eaten; 38,863 rations were missing
  4. #15579 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base172,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result14,227
    What was gathered
    Ruleset base4320
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result593
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 106

  1. #15602 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base153,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5407
    What was gathered
    Ruleset base3780
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result222
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 106

  1. #15603 Famine in Mueness.

    • 11% of what was needed was eaten; 41,756 rations were missing
  2. #15602 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base153,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5407
    What was gathered
    Ruleset base3780
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result222
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 106

  1. #15604 Harvest in Llaness: 96% of what was needed is eaten.

    What was farmed
    Ruleset base2,591,190
    the weather: cycle×0.96
    the soil×0.79
    the season×0.30
    Result586,422
    What was gathered
    Ruleset base158,490
    the weather: cycle×0.96
    the season×0.30
    Result45,535

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 106

  1. #15605 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base516,600
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result17,998
    What was gathered
    Ruleset base12,960
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result763
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 106

  1. #15606 Famine in Stianess.

    • 11% of what was needed was eaten; 145,519 rations were missing
  2. #15605 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base516,600
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result17,998
    What was gathered
    Ruleset base12,960
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result763
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 106

  1. #15607 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base454,230
    the weather: cycle×0.98
    the soil×0.62
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16,601
    What was gathered
    Ruleset base11,340
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result667
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 106

  1. #15608 Famine in Zailira.

    • 11% of what was needed was eaten; 128,802 rations were missing
  2. #15607 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base454,230
    the weather: cycle×0.98
    the soil×0.62
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16,601
    What was gathered
    Ruleset base11,340
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result667
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tuiskain, of House Mathsond, dies of hunger era 106

  1. #15614 Tuiskain dies (hunger, 25 years old).

    Chance that season: 18.18%

  2. #15606 Famine in Stianess.

    • 11% of what was needed was eaten; 145,519 rations were missing
  3. #15605 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base516,600
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result17,998
    What was gathered
    Ruleset base12,960
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result763
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brantail and Suerktian marry era 106

  1. #15616 Brantail and Suerktian marry (commoner).

    Chance that season: 12.00%

  2. #15615 Suerktian, one of the common folk, enters the chronicle by marrying Brantail.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Stuerktend and Skesskal marry era 106

  1. #15618 Stuerktend and Skesskal marry (commoner).

    Chance that season: 12.00%

  2. #15617 Skesskal, one of the common folk, enters the chronicle by marrying Stuerktend.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Chamau founds House Ruirkzuen era 106

  1. #15620 Chamau founds House Ruirkzuen.

  2. #15619 Chamau, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 106

  1. #15631 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base126,630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result17,892
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result763
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 106

  1. #15632 Famine in Mueness.

    • 47% of what was needed was eaten; 20,607 rations were missing
  2. #15631 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base126,630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result17,892
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result763
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 106

  1. #15633 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base2,621,430
    the weather: cycle×0.96
    the soil×0.79
    the season×1.20
    Result2,373,066
    What was gathered
    Ruleset base160,380
    the weather: cycle×0.96
    the season×1.20
    Result184,315

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 106

  1. #15634 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base425,250
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result59,263
    What was gathered
    Ruleset base10,800
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2544
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 106

  1. #15635 Famine in Stianess.

    • 44% of what was needed was eaten; 74,537 rations were missing
  2. #15634 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base425,250
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result59,263
    What was gathered
    Ruleset base10,800
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2544
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 106

  1. #15636 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base376,740
    the weather: cycle×0.98
    the soil×0.61
    the season×1.20
    the weather: long_drought #14785×0.20
    Result54,527
    What was gathered
    Ruleset base9450
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2226
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 106

  1. #15637 Famine in Zailira.

    • 45% of what was needed was eaten; 64,895 rations were missing
  2. #15636 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base376,740
    the weather: cycle×0.98
    the soil×0.61
    the season×1.20
    the weather: long_drought #14785×0.20
    Result54,527
    What was gathered
    Ruleset base9450
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2226
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 106

  1. #15655 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base122,220
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result14,390
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result583
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 106

  1. #15656 Famine in Mueness.

    • 39% of what was needed was eaten; 23,037 rations were missing
  2. #15655 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base122,220
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result14,390
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result583
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 106

  1. #15658 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base986,580
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result114,576
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result4877
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 106

  1. #15659 Famine in Stianess.

    • 35% of what was needed was eaten; 209,584 rations were missing
  2. #15658 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base986,580
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result114,576
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result4877
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 106

  1. #15660 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base359,730
    the weather: cycle×0.98
    the soil×0.61
    the weather: long_drought #14785×0.20
    Result43,387
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1802
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 106

  1. #15661 Famine in Zailira.

    • 38% of what was needed was eaten; 71,194 rations were missing
  2. #15660 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base359,730
    the weather: cycle×0.98
    the soil×0.61
    the weather: long_drought #14785×0.20
    Result43,387
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1802
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Brantail, of House Brondluith, dies era 106

  1. #15667 Brantail dies (age, 63 years old).

    Chance that season: 8.00%

Root: Chance, with the probabilities shown above.

Why? Stuerktend decides to ration the grain in Stianess era 106

  1. #15671 Stuerktend decides: ration.

    Motive of Stuerktend
    ration the grain (chosen)weight 13,099 · 67.68%
    waitweight 6253
    the people's value: community×1.43
    the trait: cautious×1.30
    the trait: patient×1.10
    the emotion: fear×1.90
    the memory: famine #15659×1.25
  2. #15659 Famine in Stianess.

    • 35% of what was needed was eaten; 209,584 rations were missing
  3. #15658 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base986,580
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result114,576
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result4877
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 107

  1. #15677 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base498,960
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result41,125
    What was gathered
    Ruleset base12,690
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1744
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 107

  1. #15678 Famine in Mueness.

    • 25% of what was needed was eaten; 123,610 rations were missing
  2. #15677 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base498,960
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result41,125
    What was gathered
    Ruleset base12,690
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1744
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 107

  1. #15680 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base907,200
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result73,750
    What was gathered
    Ruleset base22,680
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3117
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 107

  1. #15681 Famine in Stianess.

    • 25% of what was needed was eaten; 223,009 rations were missing
  2. #15680 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base907,200
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result73,750
    What was gathered
    Ruleset base22,680
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3117
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 107

  1. #15682 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base333,900
    the weather: cycle×0.98
    the soil×0.61
    the season×0.70
    the weather: long_drought #14785×0.20
    Result28,190
    What was gathered
    Ruleset base8370
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1150
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 107

  1. #15683 Famine in Zailira.

    • 26% of what was needed was eaten; 78,163 rations were missing
  2. #15682 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base333,900
    the weather: cycle×0.98
    the soil×0.61
    the season×0.70
    the weather: long_drought #14785×0.20
    Result28,190
    What was gathered
    Ruleset base8370
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1150
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zuibran, head of Mueness, dies era 107

  1. #15689 Zuibran dies (hunger, 54 years old).

    Chance that season: 13.11%

  2. #15678 Famine in Mueness.

    • 25% of what was needed was eaten; 123,610 rations were missing
  3. #15677 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base498,960
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result41,125
    What was gathered
    Ruleset base12,690
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1744
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Suerktian and Zeskianzal marry era 107

  1. #15691 Suerktian and Zeskianzal marry (commoner).

    Chance that season: 12.00%

  2. #15690 Zeskianzal, one of the common folk, enters the chronicle by marrying Suerktian.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? House Siandchas dies out era 107

  1. #15692 House Siandchas dies out.

  2. #15689 Zuibran dies (hunger, 54 years old).

    Chance that season: 13.11%

  3. #15678 Famine in Mueness.

    • 25% of what was needed was eaten; 123,610 rations were missing
  4. #15677 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base498,960
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result41,125
    What was gathered
    Ruleset base12,690
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1744
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 107

  1. #15700 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base440,370
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15,555
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result652
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 107

  1. #15701 Famine in Mueness.

    • 11% of what was needed was eaten; 128,257 rations were missing
  2. #15700 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base440,370
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15,555
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result652
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 107

  1. #15703 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base798,210
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result27,810
    What was gathered
    Ruleset base19,980
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1176
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 107

  1. #15704 Famine in Stianess.

    • 10% of what was needed was eaten; 231,557 rations were missing
  2. #15703 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base798,210
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result27,810
    What was gathered
    Ruleset base19,980
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1176
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 107

  1. #15705 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base296,100
    the weather: cycle×0.98
    the soil×0.61
    the season×0.30
    the weather: long_drought #14785×0.20
    Result10,713
    What was gathered
    Ruleset base7290
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result429
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 107

  1. #15706 Famine in Zailira.

    • 11% of what was needed was eaten; 83,628 rations were missing
  2. #15705 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base296,100
    the weather: cycle×0.98
    the soil×0.61
    the season×0.30
    the weather: long_drought #14785×0.20
    Result10,713
    What was gathered
    Ruleset base7290
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result429
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Guiton founds House Ruinbrai era 107

  1. #15713 Guiton founds House Ruinbrai.

  2. #15712 Guiton, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Zuischiand founds House Meskaurk era 107

  1. #15715 Zuischiand founds House Meskaurk.

  2. #15714 Zuischiand, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Guiton, at the head of Mueness era 107

  1. #15721 Guiton is set at the head of Mueness.

  2. #15689 Zuibran dies (hunger, 54 years old).

    Chance that season: 13.11%

  3. #15678 Famine in Mueness.

    • 25% of what was needed was eaten; 123,610 rations were missing
  4. #15677 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base498,960
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result41,125
    What was gathered
    Ruleset base12,690
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1744
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 107

  1. #15732 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base364,140
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result51,450
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2162
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 107

  1. #15733 Famine in Mueness.

    • 44% of what was needed was eaten; 66,022 rations were missing
  2. #15732 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base364,140
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result51,450
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2162
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 107

  1. #15735 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base660,870
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result92,100
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3880
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 107

  1. #15736 Famine in Stianess.

    • 43% of what was needed was eaten; 119,864 rations were missing
  2. #15735 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base660,870
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result92,100
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3880
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 107

  1. #15737 Harvest in Zailira: 43% of what was needed is eaten.

    What was farmed
    Ruleset base687,960
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result97,626
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4071
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 107

  1. #15738 Famine in Zailira.

    • 43% of what was needed was eaten; 129,270 rations were missing
  2. #15737 Harvest in Zailira: 43% of what was needed is eaten.

    What was farmed
    Ruleset base687,960
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result97,626
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4071
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Guiton, head of Mueness, dies era 107

  1. #15744 Guiton dies (hunger, 59 years old).

    Chance that season: 6.20%

  2. #15733 Famine in Mueness.

    • 44% of what was needed was eaten; 66,022 rations were missing
  3. #15732 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base364,140
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result51,450
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2162
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Ruinbrai dies out era 107

  1. #15747 House Ruinbrai dies out.

  2. #15744 Guiton dies (hunger, 59 years old).

    Chance that season: 6.20%

  3. #15733 Famine in Mueness.

    • 44% of what was needed was eaten; 66,022 rations were missing
  4. #15732 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base364,140
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result51,450
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2162
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 107

  1. #15753 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result40,724
    What was gathered
    Ruleset base8640
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1696
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 107

  1. #15754 Famine in Mueness.

    • 36% of what was needed was eaten; 70,681 rations were missing
  2. #15753 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result40,724
    What was gathered
    Ruleset base8640
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1696
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 107

  1. #15756 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base626,850
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result72,799
    What was gathered
    Ruleset base15,660
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3074
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 107

  1. #15757 Famine in Stianess.

    • 36% of what was needed was eaten; 128,511 rations were missing
  2. #15756 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base626,850
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result72,799
    What was gathered
    Ruleset base15,660
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3074
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 107

  1. #15758 Harvest in Zailira: 36% of what was needed is eaten.

    What was farmed
    Ruleset base652,680
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result77,183
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3233
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 107

  1. #15759 Famine in Zailira.

    • 36% of what was needed was eaten; 137,710 rations were missing
  2. #15758 Harvest in Zailira: 36% of what was needed is eaten.

    What was farmed
    Ruleset base652,680
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result77,183
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3233
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Maislerk decides to ration the grain in Zailira era 107

  1. #15765 Maislerk decides: ration.

    Motive of Maislerk
    ration the grain (chosen)weight 10,144 · 69.87%
    waitweight 4374
    the people's value: community×1.43
    the emotion: fear×2.00
    the memory: spouse_died from hunger #15200×1.54
  2. #15200 Raindlairk dies (hunger, 23 years old).

    Chance that season: 17.66%

  3. #15194 Famine in Zailira.

    • 12% of what was needed was eaten; 198,488 rations were missing
  4. #15193 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base728,910
    the weather: cycle×0.98
    the soil×0.66
    the season×0.30
    the weather: long_drought #14785×0.20
    Result28,203
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1081
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 107

  1. #15768 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base318,780
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result26,274
    What was gathered
    Ruleset base8100
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1113
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 107

  1. #15769 Famine in Mueness.

    • 25% of what was needed was eaten; 76,361 rations were missing
  2. #15768 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base318,780
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result26,274
    What was gathered
    Ruleset base8100
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1113
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 107

  1. #15771 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base576,450
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result46,862
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2003
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 107

  1. #15772 Famine in Stianess.

    • 25% of what was needed was eaten; 138,250 rations were missing
  2. #15771 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base576,450
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result46,862
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2003
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 107

  1. #15773 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base601,020
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result49,751
    What was gathered
    Ruleset base15,120
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2078
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 107

  1. #15774 Famine in Zailira.

    • 25% of what was needed was eaten; 147,466 rations were missing
  2. #15773 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base601,020
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result49,751
    What was gathered
    Ruleset base15,120
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2078
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Maislerk, head of Zailira, dies era 107

  1. #15780 Maislerk dies (hunger, 30 years old).

    Chance that season: 13.00%

  2. #15774 Famine in Zailira.

    • 25% of what was needed was eaten; 147,466 rations were missing
  3. #15773 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base601,020
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result49,751
    What was gathered
    Ruleset base15,120
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2078
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zuethron, at the head of Zailira era 107

  1. #15785 Zuethron is set at the head of Zailira.

  2. #15780 Maislerk dies (hunger, 30 years old).

    Chance that season: 13.00%

  3. #15774 Famine in Zailira.

    • 25% of what was needed was eaten; 147,466 rations were missing
  4. #15773 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base601,020
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result49,751
    What was gathered
    Ruleset base15,120
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2078
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 107

  1. #15793 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base280,350
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9902
    What was gathered
    Ruleset base7020
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result413
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 107

  1. #15794 Famine in Mueness.

    • 11% of what was needed was eaten; 80,135 rations were missing
  2. #15793 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base280,350
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9902
    What was gathered
    Ruleset base7020
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result413
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 107

  1. #15796 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base985,320
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result34,329
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1463
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 107

  1. #15797 Famine in Stianess.

    • 10% of what was needed was eaten; 289,838 rations were missing
  2. #15796 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base985,320
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result34,329
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1463
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 107

  1. #15798 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base531,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,841
    What was gathered
    Ruleset base13,230
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result779
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 107

  1. #15799 Famine in Zailira.

    • 11% of what was needed was eaten; 153,546 rations were missing
  2. #15798 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base531,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result18,841
    What was gathered
    Ruleset base13,230
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result779
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Chuichas, of House Mathsond, dies of hunger era 107

  1. #15805 Chuichas dies (hunger, 15 years old).

    Chance that season: 18.40%

  2. #15797 Famine in Stianess.

    • 10% of what was needed was eaten; 289,838 rations were missing
  3. #15796 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base985,320
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result34,329
    What was gathered
    Ruleset base24,840
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1463
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zondtath founds House Duinddian era 107

  1. #15807 Zondtath founds House Duinddian.

  2. #15806 Zondtath, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Zondtath, at the head of Mueness era 107

  1. #15811 Zondtath is set at the head of Mueness.

  2. #15744 Guiton dies (hunger, 59 years old).

    Chance that season: 6.20%

  3. #15733 Famine in Mueness.

    • 44% of what was needed was eaten; 66,022 rations were missing
  4. #15732 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base364,140
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result51,450
    What was gathered
    Ruleset base9180
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2162
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 107

  1. #15825 Harvest in Mueness: 43% of what was needed is eaten.

    What was farmed
    Ruleset base501,480
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result70,856
    What was gathered
    Ruleset base12,420
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2926
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 107

  1. #15826 Famine in Mueness.

    • 43% of what was needed was eaten; 93,868 rations were missing
  2. #15825 Harvest in Mueness: 43% of what was needed is eaten.

    What was farmed
    Ruleset base501,480
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result70,856
    What was gathered
    Ruleset base12,420
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2926
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 107

  1. #15828 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base815,850
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result113,698
    What was gathered
    Ruleset base20,520
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4834
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 107

  1. #15829 Famine in Stianess.

    • 43% of what was needed was eaten; 151,455 rations were missing
  2. #15828 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base815,850
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result113,698
    What was gathered
    Ruleset base20,520
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4834
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 107

  1. #15830 Harvest in Zailira: 44% of what was needed is eaten.

    What was farmed
    Ruleset base439,740
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result62,402
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2608
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 107

  1. #15831 Famine in Zailira.

    • 44% of what was needed was eaten; 78,647 rations were missing
  2. #15830 Harvest in Zailira: 44% of what was needed is eaten.

    What was farmed
    Ruleset base439,740
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result62,402
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2608
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Mendbrark decides to hold a feast in Llaness era 107

  1. #15837 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 4944 · 50.44%
    waitweight 4856
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: sadness×0.98
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 108

  1. #15840 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base475,020
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result55,931
    What was gathered
    Ruleset base11,880
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2332
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 108

  1. #15841 Famine in Mueness.

    • 36% of what was needed was eaten; 99,891 rations were missing
  2. #15840 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base475,020
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result55,931
    What was gathered
    Ruleset base11,880
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2332
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 108

  1. #15843 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base771,750
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result89,627
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3816
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 108

  1. #15844 Famine in Stianess.

    • 35% of what was needed was eaten; 161,362 rations were missing
  2. #15843 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base771,750
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result89,627
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3816
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 108

  1. #15845 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base418,950
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result49,543
    What was gathered
    Ruleset base10,530
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2067
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 108

  1. #15846 Famine in Zailira.

    • 37% of what was needed was eaten; 85,034 rations were missing
  2. #15845 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base418,950
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result49,543
    What was gathered
    Ruleset base10,530
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2067
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zondtath decides to ration the grain in Mueness era 108

  1. #15852 Zondtath decides: ration.

    Motive of Zondtath
    ration the grain (chosen)weight 7293 · 61.07%
    waitweight 4648
    the people's value: community×1.43
    the trait: greedy×1.20
    the emotion: fear×1.48
    the memory: famine #15841×1.25
  2. #15841 Famine in Mueness.

    • 36% of what was needed was eaten; 99,891 rations were missing
  3. #15840 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base475,020
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result55,931
    What was gathered
    Ruleset base11,880
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2332
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 108

  1. #15855 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 6024 · 57.78%
    waitweight 4401
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.14
    the emotion: sadness×1.05
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Stuerktend decides to ration the grain in Stianess era 108

  1. #15858 Stuerktend decides: ration.

    Motive of Stuerktend
    ration the grain (chosen)weight 12,287 · 65.00%
    waitweight 6616
    the people's value: community×1.43
    the trait: cautious×1.30
    the trait: patient×1.10
    the emotion: fear×2.00
    the memory: famine #15844×1.25
  2. #15844 Famine in Stianess.

    • 35% of what was needed was eaten; 161,362 rations were missing
  3. #15843 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base771,750
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result89,627
    What was gathered
    Ruleset base19,440
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3816
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 108

  1. #15871 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base437,220
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36,036
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1521
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 108

  1. #15872 Famine in Mueness.

    • 25% of what was needed was eaten; 107,099 rations were missing
  2. #15871 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base437,220
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36,036
    What was gathered
    Ruleset base11,070
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1521
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 108

  1. #15874 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base709,380
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result57,668
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2449
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 108

  1. #15875 Famine in Stianess.

    • 25% of what was needed was eaten; 172,398 rations were missing
  2. #15874 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base709,380
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result57,668
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2449
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 108

  1. #15876 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base387,450
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result32,072
    What was gathered
    Ruleset base9720
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1335
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 108

  1. #15877 Famine in Zailira.

    • 26% of what was needed was eaten; 92,385 rations were missing
  2. #15876 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base387,450
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result32,072
    What was gathered
    Ruleset base9720
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1335
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 108

  1. #15900 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base385,560
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result13,619
    What was gathered
    Ruleset base9720
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result572
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 108

  1. #15901 Famine in Mueness.

    • 11% of what was needed was eaten; 111,833 rations were missing
  2. #15900 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base385,560
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result13,619
    What was gathered
    Ruleset base9720
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result572
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 108

  1. #15903 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base624,330
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,751
    What was gathered
    Ruleset base15,660
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result922
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 108

  1. #15904 Famine in Stianess.

    • 11% of what was needed was eaten; 179,431 rations were missing
  2. #15903 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base624,330
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,751
    What was gathered
    Ruleset base15,660
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result922
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 108

  1. #15905 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base342,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,136
    What was gathered
    Ruleset base8640
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result508
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 108

  1. #15906 Famine in Zailira.

    • 11% of what was needed was eaten; 97,516 rations were missing
  2. #15905 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base342,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,136
    What was gathered
    Ruleset base8640
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result508
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Suirkseth, of House Ronrias, dies era 108

  1. #15912 Suirkseth dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? Guendchas, of House Brondluith, dies era 108

  1. #15913 Guendchas dies (accident, 25 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Stuerktend, head of Stianess, dies era 108

  1. #15914 Stuerktend dies (hunger, 61 years old).

    Chance that season: 18.28%

  2. #15904 Famine in Stianess.

    • 11% of what was needed was eaten; 179,431 rations were missing
  3. #15903 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base624,330
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,751
    What was gathered
    Ruleset base15,660
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result922
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zondtath, head of Mueness, dies era 108

  1. #15915 Zondtath dies (hunger, 63 years old).

    Chance that season: 25.88%

  2. #15901 Famine in Mueness.

    • 11% of what was needed was eaten; 111,833 rations were missing
  3. #15900 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base385,560
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result13,619
    What was gathered
    Ruleset base9720
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result572
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Raultail founds House Llauchial era 108

  1. #15917 Raultail founds House Llauchial.

  2. #15916 Raultail, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Duinddian dies out era 108

  1. #15918 House Duinddian dies out.

  2. #15915 Zondtath dies (hunger, 63 years old).

    Chance that season: 25.88%

  3. #15901 Famine in Mueness.

    • 11% of what was needed was eaten; 111,833 rations were missing
  4. #15900 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base385,560
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result13,619
    What was gathered
    Ruleset base9720
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result572
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Skesskal, at the head of Stianess era 108

  1. #15922 Skesskal is set at the head of Stianess.

  2. #15914 Stuerktend dies (hunger, 61 years old).

    Chance that season: 18.28%

  3. #15904 Famine in Stianess.

    • 11% of what was needed was eaten; 179,431 rations were missing
  4. #15903 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base624,330
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result21,751
    What was gathered
    Ruleset base15,660
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result922
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? A new species is born from the Taelphaltur: the Braernmias era 108

  1. #15928 Event: speciation.

  2. #2115 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? A new species is born from the Taelphaltur: the Dronvhiarka era 108

  1. #15930 Event: speciation.

  2. #6102 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Mueness short of grain era 108

  1. #15935 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base318,780
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result45,041
    What was gathered
    Ruleset base8100
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1908
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 108

  1. #15936 Famine in Mueness.

    • 44% of what was needed was eaten; 57,582 rations were missing
  2. #15935 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base318,780
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result45,041
    What was gathered
    Ruleset base8100
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1908
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 108

  1. #15938 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base753,480
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result105,006
    What was gathered
    Ruleset base18,900
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4452
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 108

  1. #15939 Famine in Stianess.

    • 43% of what was needed was eaten; 139,762 rations were missing
  2. #15938 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base753,480
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result105,006
    What was gathered
    Ruleset base18,900
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4452
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 108

  1. #15940 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base283,500
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result40,230
    What was gathered
    Ruleset base7290
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1717
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 108

  1. #15941 Famine in Zailira.

    • 45% of what was needed was eaten; 49,518 rations were missing
  2. #15940 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base283,500
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result40,230
    What was gathered
    Ruleset base7290
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1717
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Skesskal, head of Stianess, dies era 108

  1. #15947 Skesskal dies (hunger, 60 years old).

    Chance that season: 6.56%

  2. #15939 Famine in Stianess.

    • 43% of what was needed was eaten; 139,762 rations were missing
  3. #15938 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base753,480
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result105,006
    What was gathered
    Ruleset base18,900
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4452
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Storkzand dies out era 108

  1. #15948 House Storkzand dies out.

  2. #15947 Skesskal dies (hunger, 60 years old).

    Chance that season: 6.56%

  3. #15939 Famine in Stianess.

    • 43% of what was needed was eaten; 139,762 rations were missing
  4. #15938 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base753,480
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result105,006
    What was gathered
    Ruleset base18,900
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4452
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mathzal, at the head of Stianess era 108

  1. #15950 Mathzal is set at the head of Stianess.

  2. #15947 Skesskal dies (hunger, 60 years old).

    Chance that season: 6.56%

  3. #15939 Famine in Stianess.

    • 43% of what was needed was eaten; 139,762 rations were missing
  4. #15938 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base753,480
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result105,006
    What was gathered
    Ruleset base18,900
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4452
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 108

  1. #15951 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5058 · 47.47%
    waitweight 5596
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.14
    the emotion: sadness×0.88
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 108

  1. #15963 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base304,290
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result35,828
    What was gathered
    Ruleset base7560
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1484
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 108

  1. #15964 Famine in Mueness.

    • 37% of what was needed was eaten; 61,674 rations were missing
  2. #15963 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base304,290
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result35,828
    What was gathered
    Ruleset base7560
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1484
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 108

  1. #15966 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base713,790
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result82,896
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3498
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 108

  1. #15967 Famine in Stianess.

    • 35% of what was needed was eaten; 148,653 rations were missing
  2. #15966 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base713,790
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result82,896
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3498
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 108

  1. #15968 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base270,900
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result32,035
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1325
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 108

  1. #15969 Famine in Zailira.

    • 37% of what was needed was eaten; 53,668 rations were missing
  2. #15968 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base270,900
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result32,035
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1325
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zuethron, head of Zailira, dies era 108

  1. #15975 Zuethron dies (hunger, 34 years old).

    Chance that season: 8.46%

  2. #15969 Famine in Zailira.

    • 37% of what was needed was eaten; 53,668 rations were missing
  3. #15968 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base270,900
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result32,035
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1325
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Braunlue founds House Braidas era 108

  1. #15977 Braunlue founds House Braidas.

  2. #15976 Braunlue, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Guibre dies out era 108

  1. #15978 House Guibre dies out.

  2. #15975 Zuethron dies (hunger, 34 years old).

    Chance that season: 8.46%

  3. #15969 Famine in Zailira.

    • 37% of what was needed was eaten; 53,668 rations were missing
  4. #15968 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base270,900
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result32,035
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1325
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zuischiand, at the head of Zailira era 108

  1. #15982 Zuischiand is set at the head of Zailira.

  2. #15975 Zuethron dies (hunger, 34 years old).

    Chance that season: 8.46%

  3. #15969 Famine in Zailira.

    • 37% of what was needed was eaten; 53,668 rations were missing
  4. #15968 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base270,900
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result32,035
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1325
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mathzal decides to ration the grain in Stianess era 108

  1. #15986 Mathzal decides: ration.

    Motive of Mathzal
    ration the grain (chosen)weight 9451 · 61.11%
    waitweight 6014
    the people's value: community×1.43
    the trait: patient×1.10
    the emotion: fear×2.00
    the memory: famine #15967×1.25
  2. #15967 Famine in Stianess.

    • 35% of what was needed was eaten; 148,653 rations were missing
  3. #15966 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base713,790
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result82,896
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result3498
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zuischiand decides to ration the grain in Zailira era 108

  1. #15989 Zuischiand decides: ration.

    Motive of Zuischiand
    ration the grain (chosen)weight 6014 · 55.50%
    waitweight 4822
    the people's value: community×1.43
    the trait: greedy×1.20
    the emotion: fear×2.00
    the memory: famine #15969×1.25
  2. #15969 Famine in Zailira.

    • 37% of what was needed was eaten; 53,668 rations were missing
  3. #15968 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base270,900
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result32,035
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1325
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Laichiath and Braunlue era 108

  1. #15994 Laichiath and Braunlue marry (political).

  2. #15992 Mendbrark decides: arrange_marriage.

    Motive of Mendbrark
    arrange a marriage (chosen)weight 2785 · 23.79%
    waitweight 4913
    send settlers outweight 4006
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: loyal×1.10

Root: A decision by Mendbrark, with its motives.

Why? The bad weather leaves Mueness short of grain era 108

  1. #15999 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base280,980
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result23,158
    What was gathered
    Ruleset base7020
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result964
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 108

  1. #16000 Famine in Mueness.

    • 26% of what was needed was eaten; 66,652 rations were missing
  2. #15999 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base280,980
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result23,158
    What was gathered
    Ruleset base7020
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result964
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 108

  1. #16002 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base655,830
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result53,315
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2263
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 108

  1. #16003 Famine in Stianess.

    • 25% of what was needed was eaten; 159,203 rations were missing
  2. #16002 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base655,830
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result53,315
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2263
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 108

  1. #16004 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base250,110
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result20,703
    What was gathered
    Ruleset base6210
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result853
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 108

  1. #16005 Famine in Zailira.

    • 26% of what was needed was eaten; 58,259 rations were missing
  2. #16004 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base250,110
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result20,703
    What was gathered
    Ruleset base6210
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result853
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Chamau, of House Ruirkzuen, dies of hunger era 108

  1. #16011 Chamau dies (hunger, 40 years old).

    Chance that season: 13.06%

  2. #16003 Famine in Stianess.

    • 25% of what was needed was eaten; 159,203 rations were missing
  3. #16002 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base655,830
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result53,315
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2263
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zeskianzal, of House Brondluith, dies era 108

  1. #16012 Zeskianzal dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? Raultail, of House Llauchial, dies of hunger era 108

  1. #16013 Raultail dies (hunger, 63 years old).

    Chance that season: 20.15%

  2. #16005 Famine in Zailira.

    • 26% of what was needed was eaten; 58,259 rations were missing
  3. #16004 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base250,110
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result20,703
    What was gathered
    Ruleset base6210
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result853
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Chonchiark founds House Tausbrai era 108

  1. #16015 Chonchiark founds House Tausbrai.

  2. #16014 Chonchiark, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Llauchial dies out era 108

  1. #16016 House Llauchial dies out.

  2. #16013 Raultail dies (hunger, 63 years old).

    Chance that season: 20.15%

  3. #16005 Famine in Zailira.

    • 26% of what was needed was eaten; 58,259 rations were missing
  4. #16004 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base250,110
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result20,703
    What was gathered
    Ruleset base6210
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result853
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 108

  1. #16019 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5894 · 54.82%
    waitweight 4856
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.19
    the emotion: sadness×0.98
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 108

  1. #16033 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base248,850
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result8790
    What was gathered
    Ruleset base6210
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result365
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 108

  1. #16034 Famine in Mueness.

    • 11% of what was needed was eaten; 70,360 rations were missing
  2. #16033 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base248,850
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result8790
    What was gathered
    Ruleset base6210
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result365
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 108

  1. #16036 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base577,080
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result20,105
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result858
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 108

  1. #16037 Famine in Stianess.

    • 11% of what was needed was eaten; 165,687 rations were missing
  2. #16036 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base577,080
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result20,105
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result858
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 108

  1. #16038 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base267,750
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9498
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result397
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 108

  1. #16039 Famine in Zailira.

    • 11% of what was needed was eaten; 76,370 rations were missing
  2. #16038 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base267,750
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9498
    What was gathered
    Ruleset base6750
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result397
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Lialal, of House Ronrias, dies era 108

  1. #16045 Lialal dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? Saisliand, of House Mathsond, dies of hunger era 108

  1. #16046 Saisliand dies (hunger, 29 years old).

    Chance that season: 18.27%

  2. #16037 Famine in Stianess.

    • 11% of what was needed was eaten; 165,687 rations were missing
  3. #16036 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base577,080
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result20,105
    What was gathered
    Ruleset base14,580
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result858
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Ronrias dies out era 108

  1. #16047 House Ronrias dies out.

  2. #16045 Lialal dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 109

  1. #16050 Harvest in Mueness: 45% of what was needed is eaten.

    What was farmed
    Ruleset base206,640
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result29,197
    What was gathered
    Ruleset base5130
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1208
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 109

  1. #16051 Famine in Mueness.

    • 45% of what was needed was eaten; 35,222 rations were missing
  2. #16050 Harvest in Mueness: 45% of what was needed is eaten.

    What was farmed
    Ruleset base206,640
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result29,197
    What was gathered
    Ruleset base5130
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1208
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 109

  1. #16053 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base476,910
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result66,463
    What was gathered
    Ruleset base11,880
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2799
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 109

  1. #16054 Famine in Stianess.

    • 44% of what was needed was eaten; 85,428 rations were missing
  2. #16053 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base476,910
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result66,463
    What was gathered
    Ruleset base11,880
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2799
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 109

  1. #16055 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base221,130
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result31,379
    What was gathered
    Ruleset base5670
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1335
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 109

  1. #16056 Famine in Zailira.

    • 45% of what was needed was eaten; 38,523 rations were missing
  2. #16055 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base221,130
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result31,379
    What was gathered
    Ruleset base5670
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1335
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 109

  1. #16066 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base197,820
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result23,292
    What was gathered
    Ruleset base4860
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result954
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 109

  1. #16067 Famine in Mueness.

    • 38% of what was needed was eaten; 38,433 rations were missing
  2. #16066 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base197,820
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result23,292
    What was gathered
    Ruleset base4860
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result954
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 109

  1. #16069 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base451,710
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result52,459
    What was gathered
    Ruleset base11,340
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2226
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 109

  1. #16070 Famine in Stianess.

    • 36% of what was needed was eaten; 91,746 rations were missing
  2. #16069 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base451,710
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result52,459
    What was gathered
    Ruleset base11,340
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result2226
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 109

  1. #16071 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base210,420
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result24,883
    What was gathered
    Ruleset base5400
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1060
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 109

  1. #16072 Famine in Zailira.

    • 37% of what was needed was eaten; 41,920 rations were missing
  2. #16071 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base210,420
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result24,883
    What was gathered
    Ruleset base5400
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result1060
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 109

  1. #16083 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base183,960
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result15,162
    What was gathered
    Ruleset base4590
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result630
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 109

  1. #16084 Famine in Mueness.

    • 27% of what was needed was eaten; 42,248 rations were missing
  2. #16083 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base183,960
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result15,162
    What was gathered
    Ruleset base4590
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result630
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 109

  1. #16086 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base416,430
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result33,853
    What was gathered
    Ruleset base10,530
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1447
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 109

  1. #16087 Famine in Stianess.

    • 25% of what was needed was eaten; 99,015 rations were missing
  2. #16086 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base416,430
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result33,853
    What was gathered
    Ruleset base10,530
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1447
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 109

  1. #16088 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base195,300
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result16,166
    What was gathered
    Ruleset base4860
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result667
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 109

  1. #16089 Famine in Zailira.

    • 26% of what was needed was eaten; 45,537 rations were missing
  2. #16088 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base195,300
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result16,166
    What was gathered
    Ruleset base4860
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result667
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Suerktian, of House Brondluith, dies era 109

  1. #16094 Suerktian dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? Zuischiand, head of Zailira, dies era 109

  1. #16095 Zuischiand dies (age, 66 years old).

    Chance that season: 24.90%

Root: Chance, with the probabilities shown above.

Why? Mathzal and Maustia marry era 109

  1. #16097 Mathzal and Maustia marry (commoner).

    Chance that season: 12.00%

  2. #16096 Maustia, one of the common folk, enters the chronicle by marrying Mathzal.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? House Meskaurk dies out era 109

  1. #16098 House Meskaurk dies out.

  2. #16095 Zuischiand dies (age, 66 years old).

    Chance that season: 24.90%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 109

  1. #16117 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base162,540
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5741
    What was gathered
    Ruleset base4050
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result238
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 109

  1. #16118 Famine in Mueness.

    • 11% of what was needed was eaten; 45,051 rations were missing
  2. #16117 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base162,540
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5741
    What was gathered
    Ruleset base4050
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result238
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 109

  1. #16120 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base427,770
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result14,903
    What was gathered
    Ruleset base10,800
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result636
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 109

  1. #16121 Famine in Stianess.

    • 11% of what was needed was eaten; 122,836 rations were missing
  2. #16120 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base427,770
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result14,903
    What was gathered
    Ruleset base10,800
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result636
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 109

  1. #16122 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base172,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result6123
    What was gathered
    Ruleset base4320
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result254
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 109

  1. #16123 Famine in Zailira.

    • 11% of what was needed was eaten; 48,568 rations were missing
  2. #16122 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base172,620
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result6123
    What was gathered
    Ruleset base4320
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result254
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Lluisllue founds House Tada era 109

  1. #16130 Lluisllue founds House Tada.

  2. #16129 Lluisllue, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Lluisllue, at the head of Mueness era 109

  1. #16134 Lluisllue is set at the head of Mueness.

  2. #15915 Zondtath dies (hunger, 63 years old).

    Chance that season: 25.88%

  3. #15901 Famine in Mueness.

    • 11% of what was needed was eaten; 111,833 rations were missing
  4. #15900 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base385,560
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result13,619
    What was gathered
    Ruleset base9720
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result572
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 109

  1. #16142 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base133,560
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,478
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result853
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 109

  1. #16143 Famine in Mueness.

    • 47% of what was needed was eaten; 21,989 rations were missing
  2. #16142 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base133,560
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,478
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result853
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 109

  1. #16145 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base354,060
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result50,930
    What was gathered
    Ruleset base8910
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2166
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 109

  1. #16146 Famine in Stianess.

    • 45% of what was needed was eaten; 61,808 rations were missing
  2. #16145 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base354,060
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result50,930
    What was gathered
    Ruleset base8910
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2166
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 109

  1. #16147 Harvest in Zailira: 47% of what was needed is eaten.

    What was farmed
    Ruleset base142,380
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result20,855
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result853
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 109

  1. #16148 Famine in Zailira.

    • 47% of what was needed was eaten; 23,530 rations were missing
  2. #16147 Harvest in Zailira: 47% of what was needed is eaten.

    What was farmed
    Ruleset base142,380
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result20,855
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result853
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 109

  1. #16170 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base128,520
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result15,619
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result656
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 109

  1. #16171 Famine in Mueness.

    • 39% of what was needed was eaten; 24,233 rations were missing
  2. #16170 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base128,520
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result15,619
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result656
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Llaness era 109

  1. #16172 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base875,700
    the weather: cycle×0.94
    the soil×0.79
    the drought #16163×0.30
    Result194,623
    What was gathered
    Ruleset base53,460
    the weather: cycle×0.94
    the drought #16163×0.30
    Result15,083
  2. #16163 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 109

  1. #16173 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base371,070
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result44,481
    What was gathered
    Ruleset base9450
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result1915
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 109

  1. #16174 Famine in Stianess.

    • 37% of what was needed was eaten; 75,694 rations were missing
  2. #16173 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base371,070
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result44,481
    What was gathered
    Ruleset base9450
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result1915
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 109

  1. #16175 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base136,080
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result16,610
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result711
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 109

  1. #16176 Famine in Zailira.

    • 39% of what was needed was eaten; 26,023 rations were missing
  2. #16175 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base136,080
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result16,610
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result711
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Stabro, of House Mathsond, dies of hunger era 109

  1. #16182 Stabro dies (hunger, 30 years old).

    Chance that season: 8.65%

  2. #16174 Famine in Stianess.

    • 37% of what was needed was eaten; 75,694 rations were missing
  3. #16173 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base371,070
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result44,481
    What was gathered
    Ruleset base9450
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result1915
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lluisllue and Ruisstes marry era 109

  1. #16184 Lluisllue and Ruisstes marry (commoner).

    Chance that season: 12.00%

  2. #16183 Ruisstes, one of the common folk, enters the chronicle by marrying Lluisllue.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Mathzal decides to ration the grain in Stianess era 109

  1. #16189 Mathzal decides: ration.

    Motive of Mathzal
    ration the grain (chosen)weight 11,644 · 64.87%
    waitweight 6303
    the people's value: community×1.43
    the trait: patient×1.10
    the emotion: fear×2.00
    the memory: spouse_died from hunger #16011×1.54
  2. #16011 Chamau dies (hunger, 40 years old).

    Chance that season: 13.06%

  3. #16003 Famine in Stianess.

    • 25% of what was needed was eaten; 159,203 rations were missing
  4. #16002 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base655,830
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result53,315
    What was gathered
    Ruleset base16,470
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2263
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 109

  1. #16200 Harvest in Mueness: 28% of what was needed is eaten.

    What was farmed
    Ruleset base119,070
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result10,129
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result421
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 109

  1. #16201 Famine in Mueness.

    • 28% of what was needed was eaten; 27,115 rations were missing
  2. #16200 Harvest in Mueness: 28% of what was needed is eaten.

    What was farmed
    Ruleset base119,070
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result10,129
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result421
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Llaness era 109

  1. #16202 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base868,770
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #16163×0.30
    Result135,158
    What was gathered
    Ruleset base53,190
    the weather: cycle×0.94
    the season×0.70
    the drought #16163×0.30
    Result10,505
  2. #16163 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 109

  1. #16203 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base366,660
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result30,766
    What was gathered
    Ruleset base9180
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1302
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 109

  1. #16204 Famine in Stianess.

    • 26% of what was needed was eaten; 88,196 rations were missing
  2. #16203 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base366,660
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result30,766
    What was gathered
    Ruleset base9180
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1302
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 109

  1. #16205 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base127,260
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result10,873
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result459
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 109

  1. #16206 Famine in Zailira.

    • 28% of what was needed was eaten; 29,033 rations were missing
  2. #16205 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base127,260
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result10,873
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result459
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Railcha founds House Ruethe era 109

  1. #16215 Railcha founds House Ruethe.

  2. #16214 Railcha, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Railcha, at the head of Zailira era 109

  1. #16220 Railcha is set at the head of Zailira.

  2. #16095 Zuischiand dies (age, 66 years old).

    Chance that season: 24.90%

Root: Chance, with the probabilities shown above.

Why? Lluisllue has a vision, sent by lanternfish era 110

  1. #16236 lanternfish acts: “May Lluisllue dream of better days”.

    • What the world did: theme hope, course
  2. #16234 Order community-0011 (send_vision) is applied, asked for by lanternfish.

Root: An order from the community: lanternfish asked for it, and it passed through the laws.

Evidence

Why? The bad weather leaves Mueness short of grain era 110

  1. #16245 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base105,840
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3858
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 110

  1. #16246 Famine in Mueness.

    • 12% of what was needed was eaten; 29,458 rations were missing
  2. #16245 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base105,840
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3858
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 110

  1. #16247 Harvest in Llaness: 61% of what was needed is eaten.

    What was farmed
    Ruleset base863,100
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result191,823
    What was gathered
    Ruleset base52,920
    the weather: cycle×0.94
    the season×0.30
    Result14,931

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 110

  1. #16248 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,438
    What was gathered
    Ruleset base8640
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result525
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 110

  1. #16249 Famine in Stianess.

    • 11% of what was needed was eaten; 100,437 rations were missing
  2. #16248 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,438
    What was gathered
    Ruleset base8640
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result525
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 110

  1. #16250 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base112,770
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4129
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result180
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 110

  1. #16251 Famine in Zailira.

    • 12% of what was needed was eaten; 31,466 rations were missing
  2. #16250 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base112,770
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4129
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result180
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Mathzal, head of Stianess, dies era 110

  1. #16257 Mathzal dies (hunger, 43 years old).

    Chance that season: 18.15%

  2. #16249 Famine in Stianess.

    • 11% of what was needed was eaten; 100,437 rations were missing
  3. #16248 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,438
    What was gathered
    Ruleset base8640
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result525
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Maustia, of House Ruirkzuen, dies of hunger era 110

  1. #16258 Maustia dies (hunger, 44 years old).

    Chance that season: 18.15%

  2. #16249 Famine in Stianess.

    • 11% of what was needed was eaten; 100,437 rations were missing
  3. #16248 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,438
    What was gathered
    Ruleset base8640
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result525
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lluisllue, head of Mueness, dies era 110

  1. #16259 Lluisllue dies (hunger, 11 years old).

    Chance that season: 17.94%

  2. #16246 Famine in Mueness.

    • 12% of what was needed was eaten; 29,458 rations were missing
  3. #16245 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base105,840
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3858
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ziarkthel founds House Lerkgos era 110

  1. #16261 Ziarkthel founds House Lerkgos.

  2. #16260 Ziarkthel, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Ruirkzuen dies out era 110

  1. #16262 House Ruirkzuen dies out.

  2. #16258 Maustia dies (hunger, 44 years old).

    Chance that season: 18.15%

  3. #16249 Famine in Stianess.

    • 11% of what was needed was eaten; 100,437 rations were missing
  4. #16248 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,438
    What was gathered
    Ruleset base8640
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result525
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ruisstes, at the head of Mueness era 110

  1. #16266 Ruisstes is set at the head of Mueness.

  2. #16259 Lluisllue dies (hunger, 11 years old).

    Chance that season: 17.94%

  3. #16246 Famine in Mueness.

    • 12% of what was needed was eaten; 29,458 rations were missing
  4. #16245 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base105,840
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3858
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zasdark, at the head of Stianess era 110

  1. #16268 Zasdark is set at the head of Stianess.

  2. #16257 Mathzal dies (hunger, 43 years old).

    Chance that season: 18.15%

  3. #16249 Famine in Stianess.

    • 11% of what was needed was eaten; 100,437 rations were missing
  4. #16248 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base345,870
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result12,438
    What was gathered
    Ruleset base8640
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result525
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 110

  1. #16279 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base88,200
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,863
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result525
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 110

  1. #16280 Famine in Mueness.

    • 48% of what was needed was eaten; 14,158 rations were missing
  2. #16279 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base88,200
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,863
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result525
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 110

  1. #16281 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base876,960
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result779,615
    What was gathered
    Ruleset base53,730
    the weather: cycle×0.94
    the season×1.20
    Result60,639

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 110

  1. #16282 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base287,280
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result41,324
    What was gathered
    Ruleset base7290
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1772
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 110

  1. #16283 Famine in Stianess.

    • 45% of what was needed was eaten; 51,031 rations were missing
  2. #16282 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base287,280
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result41,324
    What was gathered
    Ruleset base7290
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1772
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 110

  1. #16284 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base93,240
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result13,521
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result590
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 110

  1. #16285 Famine in Zailira.

    • 48% of what was needed was eaten; 15,184 rations were missing
  2. #16284 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base93,240
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result13,521
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result590
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Ruisstes, head of Mueness, dies era 110

  1. #16291 Ruisstes dies (hunger, 14 years old).

    Chance that season: 4.53%

  2. #16280 Famine in Mueness.

    • 48% of what was needed was eaten; 14,158 rations were missing
  3. #16279 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base88,200
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,863
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result525
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Tada dies out era 110

  1. #16292 House Tada dies out.

  2. #16291 Ruisstes dies (hunger, 14 years old).

    Chance that season: 4.53%

  3. #16280 Famine in Mueness.

    • 48% of what was needed was eaten; 14,158 rations were missing
  4. #16279 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base88,200
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,863
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result525
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 110

  1. #16299 Harvest in Mueness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base85,050
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result10,336
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result437
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 110

  1. #16300 Famine in Mueness.

    • 40% of what was needed was eaten; 15,822 rations were missing
  2. #16299 Harvest in Mueness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base85,050
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result10,336
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result437
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 110

  1. #16302 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base294,210
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result35,267
    What was gathered
    Ruleset base7560
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result1532
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 110

  1. #16303 Famine in Stianess.

    • 37% of what was needed was eaten; 59,932 rations were missing
  2. #16302 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base294,210
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result35,267
    What was gathered
    Ruleset base7560
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result1532
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 110

  1. #16304 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base90,090
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result10,887
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result437
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 110

  1. #16305 Famine in Zailira.

    • 40% of what was needed was eaten; 16,891 rations were missing
  2. #16304 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base90,090
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result10,887
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result437
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Mendbrark decides to hold a feast in Llaness era 110

  1. #16311 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5186 · 53.28%
    waitweight 4546
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.01
    the emotion: sadness×1.02
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 110

  1. #16319 Harvest in Mueness: 28% of what was needed is eaten.

    What was farmed
    Ruleset base79,380
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result6753
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result268
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 110

  1. #16320 Famine in Mueness.

    • 28% of what was needed was eaten; 17,819 rations were missing
  2. #16319 Harvest in Mueness: 28% of what was needed is eaten.

    What was farmed
    Ruleset base79,380
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result6753
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result268
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Llaness era 110

  1. #16321 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base888,300
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #16316×0.30
    Result138,196
    What was gathered
    Ruleset base54,270
    the weather: cycle×0.94
    the season×0.70
    the drought #16316×0.30
    Result10,718
  2. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 110

  1. #16322 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result22,890
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result957
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 110

  1. #16323 Famine in Stianess.

    • 26% of what was needed was eaten; 65,292 rations were missing
  2. #16322 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result22,890
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result957
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 110

  1. #16324 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base83,790
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7087
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result306
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 110

  1. #16325 Famine in Zailira.

    • 27% of what was needed was eaten; 19,202 rations were missing
  2. #16324 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base83,790
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7087
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result306
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tuechui, of House Mathsond, dies of hunger era 110

  1. #16331 Tuechui dies (hunger, 30 years old).

    Chance that season: 12.63%

  2. #16323 Famine in Stianess.

    • 26% of what was needed was eaten; 65,292 rations were missing
  3. #16322 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result22,890
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result957
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ziarkthel, of House Lerkgos, dies of hunger era 110

  1. #16332 Ziarkthel dies (hunger, 30 years old).

    Chance that season: 12.16%

  2. #16325 Famine in Zailira.

    • 27% of what was needed was eaten; 19,202 rations were missing
  3. #16324 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base83,790
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7087
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result306
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Dianchond founds House Raundsuith era 110

  1. #16334 Dianchond founds House Raundsuith.

  2. #16333 Dianchond, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Lerkgos dies out era 110

  1. #16335 House Lerkgos dies out.

  2. #16332 Ziarkthel dies (hunger, 30 years old).

    Chance that season: 12.16%

  3. #16325 Famine in Zailira.

    • 27% of what was needed was eaten; 19,202 rations were missing
  4. #16324 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base83,790
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7087
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result306
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 110

  1. #16352 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base70,560
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2572
    What was gathered
    Ruleset base1620
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result98
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 110

  1. #16353 Famine in Mueness.

    • 12% of what was needed was eaten; 19,335 rations were missing
  2. #16352 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base70,560
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2572
    What was gathered
    Ruleset base1620
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result98
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 110

  1. #16354 Harvest in Llaness: 33% of what was needed is eaten.

    What was farmed
    Ruleset base875,700
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    the drought #16316×0.30
    Result58,387
    What was gathered
    Ruleset base53,460
    the weather: cycle×0.94
    the season×0.30
    the drought #16316×0.30
    Result4525
  2. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Llaness era 110

  1. #16355 Famine in Llaness.

    • 33% of what was needed was eaten; 249,713 rations were missing
  2. #16354 Harvest in Llaness: 33% of what was needed is eaten.

    What was farmed
    Ruleset base875,700
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    the drought #16316×0.30
    Result58,387
    What was gathered
    Ruleset base53,460
    the weather: cycle×0.94
    the season×0.30
    the drought #16316×0.30
    Result4525
  3. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 110

  1. #16356 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9810
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result410
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 110

  1. #16357 Famine in Stianess.

    • 11% of what was needed was eaten; 79,285 rations were missing
  2. #16356 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9810
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result410
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 110

  1. #16358 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base73,710
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2672
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result114
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 110

  1. #16359 Famine in Zailira.

    • 11% of what was needed was eaten; 20,434 rations were missing
  2. #16358 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base73,710
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2672
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result114
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Chonchiark, of House Tausbrai, dies of hunger era 110

  1. #16365 Chonchiark dies (hunger, 34 years old).

    Chance that season: 18.16%

  2. #16357 Famine in Stianess.

    • 11% of what was needed was eaten; 79,285 rations were missing
  3. #16356 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9810
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result410
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zasdark, head of Stianess, dies era 110

  1. #16366 Zasdark dies (hunger, 36 years old).

    Chance that season: 18.16%

  2. #16357 Famine in Stianess.

    • 11% of what was needed was eaten; 79,285 rations were missing
  3. #16356 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9810
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result410
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Tausbrai dies out era 110

  1. #16367 House Tausbrai dies out.

  2. #16366 Zasdark dies (hunger, 36 years old).

    Chance that season: 18.16%

  3. #16357 Famine in Stianess.

    • 11% of what was needed was eaten; 79,285 rations were missing
  4. #16356 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9810
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result410
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Dianchond, at the head of Stianess era 110

  1. #16369 Dianchond is set at the head of Stianess.

  2. #16366 Zasdark dies (hunger, 36 years old).

    Chance that season: 18.16%

  3. #16357 Famine in Stianess.

    • 11% of what was needed was eaten; 79,285 rations were missing
  4. #16356 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base272,790
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result9810
    What was gathered
    Ruleset base6750
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result410
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Bruendend and Railcha era 110

  1. #16372 Bruendend and Railcha marry (political).

  2. #16370 Mendbrark decides: arrange_marriage.

    Motive of Mendbrark
    arrange a marriage (chosen)weight 2785 · 36.82%
    waitweight 4777
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: loyal×1.10

Root: A decision by Mendbrark, with its motives.

Why? A new species is born from the Leirskin: the Reskriadroul era 110

  1. #16379 Event: speciation.

  2. #1596 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? A new species is born from the Leirskin: the Skithyin era 110

  1. #16381 Event: speciation.

  2. #1379 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Mueness short of grain era 110

  1. #16384 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base57,960
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result8453
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result328
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 110

  1. #16385 Famine in Mueness.

    • 48% of what was needed was eaten; 9174 rations were missing
  2. #16384 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base57,960
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result8453
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result328
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 110

  1. #16386 Harvest in Llaness: 67% of what was needed is eaten.

    What was farmed
    Ruleset base803,250
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    the drought #16316×0.30
    Result214,226
    What was gathered
    Ruleset base49,140
    the weather: cycle×0.94
    the season×1.20
    the drought #16316×0.30
    Result16,637
  2. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 110

  1. #16387 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base226,170
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result32,534
    What was gathered
    Ruleset base5670
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1378
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 110

  1. #16388 Famine in Stianess.

    • 45% of what was needed was eaten; 40,112 rations were missing
  2. #16387 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base226,170
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result32,534
    What was gathered
    Ruleset base5670
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1378
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 110

  1. #16389 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base60,480
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result8770
    What was gathered
    Ruleset base1620
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result393
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 110

  1. #16390 Famine in Zailira.

    • 48% of what was needed was eaten; 9737 rations were missing
  2. #16389 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base60,480
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result8770
    What was gathered
    Ruleset base1620
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result393
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zeltaro founds House Stauthruel era 110

  1. #16396 Zeltaro founds House Stauthruel.

  2. #16395 Zeltaro, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Zeltaro, at the head of Mueness era 110

  1. #16400 Zeltaro is set at the head of Mueness.

  2. #16291 Ruisstes dies (hunger, 14 years old).

    Chance that season: 4.53%

  3. #16280 Famine in Mueness.

    • 48% of what was needed was eaten; 14,158 rations were missing
  4. #16279 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base88,200
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,863
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result525
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 12 people flee the hunger of Mueness for Llaness era 110

  1. #16401 12 neighbors move from Mueness to Llaness (hunger).

  2. #16385 Famine in Mueness.

    • 48% of what was needed was eaten; 9174 rations were missing
  3. #16384 Harvest in Mueness: 48% of what was needed is eaten.

    What was farmed
    Ruleset base57,960
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result8453
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result328
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 52 people flee the hunger of Stianess for Llaness era 110

  1. #16402 52 neighbors move from Stianess to Llaness (hunger).

  2. #16388 Famine in Stianess.

    • 45% of what was needed was eaten; 40,112 rations were missing
  3. #16387 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base226,170
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result32,534
    What was gathered
    Ruleset base5670
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1378
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 14 people flee the hunger of Zailira for Llaness era 110

  1. #16403 14 neighbors move from Zailira to Llaness (hunger).

  2. #16390 Famine in Zailira.

    • 48% of what was needed was eaten; 9737 rations were missing
  3. #16389 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base60,480
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result8770
    What was gathered
    Ruleset base1620
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result393
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 110

  1. #16409 Harvest in Mueness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base50,400
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6125
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result273
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 110

  1. #16410 Famine in Mueness.

    • 40% of what was needed was eaten; 9397 rations were missing
  2. #16409 Harvest in Mueness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base50,400
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6125
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result273
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 110

  1. #16411 Harvest in Llaness: 56% of what was needed is eaten.

    What was farmed
    Ruleset base841,680
    the weather: cycle×0.94
    the soil×0.79
    the drought #16316×0.30
    Result187,063
    What was gathered
    Ruleset base51,570
    the weather: cycle×0.94
    the drought #16316×0.30
    Result14,550
  2. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Llaness era 110

  1. #16412 Famine in Llaness.

    • 56% of what was needed was eaten; 155,327 rations were missing
  2. #16411 Harvest in Llaness: 56% of what was needed is eaten.

    What was farmed
    Ruleset base841,680
    the weather: cycle×0.94
    the soil×0.79
    the drought #16316×0.30
    Result187,063
    What was gathered
    Ruleset base51,570
    the weather: cycle×0.94
    the drought #16316×0.30
    Result14,550
  3. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 110

  1. #16413 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base194,040
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result23,260
    What was gathered
    Ruleset base4860
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result984
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 110

  1. #16414 Famine in Stianess.

    • 38% of what was needed was eaten; 38,866 rations were missing
  2. #16413 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base194,040
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result23,260
    What was gathered
    Ruleset base4860
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result984
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 110

  1. #16415 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base52,920
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6395
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result273
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 110

  1. #16416 Famine in Zailira.

    • 40% of what was needed was eaten; 9667 rations were missing
  2. #16415 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base52,920
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6395
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result273
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Massuin founds House Lluethlos era 110

  1. #16422 Massuin founds House Lluethlos.

  2. #16421 Massuin, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Zeltaro decides to ration the grain in Mueness era 110

  1. #16425 Zeltaro decides: ration.

    Motive of Zeltaro
    ration the grain (chosen)weight 3401 · 47.15%
    waitweight 3811
    the people's value: community×1.43
    the emotion: fear×1.27
    the memory: famine #16410×1.25
  2. #16410 Famine in Mueness.

    • 40% of what was needed was eaten; 9397 rations were missing
  3. #16409 Harvest in Mueness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base50,400
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6125
    What was gathered
    Ruleset base1350
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result273
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 111

  1. #16436 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base47,250
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4019
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result153
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 111

  1. #16437 Famine in Mueness.

    • 27% of what was needed was eaten; 10,813 rations were missing
  2. #16436 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base47,250
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4019
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result153
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 111

  1. #16438 Harvest in Llaness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base842,940
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #16316×0.30
    Result131,140
    What was gathered
    Ruleset base51,570
    the weather: cycle×0.94
    the season×0.70
    the drought #16316×0.30
    Result10,185
  2. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Llaness era 111

  1. #16439 Famine in Llaness.

    • 39% of what was needed was eaten; 215,075 rations were missing
  2. #16438 Harvest in Llaness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base842,940
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #16316×0.30
    Result131,140
    What was gathered
    Ruleset base51,570
    the weather: cycle×0.94
    the season×0.70
    the drought #16316×0.30
    Result10,185
  3. #16316 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 111

  1. #16440 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base180,180
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result15,119
    What was gathered
    Ruleset base4590
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result651
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 111

  1. #16441 Famine in Stianess.

    • 27% of what was needed was eaten; 42,418 rations were missing
  2. #16440 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base180,180
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result15,119
    What was gathered
    Ruleset base4590
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result651
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 111

  1. #16442 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base48,510
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4103
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result153
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 111

  1. #16443 Famine in Zailira.

    • 27% of what was needed was eaten; 10,999 rations were missing
  2. #16442 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base48,510
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4103
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result153
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zastadai founds House Chuiduerk era 111

  1. #16449 Zastadai founds House Chuiduerk.

  2. #16448 Zastadai, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Zeltaro and Massuin era 111

  1. #16454 Zeltaro and Massuin marry (political).

  2. #16452 Mendbrark decides: arrange_marriage.

    Motive of Mendbrark
    arrange a marriage (chosen)weight 2785 · 33.89%
    waitweight 5431
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: loyal×1.10

Root: A decision by Mendbrark, with its motives.

Why? The bad weather leaves Mueness short of grain era 111

  1. #16459 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base41,580
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1516
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result65
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 111

  1. #16460 Famine in Mueness.

    • 11% of what was needed was eaten; 11,784 rations were missing
  2. #16459 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base41,580
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1516
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result65
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The harvest falls short in Llaness era 111

  1. #16461 Harvest in Llaness: 57% of what was needed is eaten.

    What was farmed
    Ruleset base790,650
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result175,721
    What was gathered
    Ruleset base48,330
    the weather: cycle×0.94
    the season×0.30
    Result13,636

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Famine in Llaness era 111

  1. #16462 Famine in Llaness.

    • 57% of what was needed was eaten; 142,608 rations were missing
  2. #16461 Harvest in Llaness: 57% of what was needed is eaten.

    What was farmed
    Ruleset base790,650
    the weather: cycle×0.94
    the soil×0.79
    the season×0.30
    Result175,721
    What was gathered
    Ruleset base48,330
    the weather: cycle×0.94
    the season×0.30
    Result13,636

Root: The turning of the seasons: what the world does every season, with its numbers.

Evidence

Why? The bad weather leaves Stianess short of grain era 111

  1. #16463 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base160,650
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5777
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 111

  1. #16464 Famine in Stianess.

    • 11% of what was needed was eaten; 45,412 rations were missing
  2. #16463 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base160,650
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5777
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 111

  1. #16465 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base42,840
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1553
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result65
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 111

  1. #16466 Famine in Zailira.

    • 12% of what was needed was eaten; 11,747 rations were missing
  2. #16465 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base42,840
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1553
    What was gathered
    Ruleset base1080
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result65
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 111

  1. #16480 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base34,650
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5053
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result196
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 111

  1. #16481 Famine in Mueness.

    • 47% of what was needed was eaten; 5821 rations were missing
  2. #16480 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base34,650
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5053
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result196
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 111

  1. #16482 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base793,170
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result705,126
    What was gathered
    Ruleset base48,600
    the weather: cycle×0.94
    the season×1.20
    Result54,849

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 111

  1. #16483 Harvest in Stianess: 46% of what was needed is eaten.

    What was farmed
    Ruleset base132,930
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,121
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result787
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 111

  1. #16484 Famine in Stianess.

    • 46% of what was needed was eaten; 22,336 rations were missing
  2. #16483 Harvest in Stianess: 46% of what was needed is eaten.

    What was farmed
    Ruleset base132,930
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,121
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result787
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 111

  1. #16485 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base35,280
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5116
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result196
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 111

  1. #16486 Famine in Zailira.

    • 48% of what was needed was eaten; 5623 rations were missing
  2. #16485 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base35,280
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5116
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result196
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Thaugain founds House Melthos era 111

  1. #16492 Thaugain founds House Melthos.

  2. #16491 Thaugain, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Llelzau founds House Mandiath era 111

  1. #16494 Llelzau founds House Mandiath.

  2. #16493 Llelzau, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? 8 people flee the hunger of Mueness for Llaness era 111

  1. #16499 8 neighbors move from Mueness to Llaness (hunger).

  2. #16481 Famine in Mueness.

    • 47% of what was needed was eaten; 5821 rations were missing
  3. #16480 Harvest in Mueness: 47% of what was needed is eaten.

    What was farmed
    Ruleset base34,650
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5053
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result196
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 29 people flee the hunger of Stianess for Llaness era 111

  1. #16500 29 neighbors move from Stianess to Llaness (hunger).

  2. #16484 Famine in Stianess.

    • 46% of what was needed was eaten; 22,336 rations were missing
  3. #16483 Harvest in Stianess: 46% of what was needed is eaten.

    What was farmed
    Ruleset base132,930
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,121
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result787
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 8 people flee the hunger of Zailira for Llaness era 111

  1. #16501 8 neighbors move from Zailira to Llaness (hunger).

  2. #16486 Famine in Zailira.

    • 48% of what was needed was eaten; 5623 rations were missing
  3. #16485 Harvest in Zailira: 48% of what was needed is eaten.

    What was farmed
    Ruleset base35,280
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5116
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result196
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 111

  1. #16510 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3598
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result164
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 111

  1. #16511 Famine in Mueness.

    • 38% of what was needed was eaten; 5958 rations were missing
  2. #16510 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3598
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result164
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 111

  1. #16513 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base114,030
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result13,669
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result547
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 111

  1. #16514 Famine in Stianess.

    • 38% of what was needed was eaten; 22,369 rations were missing
  2. #16513 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base114,030
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result13,669
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result547
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 111

  1. #16515 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base30,240
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3654
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result164
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 111

  1. #16516 Famine in Zailira.

    • 40% of what was needed was eaten; 5632 rations were missing
  2. #16515 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base30,240
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3654
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result164
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? 6 people flee the hunger of Mueness for Llaness era 111

  1. #16521 6 neighbors move from Mueness to Llaness (hunger).

  2. #16511 Famine in Mueness.

    • 38% of what was needed was eaten; 5958 rations were missing
  3. #16510 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3598
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result164
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 24 people flee the hunger of Stianess for Llaness era 111

  1. #16522 24 neighbors move from Stianess to Llaness (hunger).

  2. #16514 Famine in Stianess.

    • 38% of what was needed was eaten; 22,369 rations were missing
  3. #16513 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base114,030
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result13,669
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result547
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 7 people flee the hunger of Zailira for Llaness era 111

  1. #16523 7 neighbors move from Zailira to Llaness (hunger).

  2. #16516 Famine in Zailira.

    • 40% of what was needed was eaten; 5632 rations were missing
  3. #16515 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base30,240
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3654
    What was gathered
    Ruleset base810
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result164
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Railcha decides to ration the grain in Zailira era 111

  1. #16524 Railcha decides: ration.

    Motive of Railcha
    ration the grain (chosen)weight 6916 · 61.25%
    waitweight 4374
    the people's value: community×1.43
    the trait: greedy×1.20
    the trait: rash×0.70
    the emotion: fear×2.00
    the memory: famine #16514×1.25
  2. #16514 Famine in Stianess.

    • 38% of what was needed was eaten; 22,369 rations were missing
  3. #16513 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base114,030
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result13,669
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result547
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 111

  1. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 111

  1. #16532 Famine in Mueness.

    • 27% of what was needed was eaten; 5664 rations were missing
  2. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 111

  1. #16534 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base95,130
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7982
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 111

  1. #16535 Famine in Stianess.

    • 27% of what was needed was eaten; 22,319 rations were missing
  2. #16534 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base95,130
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7982
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 111

  1. #16536 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2078
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 111

  1. #16537 Famine in Zailira.

    • 27% of what was needed was eaten; 5811 rations were missing
  2. #16536 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2078
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zeltaro, head of Mueness, dies era 111

  1. #16542 Zeltaro dies (hunger, 27 years old).

    Chance that season: 12.20%

  2. #16532 Famine in Mueness.

    • 27% of what was needed was eaten; 5664 rations were missing
  3. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Massuin, of House Lluethlos, dies of hunger era 111

  1. #16543 Massuin dies (hunger, 29 years old).

    Chance that season: 12.20%

  2. #16532 Famine in Mueness.

    • 27% of what was needed was eaten; 5664 rations were missing
  3. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thaugain, of House Melthos, dies of hunger era 111

  1. #16544 Thaugain dies (hunger, 40 years old).

    Chance that season: 12.39%

  2. #16535 Famine in Stianess.

    • 27% of what was needed was eaten; 22,319 rations were missing
  3. #16534 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base95,130
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7982
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Llaisre founds House Skaullue era 111

  1. #16548 Llaisre founds House Skaullue.

  2. #16547 Llaisre, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Stauthruel dies out era 111

  1. #16549 House Stauthruel dies out.

  2. #16542 Zeltaro dies (hunger, 27 years old).

    Chance that season: 12.20%

  3. #16532 Famine in Mueness.

    • 27% of what was needed was eaten; 5664 rations were missing
  4. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Lluethlos dies out era 111

  1. #16550 House Lluethlos dies out.

  2. #16543 Massuin dies (hunger, 29 years old).

    Chance that season: 12.20%

  3. #16532 Famine in Mueness.

    • 27% of what was needed was eaten; 5664 rations were missing
  4. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Melthos dies out era 111

  1. #16551 House Melthos dies out.

  2. #16544 Thaugain dies (hunger, 40 years old).

    Chance that season: 12.39%

  3. #16535 Famine in Stianess.

    • 27% of what was needed was eaten; 22,319 rations were missing
  4. #16534 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base95,130
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7982
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Tanskuith, at the head of Mueness era 111

  1. #16556 Tanskuith is set at the head of Mueness.

  2. #16542 Zeltaro dies (hunger, 27 years old).

    Chance that season: 12.20%

  3. #16532 Famine in Mueness.

    • 27% of what was needed was eaten; 5664 rations were missing
  4. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 5 people flee the hunger of Mueness for Llaness era 111

  1. #16557 5 neighbors move from Mueness to Llaness (hunger).

  2. #16532 Famine in Mueness.

    • 27% of what was needed was eaten; 5664 rations were missing
  3. #16531 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2090
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 20 people flee the hunger of Stianess for Llaness era 111

  1. #16558 20 neighbors move from Stianess to Llaness (hunger).

  2. #16535 Famine in Stianess.

    • 27% of what was needed was eaten; 22,319 rations were missing
  3. #16534 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base95,130
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7982
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 6 people flee the hunger of Zailira for Llaness era 111

  1. #16559 6 neighbors move from Zailira to Llaness (hunger).

  2. #16537 Famine in Zailira.

    • 27% of what was needed was eaten; 5811 rations were missing
  3. #16536 Harvest in Zailira: 27% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2078
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result76
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 111

  1. #16574 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result712
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result32
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 111

  1. #16575 Famine in Mueness.

    • 12% of what was needed was eaten; 5331 rations were missing
  2. #16574 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result712
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result32
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 111

  1. #16577 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2696
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result114
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 111

  1. #16578 Famine in Stianess.

    • 11% of what was needed was eaten; 21,490 rations were missing
  2. #16577 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2696
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result114
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 111

  1. #16579 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base18,270
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result662
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result32
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 111

  1. #16580 Famine in Zailira.

    • 11% of what was needed was eaten; 5516 rations were missing
  2. #16579 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base18,270
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result662
    What was gathered
    Ruleset base540
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result32
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaisre, of House Skaullue, dies of hunger era 111

  1. #16585 Llaisre dies (hunger, 18 years old).

    Chance that season: 18.11%

  2. #16578 Famine in Stianess.

    • 11% of what was needed was eaten; 21,490 rations were missing
  3. #16577 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2696
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result114
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thauro founds House Chianchain era 111

  1. #16587 Thauro founds House Chianchain.

  2. #16586 Thauro, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Skaullue dies out era 111

  1. #16588 House Skaullue dies out.

  2. #16585 Llaisre dies (hunger, 18 years old).

    Chance that season: 18.11%

  3. #16578 Famine in Stianess.

    • 11% of what was needed was eaten; 21,490 rations were missing
  4. #16577 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2696
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result114
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 111

  1. #16599 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base15,120
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2205
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 111

  1. #16600 Famine in Mueness.

    • 44% of what was needed was eaten; 2860 rations were missing
  2. #16599 Harvest in Mueness: 44% of what was needed is eaten.

    What was farmed
    Ruleset base15,120
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2205
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 111

  1. #16602 Harvest in Stianess: 46% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result10,784
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result459
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 111

  1. #16603 Famine in Stianess.

    • 46% of what was needed was eaten; 13,192 rations were missing
  2. #16602 Harvest in Stianess: 46% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result10,784
    What was gathered
    Ruleset base1890
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result459
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 111

  1. #16604 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2283
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 111

  1. #16605 Famine in Zailira.

    • 45% of what was needed was eaten; 2782 rations were missing
  2. #16604 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2283
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Taingal founds House Ruiskuil era 111

  1. #16612 Taingal founds House Ruiskuil.

  2. #16611 Taingal, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 112

  1. #16620 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1607
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 112

  1. #16621 Famine in Mueness.

    • 34% of what was needed was eaten; 3199 rations were missing
  2. #16620 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1607
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 112

  1. #16623 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base94,500
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,328
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result492
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 112

  1. #16624 Famine in Stianess.

    • 37% of what was needed was eaten; 19,635 rations were missing
  2. #16623 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base94,500
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,328
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result492
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 112

  1. #16625 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base14,490
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1751
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 112

  1. #16626 Famine in Zailira.

    • 38% of what was needed was eaten; 2920 rations were missing
  2. #16625 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base14,490
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1751
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Bruendend, of House Mathsond, dies of hunger era 112

  1. #16632 Bruendend dies (hunger, 34 years old).

    Chance that season: 8.57%

  2. #16624 Famine in Stianess.

    • 37% of what was needed was eaten; 19,635 rations were missing
  3. #16623 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base94,500
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,328
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result492
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Mathsond dies out era 112

  1. #16633 House Mathsond dies out.

  2. #16632 Bruendend dies (hunger, 34 years old).

    Chance that season: 8.57%

  3. #16624 Famine in Stianess.

    • 37% of what was needed was eaten; 19,635 rations were missing
  4. #16623 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base94,500
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,328
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result492
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Tanskuith decides to ration the grain in Mueness era 112

  1. #16634 Tanskuith decides: ration.

    Motive of Tanskuith
    ration the grain (chosen)weight 11,525 · 72.45%
    waitweight 4382
    the people's value: community×1.43
    the trait: greedy×1.20
    the emotion: fear×1.63
    the memory: famine #16621×1.25
  2. #16621 Famine in Mueness.

    • 34% of what was needed was eaten; 3199 rations were missing
  3. #16620 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1607
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Railcha decides to ration the grain in Zailira era 112

  1. #16637 Railcha decides: ration.

    Motive of Railcha
    ration the grain (chosen)weight 15,190 · 73.93%
    waitweight 5354
    the people's value: community×1.43
    the trait: greedy×1.20
    the trait: rash×0.70
    the emotion: fear×2.00
    the memory: spouse_died from hunger #16632×1.54
  2. #16632 Bruendend dies (hunger, 34 years old).

    Chance that season: 8.57%

  3. #16624 Famine in Stianess.

    • 37% of what was needed was eaten; 19,635 rations were missing
  4. #16623 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base94,500
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,328
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result492
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 112

  1. #16642 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base11,970
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1018
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 112

  1. #16643 Famine in Mueness.

    • 26% of what was needed was eaten; 2994 rations were missing
  2. #16642 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base11,970
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1018
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 112

  1. #16645 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base88,200
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7400
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result306
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 112

  1. #16646 Famine in Stianess.

    • 26% of what was needed was eaten; 21,454 rations were missing
  2. #16645 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base88,200
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7400
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result306
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 112

  1. #16647 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1119
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 112

  1. #16648 Famine in Zailira.

    • 25% of what was needed was eaten; 3433 rations were missing
  2. #16647 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1119
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Larkrarau founds House Lonmai era 112

  1. #16655 Larkrarau founds House Lonmai.

  2. #16654 Larkrarau, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 112

  1. #16658 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 4939 · 22.75%
    waitweight 4624
    raise housesweight 12,142
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×0.96
    the emotion: sadness×1.02
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 112

  1. #16678 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result390
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 112

  1. #16679 Famine in Mueness.

    • 11% of what was needed was eaten; 3239 rations were missing
  2. #16678 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result390
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 112

  1. #16681 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base111,510
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4010
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 112

  1. #16682 Famine in Stianess.

    • 11% of what was needed was eaten; 32,951 rations were missing
  2. #16681 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base111,510
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4010
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 112

  1. #16683 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result411
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 112

  1. #16684 Famine in Zailira.

    • 10% of what was needed was eaten; 3758 rations were missing
  2. #16683 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result411
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Railcha, head of Stianess, dies era 112

  1. #16689 Railcha dies (hunger, 30 years old).

    Chance that season: 18.22%

  2. #16682 Famine in Stianess.

    • 11% of what was needed was eaten; 32,951 rations were missing
  3. #16681 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base111,510
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4010
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Llelzau, of House Mandiath, dies of hunger era 112

  1. #16690 Llelzau dies (hunger, 57 years old).

    Chance that season: 18.61%

  2. #16684 Famine in Zailira.

    • 10% of what was needed was eaten; 3758 rations were missing
  3. #16683 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result411
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Larkrarau, of House Lonmai, dies of hunger era 112

  1. #16691 Larkrarau dies (hunger, 20 years old).

    Chance that season: 18.61%

  2. #16684 Famine in Zailira.

    • 10% of what was needed was eaten; 3758 rations were missing
  3. #16683 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result411
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Ruethe dies out era 112

  1. #16692 House Ruethe dies out.

  2. #16689 Railcha dies (hunger, 30 years old).

    Chance that season: 18.22%

  3. #16682 Famine in Stianess.

    • 11% of what was needed was eaten; 32,951 rations were missing
  4. #16681 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base111,510
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4010
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Mandiath dies out era 112

  1. #16693 House Mandiath dies out.

  2. #16690 Llelzau dies (hunger, 57 years old).

    Chance that season: 18.61%

  3. #16684 Famine in Zailira.

    • 10% of what was needed was eaten; 3758 rations were missing
  4. #16683 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result411
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Lonmai dies out era 112

  1. #16694 House Lonmai dies out.

  2. #16691 Larkrarau dies (hunger, 20 years old).

    Chance that season: 18.61%

  3. #16684 Famine in Zailira.

    • 10% of what was needed was eaten; 3758 rations were missing
  4. #16683 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result411
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 112

  1. #16705 Harvest in Mueness: 43% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1286
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 112

  1. #16706 Famine in Mueness.

    • 43% of what was needed was eaten; 1754 rations were missing
  2. #16705 Harvest in Mueness: 43% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1286
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 112

  1. #16708 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base92,610
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result13,321
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result525
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 112

  1. #16709 Famine in Stianess.

    • 45% of what was needed was eaten; 16,394 rations were missing
  2. #16708 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base92,610
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result13,321
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result525
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 112

  1. #16710 Harvest in Zailira: 43% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1279
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 112

  1. #16711 Famine in Zailira.

    • 43% of what was needed was eaten; 1761 rations were missing
  2. #16710 Harvest in Zailira: 43% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1279
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tanskuith, head of Mueness, dies era 112

  1. #16717 Tanskuith dies (hunger, 62 years old).

    Chance that season: 6.39%

  2. #16706 Famine in Mueness.

    • 43% of what was needed was eaten; 1754 rations were missing
  3. #16705 Harvest in Mueness: 43% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1286
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zastadai, at the head of Mueness era 112

  1. #16719 Zastadai is set at the head of Mueness.

  2. #16717 Tanskuith dies (hunger, 62 years old).

    Chance that season: 6.39%

  3. #16706 Famine in Mueness.

    • 43% of what was needed was eaten; 1754 rations were missing
  4. #16705 Harvest in Mueness: 43% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1286
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 112

  1. #16725 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result995
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 112

  1. #16726 Famine in Mueness.

    • 35% of what was needed was eaten; 1921 rations were missing
  2. #16725 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result995
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 112

  1. #16728 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base122,850
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result14,726
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result656
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 112

  1. #16729 Famine in Stianess.

    • 37% of what was needed was eaten; 26,068 rations were missing
  2. #16728 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base122,850
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result14,726
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result656
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 112

  1. #16730 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1065
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 112

  1. #16731 Famine in Zailira.

    • 37% of what was needed was eaten; 1851 rations were missing
  2. #16730 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1065
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zastadai, head of Mueness, dies era 112

  1. #16737 Zastadai dies (hunger, 61 years old).

    Chance that season: 9.40%

  2. #16726 Famine in Mueness.

    • 35% of what was needed was eaten; 1921 rations were missing
  3. #16725 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result995
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Chuiduerk dies out era 112

  1. #16740 House Chuiduerk dies out.

  2. #16737 Zastadai dies (hunger, 61 years old).

    Chance that season: 9.40%

  3. #16726 Famine in Mueness.

    • 35% of what was needed was eaten; 1921 rations were missing
  4. #16725 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result995
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thauro, at the head of Mueness era 112

  1. #16743 Thauro is set at the head of Mueness.

  2. #16737 Zastadai dies (hunger, 61 years old).

    Chance that season: 9.40%

  3. #16726 Famine in Mueness.

    • 35% of what was needed was eaten; 1921 rations were missing
  4. #16725 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result995
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thauro decides to ration the grain in Mueness era 112

  1. #16744 Thauro decides: ration.

    Motive of Thauro
    ration the grain (chosen)weight 28,498 · 90.46%
    waitweight 3005
    the people's value: community×1.43
    the trait: greedy×1.20
    the emotion: fear×1.90
    the memory: famine #16726×1.25
  2. #16726 Famine in Mueness.

    • 35% of what was needed was eaten; 1921 rations were missing
  3. #16725 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result995
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 112

  1. #16756 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result535
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 112

  1. #16757 Famine in Mueness.

    • 22% of what was needed was eaten; 1992 rations were missing
  2. #16756 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result535
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 112

  1. #16759 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base136,710
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result11,471
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result497
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 112

  1. #16760 Famine in Stianess.

    • 25% of what was needed was eaten; 34,472 rations were missing
  2. #16759 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base136,710
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result11,471
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result497
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 112

  1. #16761 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result692
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 112

  1. #16762 Famine in Zailira.

    • 28% of what was needed was eaten; 1835 rations were missing
  2. #16761 Harvest in Zailira: 28% of what was needed is eaten.

    What was farmed
    Ruleset base8190
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result692
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Taingal, of House Ruiskuil, dies of hunger era 112

  1. #16768 Taingal dies (hunger, 29 years old).

    Chance that season: 14.16%

  2. #16757 Famine in Mueness.

    • 22% of what was needed was eaten; 1992 rations were missing
  3. #16756 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result535
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result38
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Broththo founds House Skoltath era 112

  1. #16770 Broththo founds House Skoltath.

  2. #16769 Broththo, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Ramaindlai founds House Gorktaith era 112

  1. #16772 Ramaindlai founds House Gorktaith.

  2. #16771 Ramaindlai, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Ramaindlai, at the head of Zailira era 112

  1. #16778 Ramaindlai is set at the head of Zailira.

  2. #16689 Railcha dies (hunger, 30 years old).

    Chance that season: 18.22%

  3. #16682 Famine in Stianess.

    • 11% of what was needed was eaten; 32,951 rations were missing
  4. #16681 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base111,510
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4010
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result164
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Dianchond and Ramaindlai era 112

  1. #16787 Dianchond and Ramaindlai marry (political).

  2. #16785 Mendbrark decides: arrange_marriage.

    Motive of Mendbrark
    arrange a marriage (chosen)weight 2785 · 24.68%
    waitweight 4489
    send settlers outweight 4006
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: loyal×1.10

Root: A decision by Mendbrark, with its motives.

Why? The bad weather leaves Mueness short of grain era 112

  1. #16798 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result183
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 112

  1. #16799 Famine in Mueness.

    • 8% of what was needed was eaten; 1977 rations were missing
  2. #16798 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result183
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 112

  1. #16801 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base122,220
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4395
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result180
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 112

  1. #16802 Famine in Stianess.

    • 11% of what was needed was eaten; 36,195 rations were missing
  2. #16801 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base122,220
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4395
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result180
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 112

  1. #16803 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base6930
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result251
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 112

  1. #16804 Famine in Zailira.

    • 13% of what was needed was eaten; 1758 rations were missing
  2. #16803 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base6930
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result251
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result16
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Thauro, head of Mueness, dies era 112

  1. #16810 Thauro dies (hunger, 48 years old).

    Chance that season: 19.24%

  2. #16799 Famine in Mueness.

    • 8% of what was needed was eaten; 1977 rations were missing
  3. #16798 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result183
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Broththo, of House Skoltath, dies of hunger era 112

  1. #16811 Broththo dies (hunger, 63 years old).

    Chance that season: 26.89%

  2. #16799 Famine in Mueness.

    • 8% of what was needed was eaten; 1977 rations were missing
  3. #16798 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result183
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Chianchain dies out era 112

  1. #16812 House Chianchain dies out.

  2. #16810 Thauro dies (hunger, 48 years old).

    Chance that season: 19.24%

  3. #16799 Famine in Mueness.

    • 8% of what was needed was eaten; 1977 rations were missing
  4. #16798 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result183
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Skoltath dies out era 112

  1. #16813 House Skoltath dies out.

  2. #16811 Broththo dies (hunger, 63 years old).

    Chance that season: 26.89%

  3. #16799 Famine in Mueness.

    • 8% of what was needed was eaten; 1977 rations were missing
  4. #16798 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result183
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lasllon, at the head of Mueness era 112

  1. #16815 Lasllon is set at the head of Mueness.

  2. #16810 Thauro dies (hunger, 48 years old).

    Chance that season: 19.24%

  3. #16799 Famine in Mueness.

    • 8% of what was needed was eaten; 1977 rations were missing
  4. #16798 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result183
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 113

  1. #16826 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base4410
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result643
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 113

  1. #16827 Famine in Mueness.

    • 39% of what was needed was eaten; 977 rations were missing
  2. #16826 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base4410
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result643
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 113

  1. #16829 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base101,430
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,590
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result656
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 113

  1. #16830 Famine in Stianess.

    • 45% of what was needed was eaten; 18,234 rations were missing
  2. #16829 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base101,430
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,590
    What was gathered
    Ruleset base2700
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result656
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 113

  1. #16831 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result822
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 113

  1. #16832 Famine in Zailira.

    • 50% of what was needed was eaten; 868 rations were missing
  2. #16831 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result822
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result65
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 113

  1. #16847 Harvest in Mueness: 30% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result459
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 113

  1. #16848 Famine in Mueness.

    • 30% of what was needed was eaten; 1026 rations were missing
  2. #16847 Harvest in Mueness: 30% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result459
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 113

  1. #16850 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base139,860
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result16,765
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result711
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 113

  1. #16851 Famine in Stianess.

    • 36% of what was needed was eaten; 29,835 rations were missing
  2. #16850 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base139,860
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result16,765
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result711
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 113

  1. #16852 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result685
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 113

  1. #16853 Famine in Zailira.

    • 39% of what was needed was eaten; 1151 rations were missing
  2. #16852 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result685
    What was gathered
    Ruleset base270
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result54
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Luemia founds House Muilchais era 113

  1. #16860 Luemia founds House Muilchais.

  2. #16859 Luemia, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 113

  1. #16863 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5227 · 23.85%
    waitweight 4546
    raise housesweight 12,142
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.02
    the emotion: sadness×1.02
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Ramaindlai decides to ration the grain in Zailira era 113

  1. #16866 Ramaindlai decides: ration.

    Motive of Ramaindlai
    ration the grain (chosen)weight 17,812 · 80.80%
    waitweight 4231
    the people's value: community×1.43
    the trait: greedy×1.20
    the emotion: fear×1.63
    the memory: famine #16851×1.25
  2. #16851 Famine in Stianess.

    • 36% of what was needed was eaten; 29,835 rations were missing
  3. #16850 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base139,860
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result16,765
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result711
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 113

  1. #16875 Harvest in Mueness: 23% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result321
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 113

  1. #16876 Famine in Mueness.

    • 23% of what was needed was eaten; 1029 rations were missing
  2. #16875 Harvest in Mueness: 23% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result321
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 113

  1. #16878 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base129,780
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result10,890
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result459
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 113

  1. #16879 Famine in Stianess.

    • 26% of what was needed was eaten; 32,121 rations were missing
  2. #16878 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base129,780
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result10,890
    What was gathered
    Ruleset base3240
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result459
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 113

  1. #16880 Harvest in Zailira: 24% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result426
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 113

  1. #16881 Famine in Zailira.

    • 24% of what was needed was eaten; 1329 rations were missing
  2. #16880 Harvest in Zailira: 24% of what was needed is eaten.

    What was farmed
    Ruleset base5040
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result426
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 113

  1. #16901 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result137
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 113

  1. #16902 Famine in Mueness.

    • 11% of what was needed was eaten; 1078 rations were missing
  2. #16901 Harvest in Mueness: 11% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result137
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 113

  1. #16904 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base150,570
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5414
    What was gathered
    Ruleset base3780
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result229
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 113

  1. #16905 Famine in Stianess.

    • 11% of what was needed was eaten; 45,117 rations were missing
  2. #16904 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base150,570
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5414
    What was gathered
    Ruleset base3780
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result229
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 113

  1. #16906 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base4410
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result159
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 113

  1. #16907 Famine in Zailira.

    • 10% of what was needed was eaten; 1326 rations were missing
  2. #16906 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base4410
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result159
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Luemia, of House Muilchais, dies of hunger era 113

  1. #16913 Luemia dies (hunger, 55 years old).

    Chance that season: 18.42%

  2. #16907 Famine in Zailira.

    • 10% of what was needed was eaten; 1326 rations were missing
  3. #16906 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base4410
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result159
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Muilchais dies out era 113

  1. #16914 House Muilchais dies out.

  2. #16913 Luemia dies (hunger, 55 years old).

    Chance that season: 18.42%

  3. #16907 Famine in Zailira.

    • 10% of what was needed was eaten; 1326 rations were missing
  4. #16906 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base4410
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result159
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 113

  1. #16929 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result459
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 113

  1. #16930 Famine in Mueness.

    • 42% of what was needed was eaten; 621 rations were missing
  2. #16929 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result459
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 113

  1. #16932 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base147,420
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result21,206
    What was gathered
    Ruleset base3780
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result919
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 113

  1. #16933 Famine in Stianess.

    • 44% of what was needed was eaten; 27,814 rations were missing
  2. #16932 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base147,420
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result21,206
    What was gathered
    Ruleset base3780
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result919
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 113

  1. #16934 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result548
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 113

  1. #16935 Famine in Zailira.

    • 50% of what was needed was eaten; 532 rations were missing
  2. #16934 Harvest in Zailira: 50% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result548
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 113

  1. #16951 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result382
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 113

  1. #16952 Famine in Mueness.

    • 35% of what was needed was eaten; 698 rations were missing
  2. #16951 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result382
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 113

  1. #16954 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base140,490
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result16,841
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result711
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 113

  1. #16955 Famine in Stianess.

    • 37% of what was needed was eaten; 29,625 rations were missing
  2. #16954 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base140,490
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result16,841
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result711
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 113

  1. #16956 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result456
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 113

  1. #16957 Famine in Zailira.

    • 42% of what was needed was eaten; 624 rations were missing
  2. #16956 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result456
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lasllon, head of Mueness, dies era 113

  1. #16963 Lasllon dies (hunger, 32 years old).

    Chance that season: 9.38%

  2. #16952 Famine in Mueness.

    • 35% of what was needed was eaten; 698 rations were missing
  3. #16951 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result382
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Ruiskuil dies out era 113

  1. #16964 House Ruiskuil dies out.

  2. #16963 Lasllon dies (hunger, 32 years old).

    Chance that season: 9.38%

  3. #16952 Famine in Mueness.

    • 35% of what was needed was eaten; 698 rations were missing
  4. #16951 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result382
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 113

  1. #16975 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result214
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 113

  1. #16976 Famine in Mueness.

    • 26% of what was needed was eaten; 596 rations were missing
  2. #16975 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result214
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 113

  1. #16978 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base163,170
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result13,691
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result574
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 113

  1. #16979 Famine in Stianess.

    • 25% of what was needed was eaten; 41,220 rations were missing
  2. #16978 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base163,170
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result13,691
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result574
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 113

  1. #16980 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result319
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 113

  1. #16981 Famine in Zailira.

    • 29% of what was needed was eaten; 761 rations were missing
  2. #16980 Harvest in Zailira: 29% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result319
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tazuinzon founds House Skauluen era 113

  1. #16988 Tazuinzon founds House Skauluen.

  2. #16987 Tazuinzon, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 114

  1. #16993 Harvest in Mueness: 13% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result91
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 114

  1. #16994 Famine in Mueness.

    • 13% of what was needed was eaten; 584 rations were missing
  2. #16993 Harvest in Mueness: 13% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result91
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 114

  1. #16996 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base144,270
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5188
    What was gathered
    Ruleset base3780
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result229
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 114

  1. #16997 Famine in Stianess.

    • 11% of what was needed was eaten; 43,453 rations were missing
  2. #16996 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base144,270
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5188
    What was gathered
    Ruleset base3780
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result229
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 114

  1. #16998 Harvest in Zailira: 9% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result91
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 114

  1. #16999 Famine in Zailira.

    • 9% of what was needed was eaten; 854 rations were missing
  2. #16998 Harvest in Zailira: 9% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result91
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 114

  1. #17012 Harvest in Mueness: 50% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result275
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 114

  1. #17013 Famine in Mueness.

    • 50% of what was needed was eaten; 265 rations were missing
  2. #17012 Harvest in Mueness: 50% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result275
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 114

  1. #17015 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base119,700
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result17,218
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result722
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 114

  1. #17016 Famine in Stianess.

    • 44% of what was needed was eaten; 22,215 rations were missing
  2. #17015 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base119,700
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result17,218
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result722
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 114

  1. #17017 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result365
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 114

  1. #17018 Famine in Zailira.

    • 45% of what was needed was eaten; 445 rations were missing
  2. #17017 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result365
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Skanmal founds House Riatuis era 114

  1. #17025 Skanmal founds House Riatuis.

  2. #17024 Skanmal, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 114

  1. #17043 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result229
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 114

  1. #17044 Famine in Mueness.

    • 42% of what was needed was eaten; 311 rations were missing
  2. #17043 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result229
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 114

  1. #17046 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base156,240
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result18,729
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result820
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 114

  1. #17047 Famine in Stianess.

    • 36% of what was needed was eaten; 33,948 rations were missing
  2. #17046 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base156,240
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result18,729
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result820
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 114

  1. #17048 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result304
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 114

  1. #17049 Famine in Zailira.

    • 37% of what was needed was eaten; 506 rations were missing
  2. #17048 Harvest in Zailira: 37% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result304
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Mendbrark decides to hold a feast in Llaness era 114

  1. #17056 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5227 · 53.48%
    waitweight 4546
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.02
    the emotion: sadness×1.02
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 114

  1. #17061 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result160
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 114

  1. #17062 Famine in Mueness.

    • 29% of what was needed was eaten; 380 rations were missing
  2. #17061 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result160
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 114

  1. #17064 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base144,270
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result12,105
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result497
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 114

  1. #17065 Famine in Stianess.

    • 25% of what was needed was eaten; 36,268 rations were missing
  2. #17064 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base144,270
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result12,105
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result497
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 114

  1. #17066 Harvest in Zailira: 31% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result213
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 114

  1. #17067 Famine in Zailira.

    • 31% of what was needed was eaten; 462 rations were missing
  2. #17066 Harvest in Zailira: 31% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result213
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 114

  1. #17082 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result68
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 114

  1. #17083 Famine in Mueness.

    • 12% of what was needed was eaten; 472 rations were missing
  2. #17082 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result68
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 114

  1. #17085 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base161,280
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5799
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 114

  1. #17086 Famine in Stianess.

    • 10% of what was needed was eaten; 49,035 rations were missing
  2. #17085 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base161,280
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5799
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 114

  1. #17087 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result68
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 114

  1. #17088 Famine in Zailira.

    • 12% of what was needed was eaten; 472 rations were missing
  2. #17087 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result68
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Dianchond, head of Stianess, dies era 114

  1. #17094 Dianchond dies (hunger, 25 years old).

    Chance that season: 18.32%

  2. #17086 Famine in Stianess.

    • 10% of what was needed was eaten; 49,035 rations were missing
  3. #17085 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base161,280
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5799
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Skanmal, of House Riatuis, dies of hunger era 114

  1. #17095 Skanmal dies (hunger, 7 years old).

    Chance that season: 18.32%

  2. #17086 Famine in Stianess.

    • 10% of what was needed was eaten; 49,035 rations were missing
  3. #17085 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base161,280
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5799
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Raundsuith dies out era 114

  1. #17096 House Raundsuith dies out.

  2. #17094 Dianchond dies (hunger, 25 years old).

    Chance that season: 18.32%

  3. #17086 Famine in Stianess.

    • 10% of what was needed was eaten; 49,035 rations were missing
  4. #17085 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base161,280
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5799
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Riatuis dies out era 114

  1. #17097 House Riatuis dies out.

  2. #17095 Skanmal dies (hunger, 7 years old).

    Chance that season: 18.32%

  3. #17086 Famine in Stianess.

    • 10% of what was needed was eaten; 49,035 rations were missing
  4. #17085 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base161,280
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5799
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ramaindlai, at the head of Stianess era 114

  1. #17099 Ramaindlai is set at the head of Stianess.

  2. #17094 Dianchond dies (hunger, 25 years old).

    Chance that season: 18.32%

  3. #17086 Famine in Stianess.

    • 10% of what was needed was eaten; 49,035 rations were missing
  4. #17085 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base161,280
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result5799
    What was gathered
    Ruleset base4050
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result246
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 114

  1. #17106 Harvest in Mueness: 67% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result275
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 114

  1. #17108 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base134,190
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,302
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result853
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 114

  1. #17109 Famine in Stianess.

    • 44% of what was needed was eaten; 25,124 rations were missing
  2. #17108 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base134,190
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,302
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result853
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 114

  1. #17110 Harvest in Zailira: 67% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result274
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Tazuinzon, of House Skauluen, dies era 114

  1. #17115 Tazuinzon dies (accident, 9 years old).

    Chance that season: 6.11%

Root: Chance, with the probabilities shown above.

Why? Gandstas founds House Lluizairk era 114

  1. #17117 Gandstas founds House Lluizairk.

  2. #17116 Gandstas, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Skauluen dies out era 114

  1. #17118 House Skauluen dies out.

  2. #17115 Tazuinzon dies (accident, 9 years old).

    Chance that season: 6.11%

Root: Chance, with the probabilities shown above.

Why? 300 people leave Llaness for Mueness era 114

  1. #17121 300 neighbors move from Llaness to Mueness (crowding).

  2. #17107 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base912,870
    the weather: cycle×0.94
    the soil×0.79
    the season×1.20
    Result811,539
    What was gathered
    Ruleset base55,890
    the weather: cycle×0.94
    the season×1.20
    Result63,077

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 32 people flee the hunger of Stianess for Llaness era 114

  1. #17122 32 neighbors move from Stianess to Llaness (hunger).

  2. #17109 Famine in Stianess.

    • 44% of what was needed was eaten; 25,124 rations were missing
  3. #17108 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base134,190
    the weather: cycle×1.01
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,302
    What was gathered
    Ruleset base3510
    the weather: cycle×1.01
    the season×1.20
    the weather: long_drought #14785×0.20
    Result853
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 114

  1. #17123 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5685 · 56.18%
    waitweight 4433
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.09
    the emotion: sadness×1.04
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 114

  1. #17132 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base114,660
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,935
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result601
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 114

  1. #17133 Famine in Mueness.

    • 35% of what was needed was eaten; 26,533 rations were missing
  2. #17132 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base114,660
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,935
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result601
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 114

  1. #17135 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base114,030
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result13,669
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result601
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 114

  1. #17136 Famine in Stianess.

    • 37% of what was needed was eaten; 24,070 rations were missing
  2. #17135 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base114,030
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result13,669
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result601
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 114

  1. #17137 Harvest in Zailira: 56% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result228
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 114

  1. #17138 Famine in Zailira.

    • 56% of what was needed was eaten; 177 rations were missing
  2. #17137 Harvest in Zailira: 56% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result228
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Sarkskand founds House Giathska era 114

  1. #17144 Sarkskand founds House Giathska.

  2. #17143 Sarkskand, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Melduith founds House Riathgian era 114

  1. #17146 Melduith founds House Riathgian.

  2. #17145 Melduith, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Sarkskand, at the head of Mueness era 114

  1. #17152 Sarkskand is set at the head of Mueness.

  2. #16963 Lasllon dies (hunger, 32 years old).

    Chance that season: 9.38%

  3. #16952 Famine in Mueness.

    • 35% of what was needed was eaten; 698 rations were missing
  4. #16951 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result382
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 28 people flee the hunger of Mueness for Llaness era 114

  1. #17153 28 neighbors move from Mueness to Llaness (hunger).

  2. #17133 Famine in Mueness.

    • 35% of what was needed was eaten; 26,533 rations were missing
  3. #17132 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base114,660
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,935
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result601
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 26 people flee the hunger of Stianess for Llaness era 114

  1. #17154 26 neighbors move from Stianess to Llaness (hunger).

  2. #17136 Famine in Stianess.

    • 37% of what was needed was eaten; 24,070 rations were missing
  3. #17135 Harvest in Stianess: 37% of what was needed is eaten.

    What was farmed
    Ruleset base114,030
    the weather: cycle×1.01
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result13,669
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result601
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Sarkskand decides to ration the grain in Mueness era 114

  1. #17155 Sarkskand decides: ration.

    Motive of Sarkskand
    ration the grain (chosen)weight 5999 · 60.60%
    waitweight 3900
    the people's value: community×1.43
  2. #17133 Famine in Mueness.

    • 35% of what was needed was eaten; 26,533 rations were missing
  3. #17132 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base114,660
    the weather: cycle×1.01
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,935
    What was gathered
    Ruleset base2970
    the weather: cycle×1.01
    the weather: long_drought #14785×0.20
    Result601
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 115

  1. #17164 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base95,130
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result8093
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 115

  1. #17165 Famine in Mueness.

    • 25% of what was needed was eaten; 25,178 rations were missing
  2. #17164 Harvest in Mueness: 25% of what was needed is eaten.

    What was farmed
    Ruleset base95,130
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result8093
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 115

  1. #17167 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base95,760
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result8035
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 115

  1. #17168 Famine in Stianess.

    • 26% of what was needed was eaten; 23,616 rations were missing
  2. #17167 Harvest in Stianess: 26% of what was needed is eaten.

    What was farmed
    Ruleset base95,760
    the weather: cycle×1.01
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result8035
    What was gathered
    Ruleset base2430
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result344
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 115

  1. #17169 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result159
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 115

  1. #17170 Famine in Zailira.

    • 39% of what was needed was eaten; 246 rations were missing
  2. #17169 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result159
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 115

  1. #17187 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3032
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 115

  1. #17188 Famine in Mueness.

    • 10% of what was needed was eaten; 26,132 rations were missing
  2. #17187 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3032
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 115

  1. #17190 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base88,830
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3194
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 115

  1. #17191 Famine in Stianess.

    • 11% of what was needed was eaten; 26,375 rations were missing
  2. #17190 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base88,830
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3194
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 115

  1. #17192 Harvest in Zailira: 16% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result68
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 115

  1. #17193 Famine in Zailira.

    • 16% of what was needed was eaten; 337 rations were missing
  2. #17192 Harvest in Zailira: 16% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×1.01
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result68
    What was gathered
    Ruleset base0
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ramaindlai, head of Stianess, dies era 115

  1. #17199 Ramaindlai dies (hunger, 31 years old).

    Chance that season: 18.24%

  2. #17191 Famine in Stianess.

    • 11% of what was needed was eaten; 26,375 rations were missing
  3. #17190 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base88,830
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3194
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Gorktaith dies out era 115

  1. #17200 House Gorktaith dies out.

  2. #17199 Ramaindlai dies (hunger, 31 years old).

    Chance that season: 18.24%

  3. #17191 Famine in Stianess.

    • 11% of what was needed was eaten; 26,375 rations were missing
  4. #17190 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base88,830
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3194
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Melduith, at the head of Stianess era 115

  1. #17202 Melduith is set at the head of Stianess.

  2. #17199 Ramaindlai dies (hunger, 31 years old).

    Chance that season: 18.24%

  3. #17191 Famine in Stianess.

    • 11% of what was needed was eaten; 26,375 rations were missing
  4. #17190 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base88,830
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3194
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 115

  1. #17215 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base69,930
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result9842
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result380
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 115

  1. #17216 Famine in Mueness.

    • 42% of what was needed was eaten; 13,808 rations were missing
  2. #17215 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base69,930
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result9842
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result380
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 115

  1. #17218 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base97,650
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result13,556
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result570
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 115

  1. #17219 Famine in Stianess.

    • 43% of what was needed was eaten; 18,679 rations were missing
  2. #17218 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base97,650
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result13,556
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result570
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 115

  1. #17220 Harvest in Zailira: 65% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result264
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 17 people flee the hunger of Mueness for Zailira era 115

  1. #17226 17 neighbors move from Mueness to Zailira (hunger).

  2. #17216 Famine in Mueness.

    • 42% of what was needed was eaten; 13,808 rations were missing
  3. #17215 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base69,930
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result9842
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result380
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 297 people leave Llaness for Zailira era 115

  1. #17227 297 neighbors move from Llaness to Zailira (crowding).

  2. #17217 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base887,670
    the weather: cycle×0.93
    the soil×0.79
    the season×1.20
    Result780,159
    What was gathered
    Ruleset base54,270
    the weather: cycle×0.93
    the season×1.20
    Result60,552

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 22 people flee the hunger of Stianess for Llaness era 115

  1. #17228 22 neighbors move from Stianess to Llaness (hunger).

  2. #17219 Famine in Stianess.

    • 43% of what was needed was eaten; 18,679 rations were missing
  3. #17218 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base97,650
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result13,556
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result570
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 115

  1. #17229 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5642 · 55.69%
    waitweight 4489
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.09
    the emotion: sadness×1.03
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 115

  1. #17240 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base59,220
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6945
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result264
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 115

  1. #17241 Famine in Mueness.

    • 35% of what was needed was eaten; 13,041 rations were missing
  2. #17240 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base59,220
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6945
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result264
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 115

  1. #17243 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9620
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 115

  1. #17244 Famine in Stianess.

    • 35% of what was needed was eaten; 18,038 rations were missing
  2. #17243 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9620
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 115

  1. #17245 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base117,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,739
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result580
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 115

  1. #17246 Famine in Zailira.

    • 33% of what was needed was eaten; 28,341 rations were missing
  2. #17245 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base117,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,739
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result580
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Melduith, head of Stianess, dies era 115

  1. #17251 Melduith dies (hunger, 58 years old).

    Chance that season: 9.23%

  2. #17244 Famine in Stianess.

    • 35% of what was needed was eaten; 18,038 rations were missing
  3. #17243 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9620
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Saskos founds House Zaurksta era 115

  1. #17253 Saskos founds House Zaurksta.

  2. #17252 Saskos, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Chastuil founds House Zuendbrian era 115

  1. #17255 Chastuil founds House Zuendbrian.

  2. #17254 Chastuil, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Riathgian dies out era 115

  1. #17256 House Riathgian dies out.

  2. #17251 Melduith dies (hunger, 58 years old).

    Chance that season: 9.23%

  3. #17244 Famine in Stianess.

    • 35% of what was needed was eaten; 18,038 rations were missing
  4. #17243 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9620
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Gandstas, at the head of Stianess era 115

  1. #17262 Gandstas is set at the head of Stianess.

  2. #17251 Melduith dies (hunger, 58 years old).

    Chance that season: 9.23%

  3. #17244 Famine in Stianess.

    • 35% of what was needed was eaten; 18,038 rations were missing
  4. #17243 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9620
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Chastuil, at the head of Zailira era 115

  1. #17264 Chastuil is set at the head of Zailira.

  2. #17199 Ramaindlai dies (hunger, 31 years old).

    Chance that season: 18.24%

  3. #17191 Famine in Stianess.

    • 11% of what was needed was eaten; 26,375 rations were missing
  4. #17190 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base88,830
    the weather: cycle×1.01
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3194
    What was gathered
    Ruleset base2160
    the weather: cycle×1.01
    the season×0.30
    the weather: long_drought #14785×0.20
    Result131
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 14 people flee the hunger of Mueness for Llaness era 115

  1. #17265 14 neighbors move from Mueness to Llaness (hunger).

  2. #17241 Famine in Mueness.

    • 35% of what was needed was eaten; 13,041 rations were missing
  3. #17240 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base59,220
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6945
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result264
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 18 people flee the hunger of Stianess for Llaness era 115

  1. #17266 18 neighbors move from Stianess to Llaness (hunger).

  2. #17244 Famine in Stianess.

    • 35% of what was needed was eaten; 18,038 rations were missing
  3. #17243 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9620
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 29 people flee the hunger of Zailira for Llaness era 115

  1. #17267 29 neighbors move from Zailira to Llaness (hunger).

  2. #17246 Famine in Zailira.

    • 33% of what was needed was eaten; 28,341 rations were missing
  3. #17245 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base117,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,739
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result580
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Sarkskand decides to ration the grain in Mueness era 115

  1. #17268 Sarkskand decides: ration.

    Motive of Sarkskand
    ration the grain (chosen)weight 11,249 · 66.85%
    waitweight 5577
    the people's value: community×1.43
    the emotion: fear×1.75
    the memory: famine #17241×1.25
  2. #17241 Famine in Mueness.

    • 35% of what was needed was eaten; 13,041 rations were missing
  3. #17240 Harvest in Mueness: 35% of what was needed is eaten.

    What was farmed
    Ruleset base59,220
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result6945
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result264
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 115

  1. #17271 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 6501 · 60.39%
    waitweight 4263
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: joy×1.22
    the emotion: sadness×1.06
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Gandstas decides to ration the grain in Stianess era 115

  1. #17274 Gandstas decides: ration.

    Motive of Gandstas
    ration the grain (chosen)weight 8673 · 64.97%
    waitweight 4676
    the people's value: community×1.43
    the trait: generous×0.80
    the emotion: fear×1.84
    the memory: famine #17244×1.25
  2. #17244 Famine in Stianess.

    • 35% of what was needed was eaten; 18,038 rations were missing
  3. #17243 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base83,160
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9620
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Chastuil decides to ration the grain in Zailira era 115

  1. #17277 Chastuil decides: ration.

    Motive of Chastuil
    ration the grain (chosen)weight 5485 · 66.20%
    waitweight 2800
    the people's value: community×1.43
    the trait: generous×0.80
  2. #17246 Famine in Zailira.

    • 33% of what was needed was eaten; 28,341 rations were missing
  3. #17245 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base117,810
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result13,739
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result580
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 115

  1. #17284 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base48,510
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3982
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result147
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 115

  1. #17285 Famine in Mueness.

    • 24% of what was needed was eaten; 12,476 rations were missing
  2. #17284 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base48,510
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3982
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result147
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 115

  1. #17287 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base69,300
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5611
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result221
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 115

  1. #17288 Famine in Stianess.

    • 25% of what was needed was eaten; 17,388 rations were missing
  2. #17287 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base69,300
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5611
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result221
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 115

  1. #17289 Harvest in Zailira: 23% of what was needed is eaten.

    What was farmed
    Ruleset base97,020
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7920
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result332
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 115

  1. #17290 Famine in Zailira.

    • 23% of what was needed was eaten; 26,578 rations were missing
  2. #17289 Harvest in Zailira: 23% of what was needed is eaten.

    What was farmed
    Ruleset base97,020
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7920
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result332
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? 10 people flee the hunger of Mueness for Llaness era 115

  1. #17295 10 neighbors move from Mueness to Llaness (hunger).

  2. #17285 Famine in Mueness.

    • 24% of what was needed was eaten; 12,476 rations were missing
  3. #17284 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base48,510
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result3982
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result147
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 15 people flee the hunger of Stianess for Llaness era 115

  1. #17296 15 neighbors move from Stianess to Llaness (hunger).

  2. #17288 Famine in Stianess.

    • 25% of what was needed was eaten; 17,388 rations were missing
  3. #17287 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base69,300
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5611
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result221
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 115

  1. #17309 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base38,430
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1352
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result63
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 115

  1. #17310 Famine in Mueness.

    • 10% of what was needed was eaten; 11,950 rations were missing
  2. #17309 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base38,430
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1352
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result63
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 115

  1. #17312 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base56,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1945
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 115

  1. #17313 Famine in Stianess.

    • 10% of what was needed was eaten; 16,606 rations were missing
  2. #17312 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base56,070
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1945
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 115

  1. #17314 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base84,420
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2953
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result126
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 115

  1. #17315 Famine in Zailira.

    • 10% of what was needed was eaten; 27,026 rations were missing
  2. #17314 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base84,420
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2953
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result126
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Sarkskand and Rarkllaurk marry era 115

  1. #17321 Sarkskand and Rarkllaurk marry (commoner).

    Chance that season: 12.00%

  2. #17320 Rarkllaurk, one of the common folk, enters the chronicle by marrying Sarkskand.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 115

  1. #17328 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base31,500
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4433
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result190
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 115

  1. #17329 Famine in Mueness.

    • 42% of what was needed was eaten; 6312 rations were missing
  2. #17328 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base31,500
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result4433
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result190
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 115

  1. #17331 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base45,990
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6384
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result253
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 115

  1. #17332 Famine in Stianess.

    • 43% of what was needed was eaten; 8483 rations were missing
  2. #17331 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base45,990
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6384
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result253
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 115

  1. #17333 Harvest in Zailira: 41% of what was needed is eaten.

    What was farmed
    Ruleset base69,930
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result9786
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result380
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 115

  1. #17334 Famine in Zailira.

    • 41% of what was needed was eaten; 14,404 rations were missing
  2. #17333 Harvest in Zailira: 41% of what was needed is eaten.

    What was farmed
    Ruleset base69,930
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result9786
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result380
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Chastuil and Tandllond marry era 115

  1. #17340 Chastuil and Tandllond marry (commoner).

    Chance that season: 12.00%

  2. #17339 Tandllond, one of the common folk, enters the chronicle by marrying Chastuil.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Skauszui founds House Brendbrand era 115

  1. #17342 Skauszui founds House Brendbrand.

  2. #17341 Skauszui, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Zondskaul founds House Lluithuith era 115

  1. #17344 Zondskaul founds House Lluithuith.

  2. #17343 Zondskaul, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 116

  1. #17360 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3472
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 116

  1. #17361 Famine in Mueness.

    • 34% of what was needed was eaten; 6765 rations were missing
  2. #17360 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result3472
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 116

  1. #17363 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base79,380
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9183
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 116

  1. #17364 Famine in Stianess.

    • 34% of what was needed was eaten; 18,070 rations were missing
  2. #17363 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base79,380
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9183
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 116

  1. #17365 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base64,260
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result7494
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result316
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 116

  1. #17366 Famine in Zailira.

    • 33% of what was needed was eaten; 15,410 rations were missing
  2. #17365 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base64,260
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result7494
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result316
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gandstas decides to ration the grain in Stianess era 116

  1. #17375 Gandstas decides: ration.

    Motive of Gandstas
    ration the grain (chosen)weight 11,456 · 72.49%
    waitweight 4346
    the people's value: community×1.43
    the trait: generous×0.80
    the emotion: fear×2.00
    the memory: famine #17364×1.25
  2. #17364 Famine in Stianess.

    • 34% of what was needed was eaten; 18,070 rations were missing
  3. #17363 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base79,380
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9183
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Chastuil decides to ration the grain in Zailira era 116

  1. #17378 Chastuil decides: ration.

    Motive of Chastuil
    ration the grain (chosen)weight 11,749 · 76.34%
    waitweight 3640
    the people's value: community×1.43
    the trait: generous×0.80
    the emotion: fear×1.75
    the memory: famine #17366×1.25
  2. #17366 Famine in Zailira.

    • 33% of what was needed was eaten; 15,410 rations were missing
  3. #17365 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base64,260
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result7494
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result316
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 116

  1. #17388 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base27,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2224
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result110
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 116

  1. #17389 Famine in Mueness.

    • 24% of what was needed was eaten; 7116 rations were missing
  2. #17388 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base27,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2224
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result110
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 116

  1. #17391 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base95,760
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7754
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result332
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 116

  1. #17392 Famine in Stianess.

    • 24% of what was needed was eaten; 25,394 rations were missing
  2. #17391 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base95,760
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7754
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result332
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 116

  1. #17393 Harvest in Zailira: 23% of what was needed is eaten.

    What was farmed
    Ruleset base58,590
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4783
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result184
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 116

  1. #17394 Famine in Zailira.

    • 23% of what was needed was eaten; 15,958 rations were missing
  2. #17393 Harvest in Zailira: 23% of what was needed is eaten.

    What was farmed
    Ruleset base58,590
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4783
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result184
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Taunddas founds House Rathtes era 116

  1. #17401 Taunddas founds House Rathtes.

  2. #17400 Taunddas, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 116

  1. #17427 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base23,940
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result842
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result31
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 116

  1. #17428 Famine in Mueness.

    • 10% of what was needed was eaten; 7362 rations were missing
  2. #17427 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base23,940
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result842
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result31
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 116

  1. #17430 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base107,100
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3716
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result158
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 116

  1. #17431 Famine in Stianess.

    • 10% of what was needed was eaten; 33,386 rations were missing
  2. #17430 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base107,100
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3716
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result158
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 116

  1. #17432 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base51,660
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1807
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 116

  1. #17433 Famine in Zailira.

    • 10% of what was needed was eaten; 16,474 rations were missing
  2. #17432 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base51,660
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1807
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Ruindland founds House Chuindra era 116

  1. #17444 Ruindland founds House Chuindra.

  2. #17443 Ruindland, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 116

  1. #17455 Harvest in Mueness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base18,900
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2660
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result126
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 116

  1. #17456 Famine in Mueness.

    • 40% of what was needed was eaten; 4099 rations were missing
  2. #17455 Harvest in Mueness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base18,900
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2660
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result126
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 116

  1. #17458 Harvest in Stianess: 41% of what was needed is eaten.

    What was farmed
    Ruleset base87,570
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,156
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result506
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 116

  1. #17459 Famine in Stianess.

    • 41% of what was needed was eaten; 17,578 rations were missing
  2. #17458 Harvest in Stianess: 41% of what was needed is eaten.

    What was farmed
    Ruleset base87,570
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,156
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result506
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 116

  1. #17460 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base42,210
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5907
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result253
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 116

  1. #17461 Famine in Zailira.

    • 40% of what was needed was eaten; 9095 rations were missing
  2. #17460 Harvest in Zailira: 40% of what was needed is eaten.

    What was farmed
    Ruleset base42,210
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result5907
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result253
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 116

  1. #17469 Harvest in Mueness: 33% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1995
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result105
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 116

  1. #17470 Famine in Mueness.

    • 33% of what was needed was eaten; 4245 rations were missing
  2. #17469 Harvest in Mueness: 33% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1995
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result105
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 116

  1. #17472 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base81,900
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9474
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 116

  1. #17473 Famine in Stianess.

    • 35% of what was needed was eaten; 18,319 rations were missing
  2. #17472 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base81,900
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result9474
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 116

  1. #17474 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base39,060
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result4555
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result211
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 116

  1. #17475 Famine in Zailira.

    • 33% of what was needed was eaten; 9409 rations were missing
  2. #17474 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base39,060
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result4555
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result211
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Zondskaul, of House Lluithuith, dies of hunger era 116

  1. #17481 Zondskaul dies (hunger, 51 years old).

    Chance that season: 10.02%

  2. #17475 Famine in Zailira.

    • 33% of what was needed was eaten; 9409 rations were missing
  3. #17474 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base39,060
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result4555
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result211
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zuirkrau, of House Lluithuith, dies of hunger era 116

  1. #17482 Zuirkrau dies (hunger, 53 years old).

    Chance that season: 10.02%

  2. #17475 Famine in Zailira.

    • 33% of what was needed was eaten; 9409 rations were missing
  3. #17474 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base39,060
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result4555
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result211
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Lluithuith dies out era 116

  1. #17483 House Lluithuith dies out.

  2. #17482 Zuirkrau dies (hunger, 53 years old).

    Chance that season: 10.02%

  3. #17475 Famine in Zailira.

    • 33% of what was needed was eaten; 9409 rations were missing
  4. #17474 Harvest in Zailira: 33% of what was needed is eaten.

    What was farmed
    Ruleset base39,060
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result4555
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result211
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Sarkskand decides to ration the grain in Mueness era 116

  1. #17484 Sarkskand decides: ration.

    Motive of Sarkskand
    ration the grain (chosen)weight 14,678 · 72.20%
    waitweight 5650
    the people's value: community×1.43
    the emotion: fear×2.00
    the memory: famine #17470×1.25
  2. #17470 Famine in Mueness.

    • 33% of what was needed was eaten; 4245 rations were missing
  3. #17469 Harvest in Mueness: 33% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1995
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result105
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 116

  1. #17494 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1344
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 116

  1. #17495 Famine in Mueness.

    • 24% of what was needed was eaten; 4290 rations were missing
  2. #17494 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1344
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 116

  1. #17497 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base116,550
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result9438
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result406
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 116

  1. #17498 Famine in Stianess.

    • 24% of what was needed was eaten; 30,656 rations were missing
  2. #17497 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base116,550
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result9438
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result406
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 116

  1. #17499 Harvest in Zailira: 23% of what was needed is eaten.

    What was farmed
    Ruleset base35,280
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2880
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result110
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 116

  1. #17500 Famine in Zailira.

    • 23% of what was needed was eaten; 9700 rations were missing
  2. #17499 Harvest in Zailira: 23% of what was needed is eaten.

    What was farmed
    Ruleset base35,280
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2880
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result110
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Rarkllaurk, of House Giathska, dies of hunger era 116

  1. #17506 Rarkllaurk dies (hunger, 14 years old).

    Chance that season: 13.42%

  2. #17495 Famine in Mueness.

    • 24% of what was needed was eaten; 4290 rations were missing
  3. #17494 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1344
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 116

  1. #17519 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result487
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 116

  1. #17520 Famine in Mueness.

    • 10% of what was needed was eaten; 4223 rations were missing
  2. #17519 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result487
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 116

  1. #17522 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base126,000
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4372
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result190
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 116

  1. #17523 Famine in Stianess.

    • 10% of what was needed was eaten; 39,313 rations were missing
  2. #17522 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base126,000
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4372
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result190
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 116

  1. #17524 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1080
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 116

  1. #17525 Famine in Zailira.

    • 10% of what was needed was eaten; 9808 rations were missing
  2. #17524 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1080
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tandllond, of House Zuendbrian, dies of hunger era 116

  1. #17530 Tandllond dies (hunger, 10 years old).

    Chance that season: 18.57%

  2. #17525 Famine in Zailira.

    • 10% of what was needed was eaten; 9808 rations were missing
  3. #17524 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1080
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 117

  1. #17546 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1596
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 117

  1. #17547 Famine in Mueness.

    • 42% of what was needed was eaten; 2256 rations were missing
  2. #17546 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1596
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 117

  1. #17549 Harvest in Stianess: 42% of what was needed is eaten.

    What was farmed
    Ruleset base104,580
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,518
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result633
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 117

  1. #17550 Famine in Stianess.

    • 42% of what was needed was eaten; 20,894 rations were missing
  2. #17549 Harvest in Stianess: 42% of what was needed is eaten.

    What was farmed
    Ruleset base104,580
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,518
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result633
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 117

  1. #17551 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base25,200
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3526
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result126
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 117

  1. #17552 Famine in Zailira.

    • 42% of what was needed was eaten; 4988 rations were missing
  2. #17551 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base25,200
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3526
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result126
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Sarkskand, head of Mueness, dies era 117

  1. #17558 Sarkskand dies (hunger, 16 years old).

    Chance that season: 6.81%

  2. #17547 Famine in Mueness.

    • 42% of what was needed was eaten; 2256 rations were missing
  3. #17546 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1596
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Saskos, of House Zaurksta, dies of hunger era 117

  1. #17559 Saskos dies (hunger, 64 years old).

    Chance that season: 16.06%

  2. #17547 Famine in Mueness.

    • 42% of what was needed was eaten; 2256 rations were missing
  3. #17546 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1596
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Skauszui, of House Brendbrand, dies of hunger era 117

  1. #17560 Skauszui dies (hunger, 9 years old).

    Chance that season: 6.93%

  2. #17550 Famine in Stianess.

    • 42% of what was needed was eaten; 20,894 rations were missing
  3. #17549 Harvest in Stianess: 42% of what was needed is eaten.

    What was farmed
    Ruleset base104,580
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,518
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result633
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Giathska dies out era 117

  1. #17561 House Giathska dies out.

  2. #17558 Sarkskand dies (hunger, 16 years old).

    Chance that season: 6.81%

  3. #17547 Famine in Mueness.

    • 42% of what was needed was eaten; 2256 rations were missing
  4. #17546 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1596
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Luisteth, at the head of Mueness era 117

  1. #17563 Luisteth is set at the head of Mueness.

  2. #17558 Sarkskand dies (hunger, 16 years old).

    Chance that season: 6.81%

  3. #17547 Famine in Mueness.

    • 42% of what was needed was eaten; 2256 rations were missing
  4. #17546 Harvest in Mueness: 42% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1596
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 117

  1. #17568 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1256
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 117

  1. #17569 Famine in Mueness.

    • 37% of what was needed was eaten; 2202 rations were missing
  2. #17568 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1256
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 117

  1. #17571 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base99,540
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,515
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result475
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 117

  1. #17572 Famine in Stianess.

    • 35% of what was needed was eaten; 21,760 rations were missing
  2. #17571 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base99,540
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,515
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result475
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 117

  1. #17573 Harvest in Zailira: 36% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result2865
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result105
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 117

  1. #17574 Famine in Zailira.

    • 36% of what was needed was eaten; 5130 rations were missing
  2. #17573 Harvest in Zailira: 36% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result2865
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result105
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Mendbrark decides to hold a feast in Llaness era 117

  1. #17580 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 5145 · 53.09%
    waitweight 4546
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: sadness×1.02
    the memory: spouse_died from hunger #14827×0.82
  2. #14827 Zaibres dies (hunger, 10 years old).

    Chance that season: 7.58%

  3. #14814 Famine in Llaness.

    • 40% of what was needed was eaten; 784,831 rations were missing
  4. #14813 Harvest in Llaness: 40% of what was needed is eaten.

    What was farmed
    Ruleset base3,212,370
    the weather: cycle×0.94
    the soil×0.79
    the season×0.70
    the drought #14786×0.30
    Result501,942
    What was gathered
    Ruleset base196,560
    the weather: cycle×0.94
    the season×0.70
    the drought #14786×0.30
    Result38,990
  5. #14786 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Gandstas decides to ration the grain in Stianess era 117

  1. #17583 Gandstas decides: ration.

    Motive of Gandstas
    ration the grain (chosen)weight 10,310 · 69.02%
    waitweight 4626
    the people's value: community×1.43
    the trait: generous×0.80
    the emotion: fear×2.00
    the memory: famine #17572×1.25
  2. #17572 Famine in Stianess.

    • 35% of what was needed was eaten; 21,760 rations were missing
  3. #17571 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base99,540
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result11,515
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result475
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 117

  1. #17592 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result775
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 117

  1. #17593 Famine in Mueness.

    • 26% of what was needed was eaten; 2294 rations were missing
  2. #17592 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result775
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 117

  1. #17595 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base91,350
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7397
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result295
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 117

  1. #17596 Famine in Stianess.

    • 24% of what was needed was eaten; 23,223 rations were missing
  2. #17595 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base91,350
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7397
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result295
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 117

  1. #17597 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result73
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 117

  1. #17598 Famine in Zailira.

    • 25% of what was needed was eaten; 5720 rations were missing
  2. #17597 Harvest in Zailira: 25% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result73
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Luisteth, head of Mueness, dies era 117

  1. #17604 Luisteth dies (hunger, 64 years old).

    Chance that season: 22.02%

  2. #17593 Famine in Mueness.

    • 26% of what was needed was eaten; 2294 rations were missing
  3. #17592 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result775
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Zaurksta dies out era 117

  1. #17605 House Zaurksta dies out.

  2. #17604 Luisteth dies (hunger, 64 years old).

    Chance that season: 22.02%

  3. #17593 Famine in Mueness.

    • 26% of what was needed was eaten; 2294 rations were missing
  4. #17592 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result775
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Taunddas, at the head of Mueness era 117

  1. #17607 Taunddas is set at the head of Mueness.

  2. #17604 Luisteth dies (hunger, 64 years old).

    Chance that season: 22.02%

  3. #17593 Famine in Mueness.

    • 26% of what was needed was eaten; 2294 rations were missing
  4. #17592 Harvest in Mueness: 26% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result775
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 117

  1. #17623 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result310
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 117

  1. #17624 Famine in Mueness.

    • 12% of what was needed was eaten; 2375 rations were missing
  2. #17623 Harvest in Mueness: 12% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result310
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 117

  1. #17626 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base137,340
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4766
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result205
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 117

  1. #17627 Famine in Stianess.

    • 10% of what was needed was eaten; 42,279 rations were missing
  2. #17626 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base137,340
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4766
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result205
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 117

  1. #17628 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result683
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result31
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 117

  1. #17629 Famine in Zailira.

    • 10% of what was needed was eaten; 6036 rations were missing
  2. #17628 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result683
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result31
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Chastuil, head of Zailira, dies era 117

  1. #17635 Chastuil dies (hunger, 10 years old).

    Chance that season: 18.47%

  2. #17629 Famine in Zailira.

    • 10% of what was needed was eaten; 6036 rations were missing
  3. #17628 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result683
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result31
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ruindland, of House Chuindra, dies of hunger era 117

  1. #17636 Ruindland dies (hunger, 57 years old).

    Chance that season: 18.49%

  2. #17627 Famine in Stianess.

    • 10% of what was needed was eaten; 42,279 rations were missing
  3. #17626 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base137,340
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4766
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result205
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Zuendbrian dies out era 117

  1. #17637 House Zuendbrian dies out.

  2. #17635 Chastuil dies (hunger, 10 years old).

    Chance that season: 18.47%

  3. #17629 Famine in Zailira.

    • 10% of what was needed was eaten; 6036 rations were missing
  4. #17628 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result683
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result31
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Chuindra dies out era 117

  1. #17638 House Chuindra dies out.

  2. #17636 Ruindland dies (hunger, 57 years old).

    Chance that season: 18.49%

  3. #17627 Famine in Stianess.

    • 10% of what was needed was eaten; 42,279 rations were missing
  4. #17626 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base137,340
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4766
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result205
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 117

  1. #17645 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1064
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 117

  1. #17646 Famine in Mueness.

    • 46% of what was needed was eaten; 1303 rations were missing
  2. #17645 Harvest in Mueness: 46% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1064
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 117

  1. #17648 Harvest in Stianess: 41% of what was needed is eaten.

    What was farmed
    Ruleset base138,600
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,240
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result823
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 117

  1. #17649 Famine in Stianess.

    • 41% of what was needed was eaten; 27,619 rations were missing
  2. #17648 Harvest in Stianess: 41% of what was needed is eaten.

    What was farmed
    Ruleset base138,600
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result19,240
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result823
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 117

  1. #17650 Harvest in Zailira: 44% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2292
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 117

  1. #17651 Famine in Zailira.

    • 44% of what was needed was eaten; 2910 rations were missing
  2. #17650 Harvest in Zailira: 44% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result2292
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 117

  1. #17663 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result886
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 117

  1. #17664 Famine in Mueness.

    • 38% of what was needed was eaten; 1492 rations were missing
  2. #17663 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result886
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Llaness era 117

  1. #17665 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base910,980
    the weather: cycle×0.93
    the soil×0.79
    the drought #17661×0.30
    Result200,161
    What was gathered
    Ruleset base55,620
    the weather: cycle×0.93
    the drought #17661×0.30
    Result15,514
  2. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 117

  1. #17666 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base154,980
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result17,928
    What was gathered
    Ruleset base3780
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result739
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 117

  1. #17667 Famine in Stianess.

    • 34% of what was needed was eaten; 34,615 rations were missing
  2. #17666 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base154,980
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result17,928
    What was gathered
    Ruleset base3780
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result739
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 117

  1. #17668 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1836
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 117

  1. #17669 Famine in Zailira.

    • 38% of what was needed was eaten; 2972 rations were missing
  2. #17668 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1836
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gaitueth, of House Brendbrand, dies of hunger era 117

  1. #17675 Gaitueth dies (hunger, 9 years old).

    Chance that season: 9.54%

  2. #17667 Famine in Stianess.

    • 34% of what was needed was eaten; 34,615 rations were missing
  3. #17666 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base154,980
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result17,928
    What was gathered
    Ruleset base3780
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result739
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Muethsuith founds House Thauchaund era 117

  1. #17677 Muethsuith founds House Thauchaund.

  2. #17676 Muethsuith, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Brendbrand dies out era 117

  1. #17678 House Brendbrand dies out.

  2. #17675 Gaitueth dies (hunger, 9 years old).

    Chance that season: 9.54%

  3. #17667 Famine in Stianess.

    • 34% of what was needed was eaten; 34,615 rations were missing
  4. #17666 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base154,980
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result17,928
    What was gathered
    Ruleset base3780
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result739
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Muethsuith, at the head of Zailira era 117

  1. #17682 Muethsuith is set at the head of Zailira.

  2. #17635 Chastuil dies (hunger, 10 years old).

    Chance that season: 18.47%

  3. #17629 Famine in Zailira.

    • 10% of what was needed was eaten; 6036 rations were missing
  4. #17628 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result683
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result31
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Taunddas decides to ration the grain in Mueness era 117

  1. #17683 Taunddas decides: ration.

    Motive of Taunddas
    ration the grain (chosen)weight 15,036 · 75.93%
    waitweight 4766
    the people's value: community×1.43
    the trait: greedy×1.20
    the emotion: fear×2.00
    the memory: famine #17664×1.25
  2. #17664 Famine in Mueness.

    • 38% of what was needed was eaten; 1492 rations were missing
  3. #17663 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result886
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Gandstas decides to ration the grain in Stianess era 117

  1. #17689 Gandstas decides: ration.

    Motive of Gandstas
    ration the grain (chosen)weight 10,597 · 69.61%
    waitweight 4626
    the people's value: community×1.43
    the trait: generous×0.80
    the emotion: fear×2.00
    the memory: famine #17667×1.25
  2. #17667 Famine in Stianess.

    • 34% of what was needed was eaten; 34,615 rations were missing
  3. #17666 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base154,980
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result17,928
    What was gathered
    Ruleset base3780
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result739
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Muethsuith decides to ration the grain in Zailira era 117

  1. #17692 Muethsuith decides: ration.

    Motive of Muethsuith
    ration the grain (chosen)weight 3342 · 41.97%
    waitweight 4620
    the people's value: community×1.43
    the trait: cautious×1.30
  2. #17669 Famine in Zailira.

    • 38% of what was needed was eaten; 2972 rations were missing
  3. #17668 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result1836
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 117

  1. #17695 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base6930
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result568
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 117

  1. #17696 Famine in Mueness.

    • 24% of what was needed was eaten; 1826 rations were missing
  2. #17695 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base6930
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result568
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 117

  1. #17697 Harvest in Llaness: 99% of what was needed is eaten.

    What was farmed
    Ruleset base927,360
    the weather: cycle×0.93
    the soil×0.79
    the season×0.70
    the drought #17661×0.30
    Result142,632
    What was gathered
    Ruleset base56,700
    the weather: cycle×0.93
    the season×0.70
    the drought #17661×0.30
    Result11,071
  2. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 117

  1. #17698 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base142,380
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result11,529
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result480
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 117

  1. #17699 Famine in Stianess.

    • 24% of what was needed was eaten; 36,456 rations were missing
  2. #17698 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base142,380
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result11,529
    What was gathered
    Ruleset base3510
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result480
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 117

  1. #17700 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base14,490
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1182
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 117

  1. #17701 Famine in Zailira.

    • 26% of what was needed was eaten; 3372 rations were missing
  2. #17700 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base14,490
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1182
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Rarkria founds House Staithaun era 117

  1. #17708 Rarkria founds House Staithaun.

  2. #17707 Rarkria, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 118

  1. #17714 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result199
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 118

  1. #17715 Famine in Mueness.

    • 10% of what was needed was eaten; 1811 rations were missing
  2. #17714 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result199
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Llaness short of grain era 118

  1. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  2. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Llaness era 118

  1. #17717 Famine in Llaness.

    • 16% of what was needed was eaten; 349,121 rations were missing
  2. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  3. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 118

  1. #17718 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base125,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4351
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result190
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 118

  1. #17719 Famine in Stianess.

    • 10% of what was needed was eaten; 37,579 rations were missing
  2. #17718 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base125,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4351
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result190
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 118

  1. #17720 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,970
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result418
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 118

  1. #17721 Famine in Zailira.

    • 10% of what was needed was eaten; 3617 rations were missing
  2. #17720 Harvest in Zailira: 10% of what was needed is eaten.

    What was farmed
    Ruleset base11,970
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result418
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Laichiath, of House Brondluith, dies of hunger era 118

  1. #17727 Laichiath dies (hunger, 43 years old).

    Chance that season: 16.44%

  2. #17717 Famine in Llaness.

    • 16% of what was needed was eaten; 349,121 rations were missing
  3. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  4. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Stiandzol, of House Brondluith, dies of hunger era 118

  1. #17728 Stiandzol dies (hunger, 26 years old).

    Chance that season: 16.44%

  2. #17717 Famine in Llaness.

    • 16% of what was needed was eaten; 349,121 rations were missing
  3. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  4. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Skuinlue, of House Brondluith, dies of hunger era 118

  1. #17729 Skuinlue dies (hunger, 25 years old).

    Chance that season: 16.44%

  2. #17717 Famine in Llaness.

    • 16% of what was needed was eaten; 349,121 rations were missing
  3. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  4. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Braunlue, of House Braidas, dies of hunger era 118

  1. #17730 Braunlue dies (hunger, 45 years old).

    Chance that season: 16.44%

  2. #17717 Famine in Llaness.

    • 16% of what was needed was eaten; 349,121 rations were missing
  3. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  4. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Gandstas, head of Stianess, dies era 118

  1. #17731 Gandstas dies (hunger, 45 years old).

    Chance that season: 18.39%

  2. #17719 Famine in Stianess.

    • 10% of what was needed was eaten; 37,579 rations were missing
  3. #17718 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base125,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4351
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result190
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Taunddas, head of Mueness, dies era 118

  1. #17732 Taunddas dies (hunger, 20 years old).

    Chance that season: 18.47%

  2. #17715 Famine in Mueness.

    • 10% of what was needed was eaten; 1811 rations were missing
  3. #17714 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result199
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Duindmel founds House Gaundstos era 118

  1. #17736 Duindmel founds House Gaundstos.

  2. #17735 Duindmel, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Braidas dies out era 118

  1. #17737 House Braidas dies out.

  2. #17730 Braunlue dies (hunger, 45 years old).

    Chance that season: 16.44%

  3. #17717 Famine in Llaness.

    • 16% of what was needed was eaten; 349,121 rations were missing
  4. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  5. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? House Lluizairk dies out era 118

  1. #17738 House Lluizairk dies out.

  2. #17731 Gandstas dies (hunger, 45 years old).

    Chance that season: 18.39%

  3. #17719 Famine in Stianess.

    • 10% of what was needed was eaten; 37,579 rations were missing
  4. #17718 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base125,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4351
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result190
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Rathtes dies out era 118

  1. #17739 House Rathtes dies out.

  2. #17732 Taunddas dies (hunger, 20 years old).

    Chance that season: 18.47%

  3. #17715 Famine in Mueness.

    • 10% of what was needed was eaten; 1811 rations were missing
  4. #17714 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result199
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Duindmel, at the head of Stianess era 118

  1. #17744 Duindmel is set at the head of Stianess.

  2. #17731 Gandstas dies (hunger, 45 years old).

    Chance that season: 18.39%

  3. #17719 Famine in Stianess.

    • 10% of what was needed was eaten; 37,579 rations were missing
  4. #17718 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base125,370
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4351
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result190
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 118

  1. #17750 Harvest in Mueness: 49% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result798
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 118

  1. #17751 Famine in Mueness.

    • 49% of what was needed was eaten; 822 rations were missing
  2. #17750 Harvest in Mueness: 49% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result798
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llaness eats its fill again era 118

  1. #17752 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base807,030
    the weather: cycle×0.93
    the soil×0.79
    the season×1.20
    Result709,285
    What was gathered
    Ruleset base49,410
    the weather: cycle×0.93
    the season×1.20
    Result55,129

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Stianess short of grain era 118

  1. #17753 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base103,320
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,343
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result633
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 118

  1. #17754 Famine in Stianess.

    • 43% of what was needed was eaten; 19,584 rations were missing
  2. #17753 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base103,320
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,343
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result633
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 118

  1. #17755 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1322
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 118

  1. #17756 Famine in Zailira.

    • 39% of what was needed was eaten; 2125 rations were missing
  2. #17755 Harvest in Zailira: 39% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result1322
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result63
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Duindmel, head of Stianess, dies era 118

  1. #17762 Duindmel dies (accident, 19 years old).

    Chance that season: 6.46%

Root: Chance, with the probabilities shown above.

Why? Chuenluend founds House Zerkguil era 118

  1. #17764 Chuenluend founds House Zerkguil.

  2. #17763 Chuenluend, one of the common folk, enters the chronicle: Llaness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Brochia founds House Skaumal era 118

  1. #17766 Brochia founds House Skaumal.

  2. #17765 Brochia, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Gaundstos dies out era 118

  1. #17767 House Gaundstos dies out.

  2. #17762 Duindmel dies (accident, 19 years old).

    Chance that season: 6.46%

Root: Chance, with the probabilities shown above.

Why? 24 people flee the hunger of Stianess for Llaness era 118

  1. #17773 24 neighbors move from Stianess to Llaness (hunger).

  2. #17754 Famine in Stianess.

    • 43% of what was needed was eaten; 19,584 rations were missing
  3. #17753 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base103,320
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result14,343
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result633
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 118

  1. #17785 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result443
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 118

  1. #17786 Famine in Mueness.

    • 29% of what was needed was eaten; 1042 rations were missing
  2. #17785 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result443
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Llaness era 118

  1. #17787 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base828,450
    the weather: cycle×0.93
    the soil×0.79
    the drought #17777×0.30
    Result182,027
    What was gathered
    Ruleset base50,760
    the weather: cycle×0.93
    the drought #17777×0.30
    Result14,158
  2. #17777 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 118

  1. #17788 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base89,460
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result10,349
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 118

  1. #17789 Famine in Stianess.

    • 36% of what was needed was eaten; 18,524 rations were missing
  2. #17788 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base89,460
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result10,349
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 118

  1. #17790 Harvest in Zailira: 31% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result881
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 118

  1. #17791 Famine in Zailira.

    • 31% of what was needed was eaten; 2037 rations were missing
  2. #17790 Harvest in Zailira: 31% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result881
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Rarkria, of House Staithaun, dies of hunger era 118

  1. #17796 Rarkria dies (hunger, 51 years old).

    Chance that season: 10.83%

  2. #17791 Famine in Zailira.

    • 31% of what was needed was eaten; 2037 rations were missing
  3. #17790 Harvest in Zailira: 31% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result881
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result52
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Muethsuith and Laithstues marry era 118

  1. #17798 Muethsuith and Laithstues marry (commoner).

    Chance that season: 12.00%

  2. #17797 Laithstues, one of the common folk, enters the chronicle by marrying Muethsuith.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Skaurau is born, daughter of Mendbrark era 118

  1. #17799 Skaurau is born, to Llomabria and Mendbrark.

    Chance that season: 9.00%

    The chance of a birth
    Ruleset base1500
    breeds slowly (a price charged by the laws)×0.60
    Result900

Root: Chance, with the probabilities shown above.

Why? 20 people flee the hunger of Stianess for Llaness era 118

  1. #17803 20 neighbors move from Stianess to Llaness (hunger).

  2. #17789 Famine in Stianess.

    • 36% of what was needed was eaten; 18,524 rations were missing
  3. #17788 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base89,460
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result10,349
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result422
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 118

  1. #17809 Harvest in Mueness: 19% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result258
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 118

  1. #17810 Famine in Mueness.

    • 19% of what was needed was eaten; 1092 rations were missing
  2. #17809 Harvest in Mueness: 19% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result258
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 118

  1. #17812 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result6071
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result258
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 118

  1. #17813 Famine in Stianess.

    • 25% of what was needed was eaten; 18,241 rations were missing
  2. #17812 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result6071
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result258
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 118

  1. #17814 Harvest in Zailira: 18% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result462
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 118

  1. #17815 Famine in Zailira.

    • 18% of what was needed was eaten; 2202 rations were missing
  2. #17814 Harvest in Zailira: 18% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result462
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Laithstues, of House Thauchaund, dies of hunger era 118

  1. #17820 Laithstues dies (hunger, 19 years old).

    Chance that season: 15.58%

  2. #17815 Famine in Zailira.

    • 18% of what was needed was eaten; 2202 rations were missing
  3. #17814 Harvest in Zailira: 18% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result462
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result36
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Muethsuith and Braskan marry era 118

  1. #17822 Muethsuith and Braskan marry (commoner).

    Chance that season: 12.00%

  2. #17821 Braskan, one of the common folk, enters the chronicle by marrying Muethsuith.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Lasraunden founds House Ruerktuen era 118

  1. #17824 Lasraunden founds House Ruerktuen.

  2. #17823 Lasraunden, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Rarkgial founds House Gasstaurk era 118

  1. #17826 Rarkgial founds House Gasstaurk.

  2. #17825 Rarkgial, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Lasraunden, at the head of Stianess era 118

  1. #17833 Lasraunden is set at the head of Stianess.

  2. #17762 Duindmel dies (accident, 19 years old).

    Chance that season: 6.46%

Root: Chance, with the probabilities shown above.

Why? 16 people flee the hunger of Stianess for Llaness era 118

  1. #17835 16 neighbors move from Stianess to Llaness (hunger).

  2. #17813 Famine in Stianess.

    • 25% of what was needed was eaten; 18,241 rations were missing
  3. #17812 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base74,970
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result6071
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result258
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Skuithtal and Chuenluend era 118

  1. #17839 Skuithtal and Chuenluend marry (political).

  2. #17837 Mendbrark decides: arrange_marriage.

    Motive of Mendbrark
    arrange a marriage (chosen)weight 2785 · 31.52%
    waitweight 6048
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: loyal×1.10

Root: A decision by Mendbrark, with its motives.

Why? The bad weather leaves Mueness short of grain era 118

  1. #17844 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 118

  1. #17845 Famine in Mueness.

    • 9% of what was needed was eaten; 857 rations were missing
  2. #17844 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 118

  1. #17847 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base59,850
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2077
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 118

  1. #17848 Famine in Stianess.

    • 11% of what was needed was eaten; 17,419 rations were missing
  2. #17847 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base59,850
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2077
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 118

  1. #17849 Harvest in Zailira: 5% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result132
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 118

  1. #17850 Famine in Zailira.

    • 5% of what was needed was eaten; 2163 rations were missing
  2. #17849 Harvest in Zailira: 5% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result132
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Bruenstui founds House Zolmaul era 118

  1. #17856 Bruenstui founds House Zolmaul.

  2. #17855 Bruenstui, one of the common folk, enters the chronicle: Llaness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Mobraund founds House Lauthlaus era 118

  1. #17858 Mobraund founds House Lauthlaus.

  2. #17857 Mobraund, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? 11 people flee the hunger of Stianess for Llaness era 118

  1. #17863 11 neighbors move from Stianess to Llaness (hunger).

  2. #17848 Famine in Stianess.

    • 11% of what was needed was eaten; 17,419 rations were missing
  3. #17847 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base59,850
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2077
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? A new species is born from the Traerncheisnas: the Gleyae era 118

  1. #17867 Event: speciation.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Mueness short of grain era 118

  1. #17871 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result266
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 118

  1. #17872 Famine in Mueness.

    • 39% of what was needed was eaten; 409 rations were missing
  2. #17871 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result266
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 118

  1. #17874 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base43,470
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6034
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result253
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 118

  1. #17875 Famine in Stianess.

    • 43% of what was needed was eaten; 8158 rations were missing
  2. #17874 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base43,470
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6034
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result253
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 118

  1. #17876 Harvest in Zailira: 17% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result352
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 118

  1. #17877 Famine in Zailira.

    • 17% of what was needed was eaten; 1673 rations were missing
  2. #17876 Harvest in Zailira: 17% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result352
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Braskan, of House Thauchaund, dies of hunger era 118

  1. #17882 Braskan dies (hunger, 18 years old).

    Chance that season: 15.97%

  2. #17877 Famine in Zailira.

    • 17% of what was needed was eaten; 1673 rations were missing
  3. #17876 Harvest in Zailira: 17% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result352
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Giandmoth founds House Chastoth era 118

  1. #17884 Giandmoth founds House Chastoth.

  2. #17883 Giandmoth, one of the common folk, enters the chronicle: Llaness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Dalchel founds House Duindue era 118

  1. #17886 Dalchel founds House Duindue.

  2. #17885 Dalchel, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? 10 people flee the hunger of Stianess for Llaness era 118

  1. #17891 10 neighbors move from Stianess to Llaness (hunger).

  2. #17875 Famine in Stianess.

    • 43% of what was needed was eaten; 8158 rations were missing
  3. #17874 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base43,470
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result6034
    What was gathered
    Ruleset base1080
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result253
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 118

  1. #17893 Harvest in Mueness: 21% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result147
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 118

  1. #17894 Famine in Mueness.

    • 21% of what was needed was eaten; 528 rations were missing
  2. #17893 Harvest in Mueness: 21% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result147
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 118

  1. #17896 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base35,910
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result4154
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 118

  1. #17897 Famine in Stianess.

    • 35% of what was needed was eaten; 7973 rations were missing
  2. #17896 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base35,910
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result4154
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 118

  1. #17898 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result220
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 118

  1. #17899 Famine in Zailira.

    • 13% of what was needed was eaten; 1400 rations were missing
  2. #17898 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result220
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Skuithtal, of House Staithaun, dies of hunger era 118

  1. #17904 Skuithtal dies (hunger, 53 years old).

    Chance that season: 17.37%

  2. #17899 Famine in Zailira.

    • 13% of what was needed was eaten; 1400 rations were missing
  3. #17898 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result220
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Chuenluend, of House Zerkguil, dies of hunger era 118

  1. #17905 Chuenluend dies (hunger, 55 years old).

    Chance that season: 17.37%

  2. #17899 Famine in Zailira.

    • 13% of what was needed was eaten; 1400 rations were missing
  3. #17898 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result220
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lasraunden, head of Stianess, dies era 118

  1. #17906 Lasraunden dies (hunger, 29 years old).

    Chance that season: 9.48%

  2. #17897 Famine in Stianess.

    • 35% of what was needed was eaten; 7973 rations were missing
  3. #17896 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base35,910
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result4154
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Staithaun dies out era 118

  1. #17909 House Staithaun dies out.

  2. #17904 Skuithtal dies (hunger, 53 years old).

    Chance that season: 17.37%

  3. #17899 Famine in Zailira.

    • 13% of what was needed was eaten; 1400 rations were missing
  4. #17898 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result220
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Zerkguil dies out era 118

  1. #17910 House Zerkguil dies out.

  2. #17905 Chuenluend dies (hunger, 55 years old).

    Chance that season: 17.37%

  3. #17899 Famine in Zailira.

    • 13% of what was needed was eaten; 1400 rations were missing
  4. #17898 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result220
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Ruerktuen dies out era 118

  1. #17911 House Ruerktuen dies out.

  2. #17906 Lasraunden dies (hunger, 29 years old).

    Chance that season: 9.48%

  3. #17897 Famine in Stianess.

    • 35% of what was needed was eaten; 7973 rations were missing
  4. #17896 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base35,910
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result4154
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Dalchel, at the head of Stianess era 118

  1. #17914 Dalchel is set at the head of Stianess.

  2. #17906 Lasraunden dies (hunger, 29 years old).

    Chance that season: 9.48%

  3. #17897 Famine in Stianess.

    • 35% of what was needed was eaten; 7973 rations were missing
  4. #17896 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base35,910
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result4154
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Dalchel decides to ration the grain in Stianess era 118

  1. #17918 Dalchel decides: ration.

    Motive of Dalchel
    ration the grain (chosen)weight 8163 · 69.06%
    waitweight 3656
    the people's value: community×1.43
    the emotion: fear×1.27
    the memory: famine #17897×1.25
  2. #17897 Famine in Stianess.

    • 35% of what was needed was eaten; 7973 rations were missing
  3. #17896 Harvest in Stianess: 35% of what was needed is eaten.

    What was farmed
    Ruleset base35,910
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result4154
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result158
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Brochia and Mobraund era 118

  1. #17923 Brochia and Mobraund marry (political).

  2. #17921 Mendbrark decides: arrange_marriage.

    Motive of Mendbrark
    arrange a marriage (chosen)weight 2785 · 23.17%
    waitweight 5227
    send settlers outweight 4006
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: loyal×1.10

Root: A decision by Mendbrark, with its motives.

Why? The bad weather leaves Mueness short of grain era 119

  1. #17932 Harvest in Mueness: 15% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result103
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 119

  1. #17933 Famine in Mueness.

    • 15% of what was needed was eaten; 572 rations were missing
  2. #17932 Harvest in Mueness: 15% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result103
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 119

  1. #17935 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base33,390
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2703
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result110
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 119

  1. #17936 Famine in Stianess.

    • 25% of what was needed was eaten; 8392 rations were missing
  2. #17935 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base33,390
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result2703
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result110
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 119

  1. #17937 Harvest in Zailira: 7% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result102
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 119

  1. #17938 Famine in Zailira.

    • 7% of what was needed was eaten; 1248 rations were missing
  2. #17937 Harvest in Zailira: 7% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result102
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Mueness short of grain era 119

  1. #17958 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result44
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 119

  1. #17959 Famine in Mueness.

    • 10% of what was needed was eaten; 361 rations were missing
  2. #17958 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result44
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 119

  1. #17961 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1027
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 119

  1. #17962 Famine in Stianess.

    • 11% of what was needed was eaten; 8646 rations were missing
  2. #17961 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1027
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 119

  1. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 119

  1. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  2. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Muethsuith, head of Zailira, dies era 119

  1. #17970 Muethsuith dies (hunger, 17 years old).

    Chance that season: 21.60%

  2. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  3. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brochia, of House Skaumal, dies of hunger era 119

  1. #17971 Brochia dies (hunger, 38 years old).

    Chance that season: 21.60%

  2. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  3. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Rarkgial, of House Gasstaurk, dies of hunger era 119

  1. #17972 Rarkgial dies (hunger, 47 years old).

    Chance that season: 21.60%

  2. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  3. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Dalchel, head of Stianess, dies era 119

  1. #17973 Dalchel dies (hunger, 60 years old).

    Chance that season: 18.30%

  2. #17962 Famine in Stianess.

    • 11% of what was needed was eaten; 8646 rations were missing
  3. #17961 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1027
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Thauchaund dies out era 119

  1. #17974 House Thauchaund dies out.

  2. #17970 Muethsuith dies (hunger, 17 years old).

    Chance that season: 21.60%

  3. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  4. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Skaumal dies out era 119

  1. #17975 House Skaumal dies out.

  2. #17971 Brochia dies (hunger, 38 years old).

    Chance that season: 21.60%

  3. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  4. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Gasstaurk dies out era 119

  1. #17976 House Gasstaurk dies out.

  2. #17972 Rarkgial dies (hunger, 47 years old).

    Chance that season: 21.60%

  3. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  4. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Duindue dies out era 119

  1. #17977 House Duindue dies out.

  2. #17973 Dalchel dies (hunger, 60 years old).

    Chance that season: 18.30%

  3. #17962 Famine in Stianess.

    • 11% of what was needed was eaten; 8646 rations were missing
  4. #17961 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1027
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mobraund, at the head of Zailira era 119

  1. #17979 Mobraund is set at the head of Zailira.

  2. #17970 Muethsuith dies (hunger, 17 years old).

    Chance that season: 21.60%

  3. #17964 Famine in Zailira.

    • 2% of what was needed was eaten; 1058 rations were missing
  4. #17963 Harvest in Zailira: 2% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 119

  1. #17982 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 119

  1. #17983 Famine in Mueness.

    • 32% of what was needed was eaten; 182 rations were missing
  2. #17982 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 119

  1. #17985 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3410
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result126
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 119

  1. #17986 Famine in Stianess.

    • 45% of what was needed was eaten; 4159 rations were missing
  2. #17985 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result3410
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result126
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 119

  1. #17987 Harvest in Zailira: 16% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 119

  1. #17988 Famine in Zailira.

    • 16% of what was needed was eaten; 452 rations were missing
  2. #17987 Harvest in Zailira: 16% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 119

  1. #18002 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result73
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 119

  1. #18003 Famine in Mueness.

    • 27% of what was needed was eaten; 197 rations were missing
  2. #18002 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result73
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 119

  1. #18005 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base23,940
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result2769
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result105
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 119

  1. #18006 Famine in Stianess.

    • 38% of what was needed was eaten; 4551 rations were missing
  2. #18005 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base23,940
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result2769
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result105
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 119

  1. #18007 Harvest in Zailira: 18% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result73
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 119

  1. #18008 Famine in Zailira.

    • 18% of what was needed was eaten; 332 rations were missing
  2. #18007 Harvest in Zailira: 18% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result73
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mobraund and Lasork marry era 119

  1. #18014 Mobraund and Lasork marry (commoner).

    Chance that season: 12.00%

  2. #18013 Lasork, one of the common folk, enters the chronicle by marrying Mobraund.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Mendbrark decides to hold a feast in Llaness era 119

  1. #18016 Mendbrark decides: feast.

    Motive of Mendbrark
    hold a feast (chosen)weight 4311 · 20.25%
    waitweight 4829
    raise housesweight 12,142
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: generous×1.40
    the emotion: sadness×0.98
    the memory: child_died from hunger #17728×0.71
  2. #17728 Stiandzol dies (hunger, 26 years old).

    Chance that season: 16.44%

  3. #17717 Famine in Llaness.

    • 16% of what was needed was eaten; 349,121 rations were missing
  4. #17716 Harvest in Llaness: 16% of what was needed is eaten.

    What was farmed
    Ruleset base944,370
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    the drought #17661×0.30
    Result62,249
    What was gathered
    Ruleset base57,780
    the weather: cycle×0.93
    the season×0.30
    the drought #17661×0.30
    Result4835
  5. #17661 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 119

  1. #18021 Harvest in Mueness: 18% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result51
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 119

  1. #18022 Famine in Mueness.

    • 18% of what was needed was eaten; 219 rations were missing
  2. #18021 Harvest in Mueness: 18% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result51
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 119

  1. #18024 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base21,420
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1734
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result73
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 119

  1. #18025 Famine in Stianess.

    • 27% of what was needed was eaten; 4808 rations were missing
  2. #18024 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base21,420
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result1734
    What was gathered
    Ruleset base540
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result73
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 119

  1. #18026 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 119

  1. #18027 Famine in Zailira.

    • 0% of what was needed was eaten; 405 rations were missing
  2. #18026 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Raullelros founds House Solraund era 119

  1. #18033 Raullelros founds House Solraund.

  2. #18032 Raullelros, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Raullelros, at the head of Stianess era 119

  1. #18037 Raullelros is set at the head of Stianess.

  2. #17973 Dalchel dies (hunger, 60 years old).

    Chance that season: 18.30%

  3. #17962 Famine in Stianess.

    • 11% of what was needed was eaten; 8646 rations were missing
  4. #17961 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base29,610
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1027
    What was gathered
    Ruleset base810
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result47
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 119

  1. #18049 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 119

  1. #18050 Famine in Mueness.

    • 8% of what was needed was eaten; 248 rations were missing
  2. #18049 Harvest in Mueness: 8% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result22
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 119

  1. #18052 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base97,020
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3367
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result142
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 119

  1. #18053 Famine in Stianess.

    • 10% of what was needed was eaten; 29,836 rations were missing
  2. #18052 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base97,020
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3367
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result142
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 119

  1. #18054 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 119

  1. #18055 Famine in Zailira.

    • 0% of what was needed was eaten; 405 rations were missing
  2. #18054 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Raullelros, head of Stianess, dies era 119

  1. #18061 Raullelros dies (hunger, 37 years old).

    Chance that season: 18.49%

  2. #18053 Famine in Stianess.

    • 10% of what was needed was eaten; 29,836 rations were missing
  3. #18052 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base97,020
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3367
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result142
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Solraund dies out era 119

  1. #18062 House Solraund dies out.

  2. #18061 Raullelros dies (hunger, 37 years old).

    Chance that season: 18.49%

  3. #18053 Famine in Stianess.

    • 10% of what was needed was eaten; 29,836 rations were missing
  4. #18052 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base97,020
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3367
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result142
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 119

  1. #18068 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 119

  1. #18069 Famine in Mueness.

    • 32% of what was needed was eaten; 182 rations were missing
  2. #18068 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result88
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 119

  1. #18071 Harvest in Stianess: 42% of what was needed is eaten.

    What was farmed
    Ruleset base80,010
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result11,107
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result443
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 119

  1. #18072 Famine in Stianess.

    • 42% of what was needed was eaten; 15,450 rations were missing
  2. #18071 Harvest in Stianess: 42% of what was needed is eaten.

    What was farmed
    Ruleset base80,010
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result11,107
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result443
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 119

  1. #18073 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 119

  1. #18074 Famine in Zailira.

    • 0% of what was needed was eaten; 405 rations were missing
  2. #18073 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 120

  1. #18081 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result73
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 120

  1. #18082 Famine in Mueness.

    • 27% of what was needed was eaten; 197 rations were missing
  2. #18081 Harvest in Mueness: 27% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result73
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 120

  1. #18084 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base76,230
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result8818
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result369
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 120

  1. #18085 Famine in Stianess.

    • 36% of what was needed was eaten; 16,328 rations were missing
  2. #18084 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base76,230
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result8818
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result369
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 120

  1. #18086 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 120

  1. #18087 Famine in Zailira.

    • 0% of what was needed was eaten; 405 rations were missing
  2. #18086 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mathton founds House Tauthzond era 120

  1. #18094 Mathton founds House Tauthzond.

  2. #18093 Mathton, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Mathton, at the head of Stianess era 120

  1. #18098 Mathton is set at the head of Stianess.

  2. #18061 Raullelros dies (hunger, 37 years old).

    Chance that season: 18.49%

  3. #18053 Famine in Stianess.

    • 10% of what was needed was eaten; 29,836 rations were missing
  4. #18052 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base97,020
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result3367
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result142
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 120

  1. #18106 Harvest in Mueness: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 120

  1. #18107 Famine in Mueness.

    • 0% of what was needed was eaten; 135 rations were missing
  2. #18106 Harvest in Mueness: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 120

  1. #18109 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base69,930
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5662
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result221
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 120

  1. #18110 Famine in Stianess.

    • 25% of what was needed was eaten; 17,472 rations were missing
  2. #18109 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base69,930
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result5662
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result221
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 120

  1. #18111 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 120

  1. #18112 Famine in Zailira.

    • 0% of what was needed was eaten; 405 rations were missing
  2. #18111 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thandduis founds House Thuinmo era 120

  1. #18119 Thandduis founds House Thuinmo.

  2. #18118 Thandduis, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather strikes the fields of Mueness era 120

  1. #18135 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 120

  1. #18137 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base121,590
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4219
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result174
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 120

  1. #18138 Famine in Stianess.

    • 10% of what was needed was eaten; 36,917 rations were missing
  2. #18137 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base121,590
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4219
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result174
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 120

  1. #18139 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 120

  1. #18140 Famine in Zailira.

    • 0% of what was needed was eaten; 405 rations were missing
  2. #18139 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? 312 people leave Llaness for Mueness era 120

  1. #18149 312 neighbors move from Llaness to Mueness (crowding).

  2. #18136 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base960,750
    the weather: cycle×0.93
    the soil×0.79
    the season×0.30
    Result211,096
    What was gathered
    Ruleset base58,860
    the weather: cycle×0.93
    the season×0.30
    Result16,418

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 25 people flee the hunger of Stianess for Mueness era 120

  1. #18150 25 neighbors move from Stianess to Mueness (hunger).

  2. #18138 Famine in Stianess.

    • 10% of what was needed was eaten; 36,917 rations were missing
  3. #18137 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base121,590
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result4219
    What was gathered
    Ruleset base2970
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result174
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 120

  1. #18157 Harvest in Mueness: 41% of what was needed is eaten.

    What was farmed
    Ruleset base129,150
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result18,177
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result760
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 120

  1. #18158 Famine in Mueness.

    • 41% of what was needed was eaten; 26,740 rations were missing
  2. #18157 Harvest in Mueness: 41% of what was needed is eaten.

    What was farmed
    Ruleset base129,150
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result18,177
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result760
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 120

  1. #18160 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base90,720
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,593
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result570
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 120

  1. #18161 Famine in Stianess.

    • 43% of what was needed was eaten; 17,212 rations were missing
  2. #18160 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base90,720
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,593
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result570
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 120

  1. #18162 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 120

  1. #18163 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  2. #18162 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 32 people flee the hunger of Mueness for Llaness era 120

  1. #18169 32 neighbors move from Mueness to Llaness (hunger).

  2. #18158 Famine in Mueness.

    • 41% of what was needed was eaten; 26,740 rations were missing
  3. #18157 Harvest in Mueness: 41% of what was needed is eaten.

    What was farmed
    Ruleset base129,150
    the weather: cycle×0.98
    the soil×0.60
    the season×1.20
    the weather: long_drought #14785×0.20
    Result18,177
    What was gathered
    Ruleset base3240
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result760
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 21 people flee the hunger of Stianess for Llaness era 120

  1. #18170 21 neighbors move from Stianess to Llaness (hunger).

  2. #18161 Famine in Stianess.

    • 43% of what was needed was eaten; 17,212 rations were missing
  3. #18160 Harvest in Stianess: 43% of what was needed is eaten.

    What was farmed
    Ruleset base90,720
    the weather: cycle×0.98
    the soil×0.59
    the season×1.20
    the weather: long_drought #14785×0.20
    Result12,593
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×1.20
    the weather: long_drought #14785×0.20
    Result570
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 120

  1. #18177 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base108,990
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result12,783
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result528
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 120

  1. #18178 Famine in Mueness.

    • 34% of what was needed was eaten; 24,759 rations were missing
  2. #18177 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base108,990
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result12,783
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result528
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 120

  1. #18180 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base76,230
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result8818
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result369
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 120

  1. #18181 Famine in Stianess.

    • 36% of what was needed was eaten; 16,328 rations were missing
  2. #18180 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base76,230
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result8818
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result369
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 120

  1. #18182 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 120

  1. #18183 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  2. #18182 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Chuezailel founds House Tianlue era 120

  1. #18191 Chuezailel founds House Tianlue.

  2. #18190 Chuezailel, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? 26 people flee the hunger of Mueness for Llaness era 120

  1. #18195 26 neighbors move from Mueness to Llaness (hunger).

  2. #18178 Famine in Mueness.

    • 34% of what was needed was eaten; 24,759 rations were missing
  3. #18177 Harvest in Mueness: 34% of what was needed is eaten.

    What was farmed
    Ruleset base108,990
    the weather: cycle×0.98
    the soil×0.60
    the weather: long_drought #14785×0.20
    Result12,783
    What was gathered
    Ruleset base2700
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result528
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 17 people flee the hunger of Stianess for Llaness era 120

  1. #18196 17 neighbors move from Stianess to Llaness (hunger).

  2. #18181 Famine in Stianess.

    • 36% of what was needed was eaten; 16,328 rations were missing
  3. #18180 Harvest in Stianess: 36% of what was needed is eaten.

    What was farmed
    Ruleset base76,230
    the weather: cycle×0.98
    the soil×0.59
    the weather: long_drought #14785×0.20
    Result8818
    What was gathered
    Ruleset base1890
    the weather: cycle×0.98
    the weather: long_drought #14785×0.20
    Result369
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 120

  1. #18205 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base90,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7396
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result332
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 120

  1. #18206 Famine in Mueness.

    • 24% of what was needed was eaten; 23,862 rations were missing
  2. #18205 Harvest in Mueness: 24% of what was needed is eaten.

    What was farmed
    Ruleset base90,090
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result7396
    What was gathered
    Ruleset base2430
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result332
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Llaness era 120

  1. #18207 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base938,700
    the weather: cycle×0.93
    the soil×0.79
    the season×0.70
    the drought #18199×0.30
    Result144,376
    What was gathered
    Ruleset base57,510
    the weather: cycle×0.93
    the season×0.70
    the drought #18199×0.30
    Result11,229
  2. #18199 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 120

  1. #18208 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base61,740
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4999
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result221
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 120

  1. #18209 Famine in Stianess.

    • 24% of what was needed was eaten; 16,110 rations were missing
  2. #18208 Harvest in Stianess: 24% of what was needed is eaten.

    What was farmed
    Ruleset base61,740
    the weather: cycle×0.98
    the soil×0.59
    the season×0.70
    the weather: long_drought #14785×0.20
    Result4999
    What was gathered
    Ruleset base1620
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result221
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 120

  1. #18210 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 120

  1. #18211 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  2. #18210 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Mobraund, head of Zailira, dies era 120

  1. #18216 Mobraund dies (hunger, 35 years old).

    Chance that season: 22.35%

  2. #18211 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  3. #18210 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Lasork, at the head of Zailira era 120

  1. #18218 Lasork is set at the head of Zailira.

  2. #18216 Mobraund dies (hunger, 35 years old).

    Chance that season: 22.35%

  3. #18211 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  4. #18210 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.70
    the weather: long_drought #14785×0.20
    Result0
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 120

  1. #18228 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base79,380
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2793
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result126
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 120

  1. #18229 Famine in Mueness.

    • 10% of what was needed was eaten; 24,486 rations were missing
  2. #18228 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base79,380
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result2793
    What was gathered
    Ruleset base2160
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result126
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 120

  1. #18231 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base54,810
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 120

  1. #18232 Famine in Stianess.

    • 10% of what was needed was eaten; 16,649 rations were missing
  2. #18231 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base54,810
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 120

  1. #18233 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  2. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 120

  1. #18234 Famine in Zailira.

    • 0% of what was needed was eaten; 135 rations were missing
  2. #18233 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result0
  3. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Mathton, head of Stianess, dies era 120

  1. #18240 Mathton dies (hunger, 35 years old).

    Chance that season: 18.45%

  2. #18232 Famine in Stianess.

    • 10% of what was needed was eaten; 16,649 rations were missing
  3. #18231 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base54,810
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thandduis, of House Thuinmo, dies of hunger era 120

  1. #18241 Thandduis dies (hunger, 48 years old).

    Chance that season: 18.45%

  2. #18232 Famine in Stianess.

    • 10% of what was needed was eaten; 16,649 rations were missing
  3. #18231 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base54,810
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  4. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thethguerk founds House Rasthuend era 120

  1. #18243 Thethguerk founds House Rasthuend.

  2. #18242 Thethguerk, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Tauthzond dies out era 120

  1. #18244 House Tauthzond dies out.

  2. #18240 Mathton dies (hunger, 35 years old).

    Chance that season: 18.45%

  3. #18232 Famine in Stianess.

    • 10% of what was needed was eaten; 16,649 rations were missing
  4. #18231 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base54,810
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thethguerk, at the head of Mueness era 120

  1. #18248 Thethguerk is set at the head of Mueness.

  2. #17732 Taunddas dies (hunger, 20 years old).

    Chance that season: 18.47%

  3. #17715 Famine in Mueness.

    • 10% of what was needed was eaten; 1811 rations were missing
  4. #17714 Harvest in Mueness: 10% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the weather: long_drought #14785×0.20
    Result199
    What was gathered
    Ruleset base270
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result15
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ruesrengen, at the head of Stianess era 120

  1. #18250 Ruesrengen is set at the head of Stianess.

  2. #18240 Mathton dies (hunger, 35 years old).

    Chance that season: 18.45%

  3. #18232 Famine in Stianess.

    • 10% of what was needed was eaten; 16,649 rations were missing
  4. #18231 Harvest in Stianess: 10% of what was needed is eaten.

    What was farmed
    Ruleset base54,810
    the weather: cycle×0.98
    the soil×0.59
    the season×0.30
    the weather: long_drought #14785×0.20
    Result1902
    What was gathered
    Ruleset base1350
    the weather: cycle×0.98
    the season×0.30
    the weather: long_drought #14785×0.20
    Result79
  5. #14785 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

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