The Chronicle of the Methllerk › Chapter 3 · The end of House Dozos

Chapter 3 · The end of House Dozos

Why?

For each headline: the chain of causes from the log, back to its root; the motives of each decision, with the odds of each option; and the numbers: the base the ruleset gives and each modifier, with what caused it.

Why? The bad weather leaves Mueness short of grain era 49

  1. #6905 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result870
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 49

  1. #6906 Famine in Mueness.

    • 32% of what was needed was eaten; 1903 rations were missing
  2. #6905 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result870
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 49

  1. #6908 Harvest in Stianess: 53% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.81
    the season×1.20
    the weather: long_drought #5047×0.20
    Result4567
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 49

  1. #6909 Famine in Stianess.

    • 53% of what was needed was eaten; 4084 rations were missing
  2. #6908 Harvest in Stianess: 53% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.81
    the season×1.20
    the weather: long_drought #5047×0.20
    Result4567
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 49

  1. #6910 Harvest in Zailira: 54% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result371
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 49

  1. #6911 Famine in Zailira.

    • 54% of what was needed was eaten; 304 rations were missing
  2. #6910 Harvest in Zailira: 54% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result371
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 49

  1. #6924 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result1523
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 49

  1. #6925 Famine in Mueness.

    • 29% of what was needed was eaten; 3691 rations were missing
  2. #6924 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result1523
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 49

  1. #6927 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.81
    the weather: long_drought #5047×0.20
    Result3806
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 49

  1. #6928 Famine in Stianess.

    • 44% of what was needed was eaten; 4866 rations were missing
  2. #6927 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.81
    the weather: long_drought #5047×0.20
    Result3806
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 49

  1. #6929 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result309
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 49

  1. #6930 Famine in Zailira.

    • 45% of what was needed was eaten; 366 rations were missing
  2. #6929 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result309
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Zendle, of House Dozos, dies of hunger era 49

  1. #6936 Zendle dies (hunger, 45 years old).

    Chance that season: 11.39%

  2. #6925 Famine in Mueness.

    • 29% of what was needed was eaten; 3691 rations were missing
  3. #6924 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result1523
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brorklland and Thialbra marry era 49

  1. #6938 Brorklland and Thialbra marry (commoner).

    Chance that season: 12.00%

  2. #6937 Thialbra, one of the common folk, enters the chronicle by marrying Brorklland.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? House Dozos dies out era 49

  1. #6939 House Dozos dies out.

  2. #6936 Zendle dies (hunger, 45 years old).

    Chance that season: 11.39%

  3. #6925 Famine in Mueness.

    • 29% of what was needed was eaten; 3691 rations were missing
  4. #6924 Harvest in Mueness: 29% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result1523
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 49

  1. #6946 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1371
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 49

  1. #6947 Famine in Mueness.

    • 22% of what was needed was eaten; 5037 rations were missing
  2. #6946 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1371
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 49

  1. #6949 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base23,940
    the weather: cycle×0.96
    the soil×0.81
    the season×0.70
    the weather: long_drought #5047×0.20
    Result2596
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 49

  1. #6950 Famine in Stianess.

    • 31% of what was needed was eaten; 5702 rations were missing
  2. #6949 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base23,940
    the weather: cycle×0.96
    the soil×0.81
    the season×0.70
    the weather: long_drought #5047×0.20
    Result2596
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 49

  1. #6951 Harvest in Zailira: 32% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result216
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 49

  1. #6952 Famine in Zailira.

    • 32% of what was needed was eaten; 459 rations were missing
  2. #6951 Harvest in Zailira: 32% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result216
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gasguis founds House Marklial era 49

  1. #6959 Gasguis founds House Marklial.

  2. #6958 Gasguis, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Lathziand founds House Lengail era 49

  1. #6961 Lathziand founds House Lengail.

  2. #6960 Lathziand, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 49

  1. #6971 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base18,900
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result652
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 49

  1. #6972 Famine in Mueness.

    • 9% of what was needed was eaten; 6607 rations were missing
  2. #6971 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base18,900
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result652
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 49

  1. #6974 Harvest in Stianess: 12% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result907
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 49

  1. #6975 Famine in Stianess.

    • 12% of what was needed was eaten; 6487 rations were missing
  2. #6974 Harvest in Stianess: 12% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result907
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 49

  1. #6976 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result61
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 49

  1. #6977 Famine in Zailira.

    • 11% of what was needed was eaten; 479 rations were missing
  2. #6976 Harvest in Zailira: 11% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result61
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Siathska, of House Guerkdau, dies of hunger era 49

  1. #6983 Siathska dies (hunger, 7 years old).

    Chance that season: 17.71%

  2. #6975 Famine in Stianess.

    • 12% of what was needed was eaten; 6487 rations were missing
  3. #6974 Harvest in Stianess: 12% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result907
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thialbra, of House Lorkstark, dies of hunger era 49

  1. #6984 Thialbra dies (hunger, 22 years old).

    Chance that season: 17.71%

  2. #6975 Famine in Stianess.

    • 12% of what was needed was eaten; 6487 rations were missing
  3. #6974 Harvest in Stianess: 12% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result907
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Guerkdau dies out era 49

  1. #6985 House Guerkdau dies out.

  2. #6983 Siathska dies (hunger, 7 years old).

    Chance that season: 17.71%

  3. #6975 Famine in Stianess.

    • 12% of what was needed was eaten; 6487 rations were missing
  4. #6974 Harvest in Stianess: 12% of what was needed is eaten.

    What was farmed
    Ruleset base19,530
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result907
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 49

  1. #6997 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base20,160
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result2785
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 49

  1. #6998 Famine in Mueness.

    • 37% of what was needed was eaten; 4921 rations were missing
  2. #6997 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base20,160
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result2785
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Llaness era 49

  1. #6999 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base258,930
    the weather: cycle×0.99
    the soil×0.79
    the season×1.20
    the drought #6989×0.30
    Result72,926
    What was gathered
    Ruleset base15,930
    the weather: cycle×0.99
    the season×1.20
    the drought #6989×0.30
    Result5695
  2. #6989 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Stianess short of grain era 49

  1. #7000 Harvest in Stianess: 54% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.96
    the soil×0.81
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3162
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 49

  1. #7001 Famine in Stianess.

    • 54% of what was needed was eaten; 2789 rations were missing
  2. #7000 Harvest in Stianess: 54% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.96
    the soil×0.81
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3162
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 49

  1. #7002 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result247
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 49

  1. #7003 Famine in Zailira.

    • 45% of what was needed was eaten; 293 rations were missing
  2. #7002 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result247
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 49

  1. #7023 Harvest in Mueness: 31% of what was needed is eaten.

    What was farmed
    Ruleset base26,460
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result3046
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 49

  1. #7024 Famine in Mueness.

    • 31% of what was needed was eaten; 6706 rations were missing
  2. #7023 Harvest in Mueness: 31% of what was needed is eaten.

    What was farmed
    Ruleset base26,460
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result3046
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 49

  1. #7026 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.96
    the soil×0.81
    the weather: long_drought #5047×0.20
    Result2537
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 49

  1. #7027 Famine in Stianess.

    • 45% of what was needed was eaten; 3165 rations were missing
  2. #7026 Harvest in Stianess: 45% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.96
    the soil×0.81
    the weather: long_drought #5047×0.20
    Result2537
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 49

  1. #7028 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result206
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 49

  1. #7029 Famine in Zailira.

    • 38% of what was needed was eaten; 334 rations were missing
  2. #7028 Harvest in Zailira: 38% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result206
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brandlleth founds House Tonria era 49

  1. #7036 Brandlleth founds House Tonria.

  2. #7035 Brandlleth, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Golstan decides to ration the grain in Mueness era 49

  1. #7039 Golstan decides: ration.

    Motive of Golstan
    ration the grain (chosen)weight 26,200 · 86.37%
    waitweight 4133
    the people's value: community×1.43
    the trait: patient×1.10
    the emotion: fear×2.00
    the memory: spouse_died from hunger #6218×1.54
  2. #6218 Thechau dies (hunger, 9 years old).

    Chance that season: 8.98%

  3. #6207 Famine in Mueness.

    • 36% of what was needed was eaten; 4375 rations were missing
  4. #6206 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base17,010
    the weather: cycle×0.95
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result2326
    What was gathered
    Ruleset base810
    the weather: cycle×0.95
    the season×1.20
    the weather: long_drought #5047×0.20
    Result184
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 49

  1. #7046 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1980
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 49

  1. #7047 Famine in Mueness.

    • 22% of what was needed was eaten; 6993 rations were missing
  2. #7046 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1980
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 49

  1. #7049 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.96
    the soil×0.81
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1708
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 49

  1. #7050 Famine in Stianess.

    • 31% of what was needed was eaten; 3791 rations were missing
  2. #7049 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.96
    the soil×0.81
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1708
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 49

  1. #7051 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result144
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 49

  1. #7052 Famine in Zailira.

    • 26% of what was needed was eaten; 396 rations were missing
  2. #7051 Harvest in Zailira: 26% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result144
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Rathstai, of House Ziabruil, dies era 49

  1. #7058 Rathstai dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? Golstan, head of Mueness, dies era 49

  1. #7059 Golstan dies (hunger, 17 years old).

    Chance that season: 14.03%

  2. #7047 Famine in Mueness.

    • 22% of what was needed was eaten; 6993 rations were missing
  3. #7046 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1980
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Liathta dies out era 49

  1. #7060 House Liathta dies out.

  2. #7059 Golstan dies (hunger, 17 years old).

    Chance that season: 14.03%

  3. #7047 Famine in Mueness.

    • 22% of what was needed was eaten; 6993 rations were missing
  4. #7046 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1980
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thendmiath, at the head of Mueness era 49

  1. #7062 Thendmiath is set at the head of Mueness.

  2. #7059 Golstan dies (hunger, 17 years old).

    Chance that season: 14.03%

  3. #7047 Famine in Mueness.

    • 22% of what was needed was eaten; 6993 rations were missing
  4. #7046 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base24,570
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1980
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Manra decides to hold a feast in Llaness era 49

  1. #7066 Manra decides: feast.

    Motive of Manra
    hold a feast (chosen)weight 5550 · 60.41%
    waitweight 3636
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: proud×1.20
    the emotion: joy×1.03
    the emotion: sadness×1.02

Root: A decision by Manra, with its motives.

Why? Lalolchas decides to ration the grain in Zailira era 49

  1. #7069 Lalolchas decides: ration.

    Motive of Lalolchas
    ration the grain (chosen)weight 4446 · 46.51%
    waitweight 5112
    the people's value: community×1.43
    the trait: greedy×1.20
    the trait: rash×0.70
    the emotion: fear×2.00
    the memory: spouse_died from hunger #6524×1.54
  2. #6524 Luethruis dies (hunger, 27 years old).

    Chance that season: 17.72%

  3. #6518 Famine in Zailira.

    • 12% of what was needed was eaten; 4601 rations were missing
  4. #6517 Harvest in Zailira: 12% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result649
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 50

  1. #7080 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base21,420
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result739
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 50

  1. #7081 Famine in Mueness.

    • 9% of what was needed was eaten; 7060 rations were missing
  2. #7080 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base21,420
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result739
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 50

  1. #7083 Harvest in Stianess: 13% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result644
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 50

  1. #7084 Famine in Stianess.

    • 13% of what was needed was eaten; 4336 rations were missing
  2. #7083 Harvest in Stianess: 13% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result644
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 50

  1. #7085 Harvest in Zailira: 7% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result30
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 50

  1. #7086 Famine in Zailira.

    • 7% of what was needed was eaten; 375 rations were missing
  2. #7085 Harvest in Zailira: 7% of what was needed is eaten.

    What was farmed
    Ruleset base630
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result30
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Lathziand, of House Lengail, dies of hunger era 50

  1. #7092 Lathziand dies (hunger, 37 years old).

    Chance that season: 17.51%

  2. #7084 Famine in Stianess.

    • 13% of what was needed was eaten; 4336 rations were missing
  3. #7083 Harvest in Stianess: 13% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result644
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brandlleth, of House Tonria, dies of hunger era 50

  1. #7093 Brandlleth dies (hunger, 5 years old).

    Chance that season: 17.51%

  2. #7084 Famine in Stianess.

    • 13% of what was needed was eaten; 4336 rations were missing
  3. #7083 Harvest in Stianess: 13% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result644
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brorklland and Skalzuind marry era 50

  1. #7095 Brorklland and Skalzuind marry (commoner).

    Chance that season: 12.00%

  2. #7094 Skalzuind, one of the common folk, enters the chronicle by marrying Brorklland.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Guidau founds House Dellias era 50

  1. #7099 Guidau founds House Dellias.

  2. #7098 Guidau, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Lengail dies out era 50

  1. #7100 House Lengail dies out.

  2. #7092 Lathziand dies (hunger, 37 years old).

    Chance that season: 17.51%

  3. #7084 Famine in Stianess.

    • 13% of what was needed was eaten; 4336 rations were missing
  4. #7083 Harvest in Stianess: 13% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result644
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Tonria dies out era 50

  1. #7101 House Tonria dies out.

  2. #7093 Brandlleth dies (hunger, 5 years old).

    Chance that season: 17.51%

  3. #7084 Famine in Stianess.

    • 13% of what was needed was eaten; 4336 rations were missing
  4. #7083 Harvest in Stianess: 13% of what was needed is eaten.

    What was farmed
    Ruleset base13,860
    the weather: cycle×0.96
    the soil×0.81
    the season×0.30
    the weather: long_drought #5047×0.20
    Result644
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 50

  1. #7115 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result2263
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 50

  1. #7116 Famine in Mueness.

    • 37% of what was needed was eaten; 3958 rations were missing
  2. #7115 Harvest in Mueness: 37% of what was needed is eaten.

    What was farmed
    Ruleset base16,380
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result2263
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 50

  1. #7118 Harvest in Stianess: 52% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result1931
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 50

  1. #7119 Famine in Stianess.

    • 52% of what was needed was eaten; 1787 rations were missing
  2. #7118 Harvest in Stianess: 52% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result1931
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 50

  1. #7120 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 50

  1. #7121 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  2. #7120 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Ronrue, of House Ziabruil, dies era 50

  1. #7127 Ronrue dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? Tanbruemai founds House Llaiguind era 50

  1. #7129 Tanbruemai founds House Llaiguind.

  2. #7128 Tanbruemai, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 50

  1. #7137 Harvest in Mueness: 30% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2684
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 50

  1. #7138 Famine in Mueness.

    • 30% of what was needed was eaten; 6258 rations were missing
  2. #7137 Harvest in Mueness: 30% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2684
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 50

  1. #7140 Harvest in Stianess: 42% of what was needed is eaten.

    What was farmed
    Ruleset base10,080
    the weather: cycle×0.96
    the soil×0.78
    the weather: long_drought #5047×0.20
    Result1514
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 50

  1. #7141 Famine in Stianess.

    • 42% of what was needed was eaten; 2080 rations were missing
  2. #7140 Harvest in Stianess: 42% of what was needed is eaten.

    What was farmed
    Ruleset base10,080
    the weather: cycle×0.96
    the soil×0.78
    the weather: long_drought #5047×0.20
    Result1514
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 50

  1. #7142 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 50

  1. #7143 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  2. #7142 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Maloth, of House Skalmias, dies of hunger era 50

  1. #7149 Maloth dies (hunger, 41 years old).

    Chance that season: 11.05%

  2. #7138 Famine in Mueness.

    • 30% of what was needed was eaten; 6258 rations were missing
  3. #7137 Harvest in Mueness: 30% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2684
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Gothskueth founds House Liasan era 50

  1. #7151 Gothskueth founds House Liasan.

  2. #7150 Gothskueth, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Thendmiath decides to ration the grain in Mueness era 50

  1. #7154 Thendmiath decides: ration.

    Motive of Thendmiath
    ration the grain (chosen)weight 32,816 · 84.77%
    waitweight 5894
    the people's value: community×1.43
    the trait: greedy×1.20
    the emotion: fear×2.00
    the memory: spouse_died from hunger #7149×1.54
  2. #7149 Maloth dies (hunger, 41 years old).

    Chance that season: 11.05%

  3. #7138 Famine in Mueness.

    • 30% of what was needed was eaten; 6258 rations were missing
  4. #7137 Harvest in Mueness: 30% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2684
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 50

  1. #7162 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base25,830
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result2082
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 50

  1. #7163 Famine in Mueness.

    • 22% of what was needed was eaten; 7566 rations were missing
  2. #7162 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base25,830
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result2082
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result72
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 50

  1. #7165 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result927
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 50

  1. #7166 Famine in Stianess.

    • 27% of what was needed was eaten; 2547 rations were missing
  2. #7165 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result927
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 50

  1. #7167 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 50

  1. #7168 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  2. #7167 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Skalzuind, of House Lorkstark, dies of hunger era 50

  1. #7174 Skalzuind dies (hunger, 24 years old).

    Chance that season: 12.29%

  2. #7166 Famine in Stianess.

    • 27% of what was needed was eaten; 2547 rations were missing
  3. #7165 Harvest in Stianess: 27% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result927
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brorklland and Tholmia marry era 50

  1. #7176 Brorklland and Tholmia marry (commoner).

    Chance that season: 12.00%

  2. #7175 Tholmia, one of the common folk, enters the chronicle by marrying Brorklland.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 50

  1. #7185 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base28,350
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result979
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 50

  1. #7186 Famine in Mueness.

    • 9% of what was needed was eaten; 9505 rations were missing
  2. #7185 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base28,350
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result979
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 50

  1. #7188 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.96
    the soil×0.78
    the season×0.30
    the weather: long_drought #5047×0.20
    Result340
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 50

  1. #7189 Famine in Stianess.

    • 11% of what was needed was eaten; 2750 rations were missing
  2. #7188 Harvest in Stianess: 11% of what was needed is eaten.

    What was farmed
    Ruleset base7560
    the weather: cycle×0.96
    the soil×0.78
    the season×0.30
    the weather: long_drought #5047×0.20
    Result340
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 50

  1. #7190 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 50

  1. #7191 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  2. #7190 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Llorkthare, of House Rothstai, dies of hunger era 50

  1. #7196 Llorkthare dies (hunger, 32 years old).

    Chance that season: 22.35%

  2. #7191 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  3. #7190 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Rothstai dies out era 50

  1. #7197 House Rothstai dies out.

  2. #7196 Llorkthare dies (hunger, 32 years old).

    Chance that season: 22.35%

  3. #7191 Famine in Zailira.

    • 0% of what was needed was eaten; 270 rations were missing
  4. #7190 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 50

  1. #7207 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3221
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 50

  1. #7208 Famine in Mueness.

    • 38% of what was needed was eaten; 5295 rations were missing
  2. #7207 Harvest in Mueness: 38% of what was needed is eaten.

    What was farmed
    Ruleset base23,310
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3221
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 50

  1. #7210 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result1127
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 50

  1. #7211 Famine in Stianess.

    • 44% of what was needed was eaten; 1511 rations were missing
  2. #7210 Harvest in Stianess: 44% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result1127
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Zailira short of grain era 50

  1. #7212 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 50

  1. #7213 Famine in Zailira.

    • 0% of what was needed was eaten; 135 rations were missing
  2. #7212 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thendmiath and Cholthauth marry era 50

  1. #7220 Thendmiath and Cholthauth marry (commoner).

    Chance that season: 12.00%

  2. #7219 Cholthauth, one of the common folk, enters the chronicle by marrying Thendmiath.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 50

  1. #7231 Harvest in Mueness: 31% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result3554
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result155
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 50

  1. #7232 Famine in Mueness.

    • 31% of what was needed was eaten; 8036 rations were missing
  2. #7231 Harvest in Mueness: 31% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result3554
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result155
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 50

  1. #7234 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the weather: long_drought #5047×0.20
    Result939
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 50

  1. #7235 Famine in Stianess.

    • 34% of what was needed was eaten; 1845 rations were missing
  2. #7234 Harvest in Stianess: 34% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the weather: long_drought #5047×0.20
    Result939
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 50

  1. #7236 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 50

  1. #7237 Famine in Zailira.

    • 0% of what was needed was eaten; 135 rations were missing
  2. #7236 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 51

  1. #7250 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base34,020
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result2742
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result108
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 51

  1. #7251 Famine in Mueness.

    • 22% of what was needed was eaten; 9840 rations were missing
  2. #7250 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base34,020
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result2742
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result108
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 51

  1. #7253 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result657
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 51

  1. #7254 Famine in Stianess.

    • 25% of what was needed was eaten; 2007 rations were missing
  2. #7253 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result657
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 51

  1. #7255 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 51

  1. #7256 Famine in Zailira.

    • 0% of what was needed was eaten; 135 rations were missing
  2. #7255 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Lalolchas, head of Zailira, dies era 51

  1. #7262 Lalolchas dies (hunger, 34 years old).

    Chance that season: 22.35%

  2. #7256 Famine in Zailira.

    • 0% of what was needed was eaten; 135 rations were missing
  3. #7255 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Brorklland, head of Stianess, dies era 51

  1. #7263 Brorklland dies (hunger, 23 years old).

    Chance that season: 12.94%

  2. #7254 Famine in Stianess.

    • 25% of what was needed was eaten; 2007 rations were missing
  3. #7253 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result657
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Gothskueth, of House Liasan, dies of hunger era 51

  1. #7264 Gothskueth dies (hunger, 6 years old).

    Chance that season: 12.94%

  2. #7254 Famine in Stianess.

    • 25% of what was needed was eaten; 2007 rations were missing
  3. #7253 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result657
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Saustark dies out era 51

  1. #7265 House Saustark dies out.

  2. #7262 Lalolchas dies (hunger, 34 years old).

    Chance that season: 22.35%

  3. #7256 Famine in Zailira.

    • 0% of what was needed was eaten; 135 rations were missing
  4. #7255 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Liasan dies out era 51

  1. #7266 House Liasan dies out.

  2. #7264 Gothskueth dies (hunger, 6 years old).

    Chance that season: 12.94%

  3. #7254 Famine in Stianess.

    • 25% of what was needed was eaten; 2007 rations were missing
  4. #7253 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result657
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Tholmia, at the head of Stianess era 51

  1. #7268 Tholmia is set at the head of Stianess.

  2. #7263 Brorklland dies (hunger, 23 years old).

    Chance that season: 12.94%

  3. #7254 Famine in Stianess.

    • 25% of what was needed was eaten; 2007 rations were missing
  4. #7253 Harvest in Stianess: 25% of what was needed is eaten.

    What was farmed
    Ruleset base6300
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result657
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 51

  1. #7275 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1066
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 51

  1. #7276 Famine in Mueness.

    • 9% of what was needed was eaten; 10,093 rations were missing
  2. #7275 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1066
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 51

  1. #7278 Harvest in Stianess: 12% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.96
    the soil×0.78
    the season×0.30
    the weather: long_drought #5047×0.20
    Result253
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 51

  1. #7279 Famine in Stianess.

    • 12% of what was needed was eaten; 1892 rations were missing
  2. #7278 Harvest in Stianess: 12% of what was needed is eaten.

    What was farmed
    Ruleset base5670
    the weather: cycle×0.96
    the soil×0.78
    the season×0.30
    the weather: long_drought #5047×0.20
    Result253
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather strikes the fields of Zailira era 51

  1. #7280 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Thendmiath, head of Mueness, dies era 51

  1. #7286 Thendmiath dies (hunger, 43 years old).

    Chance that season: 18.71%

  2. #7276 Famine in Mueness.

    • 9% of what was needed was eaten; 10,093 rations were missing
  3. #7275 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1066
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Cholthauth, of House Skalmias, dies of hunger era 51

  1. #7287 Cholthauth dies (hunger, 45 years old).

    Chance that season: 18.71%

  2. #7276 Famine in Mueness.

    • 9% of what was needed was eaten; 10,093 rations were missing
  3. #7275 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1066
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Llozasllau founds House Muisdal era 51

  1. #7293 Llozasllau founds House Muisdal.

  2. #7292 Llozasllau, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Skalmias dies out era 51

  1. #7294 House Skalmias dies out.

  2. #7287 Cholthauth dies (hunger, 45 years old).

    Chance that season: 18.71%

  3. #7276 Famine in Mueness.

    • 9% of what was needed was eaten; 10,093 rations were missing
  4. #7275 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1066
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Llozasllau, at the head of Mueness era 51

  1. #7300 Llozasllau is set at the head of Mueness.

  2. #7286 Thendmiath dies (hunger, 43 years old).

    Chance that season: 18.71%

  3. #7276 Famine in Mueness.

    • 9% of what was needed was eaten; 10,093 rations were missing
  4. #7275 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1066
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 6 people flee the hunger of Mueness for Zailira era 51

  1. #7301 6 neighbors move from Mueness to Zailira (hunger).

  2. #7276 Famine in Mueness.

    • 9% of what was needed was eaten; 10,093 rations were missing
  3. #7275 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base30,870
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1066
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result46
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 95 people leave Llaness for Zailira era 51

  1. #7302 95 neighbors move from Llaness to Zailira (crowding).

  2. #7277 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base283,500
    the weather: cycle×0.99
    the soil×0.79
    the season×0.30
    Result66,538
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.99
    the season×0.30
    Result5148

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The bad weather leaves Mueness short of grain era 51

  1. #7309 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base22,050
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3046
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 51

  1. #7310 Famine in Mueness.

    • 39% of what was needed was eaten; 4930 rations were missing
  2. #7309 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base22,050
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3046
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 51

  1. #7312 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result676
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 51

  1. #7313 Famine in Stianess.

    • 38% of what was needed was eaten; 1079 rations were missing
  2. #7312 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result676
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 51

  1. #7314 Harvest in Zailira: 54% of what was needed is eaten.

    What was farmed
    Ruleset base37,170
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result7296
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result186
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 51

  1. #7315 Famine in Zailira.

    • 54% of what was needed was eaten; 6153 rations were missing
  2. #7314 Harvest in Zailira: 54% of what was needed is eaten.

    What was farmed
    Ruleset base37,170
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result7296
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result186
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Tholmia, head of Stianess, dies era 51

  1. #7321 Tholmia dies (hunger, 25 years old).

    Chance that season: 8.22%

  2. #7313 Famine in Stianess.

    • 38% of what was needed was eaten; 1079 rations were missing
  3. #7312 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result676
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Stuerktues founds House Lliandskau era 51

  1. #7323 Stuerktues founds House Lliandskau.

  2. #7322 Stuerktues, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Lorkstark dies out era 51

  1. #7324 House Lorkstark dies out.

  2. #7321 Tholmia dies (hunger, 25 years old).

    Chance that season: 8.22%

  3. #7313 Famine in Stianess.

    • 38% of what was needed was eaten; 1079 rations were missing
  4. #7312 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result676
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Tanbruemai, at the head of Stianess era 51

  1. #7328 Tanbruemai is set at the head of Stianess.

  2. #7321 Tholmia dies (hunger, 25 years old).

    Chance that season: 8.22%

  3. #7313 Famine in Stianess.

    • 38% of what was needed was eaten; 1079 rations were missing
  4. #7312 Harvest in Stianess: 38% of what was needed is eaten.

    What was farmed
    Ruleset base3780
    the weather: cycle×0.96
    the soil×0.78
    the season×1.20
    the weather: long_drought #5047×0.20
    Result676
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Stuerktues, at the head of Zailira era 51

  1. #7330 Stuerktues is set at the head of Zailira.

  2. #7262 Lalolchas dies (hunger, 34 years old).

    Chance that season: 22.35%

  3. #7256 Famine in Zailira.

    • 0% of what was needed was eaten; 135 rations were missing
  4. #7255 Harvest in Zailira: 0% of what was needed is eaten.

    What was farmed
    Ruleset base0
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 5 people flee the hunger of Mueness for Llaness era 51

  1. #7331 5 neighbors move from Mueness to Llaness (hunger).

  2. #7310 Famine in Mueness.

    • 39% of what was needed was eaten; 4930 rations were missing
  3. #7309 Harvest in Mueness: 39% of what was needed is eaten.

    What was farmed
    Ruleset base22,050
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3046
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 10 people flee the hunger of Zailira for Llaness era 51

  1. #7333 10 neighbors move from Zailira to Llaness (hunger).

  2. #7315 Famine in Zailira.

    • 54% of what was needed was eaten; 6153 rations were missing
  3. #7314 Harvest in Zailira: 54% of what was needed is eaten.

    What was farmed
    Ruleset base37,170
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result7296
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result186
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 51

  1. #7340 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base18,270
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2103
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 51

  1. #7341 Famine in Mueness.

    • 32% of what was needed was eaten; 4679 rations were missing
  2. #7340 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base18,270
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2103
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 51

  1. #7343 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×0.96
    the soil×0.78
    the weather: long_drought #5047×0.20
    Result469
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 51

  1. #7344 Famine in Stianess.

    • 31% of what was needed was eaten; 1016 rations were missing
  2. #7343 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×0.96
    the soil×0.78
    the weather: long_drought #5047×0.20
    Result469
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Zailira short of grain era 51

  1. #7345 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base32,760
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result5358
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result155
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 51

  1. #7346 Famine in Zailira.

    • 45% of what was needed was eaten; 6502 rations were missing
  2. #7345 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base32,760
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result5358
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result155
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gainzaun, of House Dellias, dies of hunger era 51

  1. #7352 Gainzaun dies (hunger, 21 years old).

    Chance that season: 10.60%

  2. #7341 Famine in Mueness.

    • 32% of what was needed was eaten; 4679 rations were missing
  3. #7340 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base18,270
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2103
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? 8 people flee the hunger of Zailira for Llaness era 51

  1. #7355 8 neighbors move from Zailira to Llaness (hunger).

  2. #7346 Famine in Zailira.

    • 45% of what was needed was eaten; 6502 rations were missing
  3. #7345 Harvest in Zailira: 45% of what was needed is eaten.

    What was farmed
    Ruleset base32,760
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result5358
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result155
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Llozasllau decides to ration the grain in Mueness era 51

  1. #7356 Llozasllau decides: ration.

    Motive of Llozasllau
    ration the grain (chosen)weight 17,441 · 83.64%
    waitweight 3409
    the people's value: community×1.43
    the trait: greedy×1.20
    the trait: patient×1.10
    the emotion: fear×1.48
    the memory: famine #7341×1.25
  2. #7341 Famine in Mueness.

    • 32% of what was needed was eaten; 4679 rations were missing
  3. #7340 Harvest in Mueness: 32% of what was needed is eaten.

    What was farmed
    Ruleset base18,270
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result2103
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Manra decides to hold a feast in Llaness era 51

  1. #7359 Manra decides: feast.

    Motive of Manra
    hold a feast (chosen)weight 5378 · 59.66%
    waitweight 3636
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: proud×1.20
    the emotion: sadness×1.02

Root: A decision by Manra, with its motives.

Why? Tanbruemai decides to ration the grain in Stianess era 51

  1. #7362 Tanbruemai decides: ration.

    Motive of Tanbruemai
    ration the grain (chosen)weight 39,381 · 98.45%
    waitweight 616
    the people's value: community×1.43
    the trait: patient×1.10
    the emotion: fear×2.00
    the memory: famine #7344×1.25
  2. #7344 Famine in Stianess.

    • 31% of what was needed was eaten; 1016 rations were missing
  3. #7343 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base3150
    the weather: cycle×0.96
    the soil×0.78
    the weather: long_drought #5047×0.20
    Result469
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 51

  1. #7377 Harvest in Mueness: 23% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1269
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 51

  1. #7378 Famine in Mueness.

    • 23% of what was needed was eaten; 4365 rations were missing
  2. #7377 Harvest in Mueness: 23% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1269
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 51

  1. #7380 Harvest in Stianess: 17% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result263
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 51

  1. #7381 Famine in Stianess.

    • 17% of what was needed was eaten; 1222 rations were missing
  2. #7380 Harvest in Stianess: 17% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.96
    the soil×0.78
    the season×0.70
    the weather: long_drought #5047×0.20
    Result263
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 51

  1. #7382 Harvest in Zailira: 31% of what was needed is eaten.

    What was farmed
    Ruleset base27,720
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result3174
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result108
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 51

  1. #7383 Famine in Zailira.

    • 31% of what was needed was eaten; 7113 rations were missing
  2. #7382 Harvest in Zailira: 31% of what was needed is eaten.

    What was farmed
    Ruleset base27,720
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the weather: long_drought #5047×0.20
    Result3174
    What was gathered
    Ruleset base810
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result108
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Guidau, of House Dellias, dies of hunger era 51

  1. #7388 Guidau dies (hunger, 18 years old).

    Chance that season: 13.91%

  2. #7378 Famine in Mueness.

    • 23% of what was needed was eaten; 4365 rations were missing
  3. #7377 Harvest in Mueness: 23% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1269
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? House Dellias dies out era 51

  1. #7389 House Dellias dies out.

  2. #7388 Guidau dies (hunger, 18 years old).

    Chance that season: 13.91%

  3. #7378 Famine in Mueness.

    • 23% of what was needed was eaten; 4365 rations were missing
  4. #7377 Harvest in Mueness: 23% of what was needed is eaten.

    What was farmed
    Ruleset base15,750
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    the weather: long_drought #5047×0.20
    Result1269
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    the weather: long_drought #5047×0.20
    Result36
  5. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Manra decides to hold a feast in Llaness era 51

  1. #7390 Manra decides: feast.

    Motive of Manra
    hold a feast (chosen)weight 6393 · 42.90%
    waitweight 3410
    raise housesweight 5099
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: proud×1.20
    the emotion: joy×1.14
    the emotion: sadness×1.06

Root: A decision by Manra, with its motives.

Why? The bad weather leaves Mueness short of grain era 51

  1. #7398 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result457
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 51

  1. #7399 Famine in Mueness.

    • 9% of what was needed was eaten; 4253 rations were missing
  2. #7398 Harvest in Mueness: 9% of what was needed is eaten.

    What was farmed
    Ruleset base13,230
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    the weather: long_drought #5047×0.20
    Result457
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result15
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 51

  1. #7401 Harvest in Stianess: 8% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.96
    the soil×0.78
    the season×0.30
    the weather: long_drought #5047×0.20
    Result112
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 51

  1. #7402 Famine in Stianess.

    • 8% of what was needed was eaten; 1238 rations were missing
  2. #7401 Harvest in Stianess: 8% of what was needed is eaten.

    What was farmed
    Ruleset base2520
    the weather: cycle×0.96
    the soil×0.78
    the season×0.30
    the weather: long_drought #5047×0.20
    Result112
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 51

  1. #7403 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base25,830
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1267
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 51

  1. #7404 Famine in Zailira.

    • 13% of what was needed was eaten; 8017 rations were missing
  2. #7403 Harvest in Zailira: 13% of what was needed is eaten.

    What was farmed
    Ruleset base25,830
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    the weather: long_drought #5047×0.20
    Result1267
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.30
    the weather: long_drought #5047×0.20
    Result31
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Lanmueth founds House Saisdauth era 51

  1. #7410 Lanmueth founds House Saisdauth.

  2. #7409 Lanmueth, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 51

  1. #7420 Harvest in Mueness: 41% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result1567
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 51

  1. #7421 Famine in Mueness.

    • 41% of what was needed was eaten; 2286 rations were missing
  2. #7420 Harvest in Mueness: 41% of what was needed is eaten.

    What was farmed
    Ruleset base11,340
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    the weather: long_drought #5047×0.20
    Result1567
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result62
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 51

  1. #7423 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.77
    the season×1.20
    the weather: long_drought #5047×0.20
    Result335
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 51

  1. #7424 Famine in Stianess.

    • 31% of what was needed was eaten; 745 rations were missing
  2. #7423 Harvest in Stianess: 31% of what was needed is eaten.

    What was farmed
    Ruleset base1890
    the weather: cycle×0.96
    the soil×0.77
    the season×1.20
    the weather: long_drought #5047×0.20
    Result335
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Zailira short of grain era 51

  1. #7425 Harvest in Zailira: 52% of what was needed is eaten.

    What was farmed
    Ruleset base20,160
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3957
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Zailira era 51

  1. #7426 Famine in Zailira.

    • 52% of what was needed was eaten; 3749 rations were missing
  2. #7425 Harvest in Zailira: 52% of what was needed is eaten.

    What was farmed
    Ruleset base20,160
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    the weather: long_drought #5047×0.20
    Result3957
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×1.20
    the weather: long_drought #5047×0.20
    Result124
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Bruetaun founds House Chueschuin era 51

  1. #7432 Bruetaun founds House Chueschuin.

  2. #7431 Bruetaun, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Mueness short of grain era 52

  1. #7446 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result1233
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Mueness era 52

  1. #7447 Famine in Mueness.

    • 36% of what was needed was eaten; 2226 rations were missing
  2. #7446 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result1233
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The bad weather leaves Stianess short of grain era 52

  1. #7449 Harvest in Stianess: 22% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    the weather: long_drought #5047×0.20
    Result186
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Stianess era 52

  1. #7450 Famine in Stianess.

    • 22% of what was needed was eaten; 624 rations were missing
  2. #7449 Harvest in Stianess: 22% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    the weather: long_drought #5047×0.20
    Result186
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The bad weather leaves Zailira short of grain era 52

  1. #7451 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base18,900
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result3091
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  2. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Zailira era 52

  1. #7452 Famine in Zailira.

    • 42% of what was needed was eaten; 4366 rations were missing
  2. #7451 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base18,900
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result3091
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  3. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Sauslaurk founds House Duinskand era 52

  1. #7459 Sauslaurk founds House Duinskand.

  2. #7458 Sauslaurk, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Skuilthel founds House Liathria era 52

  1. #7461 Skuilthel founds House Liathria.

  2. #7460 Skuilthel, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Llozasllau decides to ration the grain in Mueness era 52

  1. #7466 Llozasllau decides: ration.

    Motive of Llozasllau
    ration the grain (chosen)weight 19,704 · 81.95%
    waitweight 4338
    the people's value: community×1.43
    the trait: greedy×1.20
    the trait: patient×1.10
    the emotion: fear×1.90
    the memory: famine #7447×1.25
  2. #7447 Famine in Mueness.

    • 36% of what was needed was eaten; 2226 rations were missing
  3. #7446 Harvest in Mueness: 36% of what was needed is eaten.

    What was farmed
    Ruleset base10,710
    the weather: cycle×0.96
    the soil×0.60
    the weather: long_drought #5047×0.20
    Result1233
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result51
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? Manra decides to hold a feast in Llaness era 52

  1. #7469 Manra decides: feast.

    Motive of Manra
    hold a feast (chosen)weight 6249 · 63.79%
    waitweight 3546
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: proud×1.20
    the emotion: joy×1.14
    the emotion: sadness×1.04

Root: A decision by Manra, with its motives.

Why? Tanbruemai decides to ration the grain in Stianess era 52

  1. #7472 Tanbruemai decides: ration.

    Motive of Tanbruemai
    ration the grain (chosen)weight 39,381 · 98.45%
    waitweight 616
    the people's value: community×1.43
    the trait: patient×1.10
    the emotion: fear×2.00
    the memory: famine #7450×1.25
  2. #7450 Famine in Stianess.

    • 22% of what was needed was eaten; 624 rations were missing
  3. #7449 Harvest in Stianess: 22% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    the weather: long_drought #5047×0.20
    Result186
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result0
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Mueness era 52

  1. #7483 Harvest in Mueness: 89% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.96
    the soil×0.60
    the season×0.70
    Result3808
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.70
    Result181

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 52

  1. #7485 Harvest in Stianess: 64% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    the season×0.70
    Result652
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.70
    Result0

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Zailira eats its fill again era 52

  1. #7486 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base17,640
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    Result10,099
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the season×0.70
    Result362

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 99 people leave Llaness for Zailira era 52

  1. #7492 99 neighbors move from Llaness to Zailira (crowding).

  2. #7484 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base303,660
    the weather: cycle×0.99
    the soil×0.79
    the season×0.70
    Result166,296
    What was gathered
    Ruleset base18,630
    the weather: cycle×0.99
    the season×0.70
    Result12,952

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 52

  1. #7499 Harvest in Mueness: 77% of what was needed is eaten.

    What was farmed
    Ruleset base9450
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    Result1632
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×0.30
    Result77

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 52

  1. #7501 Harvest in Stianess: 49% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    the season×0.30
    Result279
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    Result0

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Famine in Stianess era 52

  1. #7502 Famine in Stianess.

    • 49% of what was needed was eaten; 411 rations were missing
  2. #7501 Harvest in Stianess: 49% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    the season×0.30
    Result279
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×0.30
    Result0

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Zailira era 52

  1. #7503 Harvest in Zailira: 84% of what was needed is eaten.

    What was farmed
    Ruleset base56,070
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    Result13,758
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.30
    Result388

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 52

  1. #7529 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base8820
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    Result6070
    What was gathered
    Ruleset base270
    the weather: cycle×0.96
    the season×1.20
    Result309

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 52

  1. #7531 Harvest in Stianess: 64% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    the season×1.20
    Result1113
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    the season×1.20
    Result0

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Zailira eats its fill again era 52

  1. #7532 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base57,330
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    Result56,052
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×1.20
    Result1549

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 15 people leave Zailira for Mueness era 52

  1. #7537 15 neighbors move from Zailira to Mueness (crowding).

  2. #7532 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base57,330
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    Result56,052
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×1.20
    Result1549

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 52

  1. #7551 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base1260
    the weather: cycle×0.96
    the soil×0.77
    Result928
    What was gathered
    Ruleset base0
    the weather: cycle×0.96
    Result0

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llozasllau and Dethtaula marry era 52

  1. #7558 Llozasllau and Dethtaula marry (commoner).

    Chance that season: 12.00%

  2. #7557 Dethtaula, one of the common folk, enters the chronicle by marrying Llozasllau.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Stuerktues and Raullo marry era 52

  1. #7560 Stuerktues and Raullo marry (commoner).

    Chance that season: 12.00%

  2. #7559 Raullo, one of the common folk, enters the chronicle by marrying Stuerktues.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Stuerktues decides to hold a feast in Zailira era 52

  1. #7563 Stuerktues decides: feast.

    Motive of Stuerktues
    hold a feast (chosen)weight 2319 · 17.09%
    waitweight 5454
    build a granaryweight 5789
    the people's value: community×1.43
    the people's value: honor×1.02
    the trait: cautious×0.80
    the trait: greedy×0.60
    the emotion: joy×1.10

Root: A decision by Stuerktues, with its motives.

Why? 99 people leave Llaness for Mueness era 52

  1. #7574 99 neighbors move from Llaness to Mueness (crowding).

  2. #7567 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base293,580
    the weather: cycle×1.01
    the soil×0.79
    the season×0.70
    Result163,301
    What was gathered
    Ruleset base18,090
    the weather: cycle×1.01
    the season×0.70
    Result12,774

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Mueness era 52

  1. #7578 Harvest in Mueness: 76% of what was needed is eaten.

    What was farmed
    Ruleset base51,030
    the weather: cycle×0.96
    the soil×0.60
    the season×0.30
    Result8780
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.30
    Result387

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 53

  1. #7596 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base51,660
    the weather: cycle×0.96
    the soil×0.60
    the season×1.20
    Result35,555
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×1.20
    Result1549

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 15 people leave Zailira for Mueness era 53

  1. #7616 15 neighbors move from Zailira to Mueness (crowding).

  2. #7611 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base56,070
    the weather: cycle×0.96
    the soil×0.85
    Result45,683
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    Result1291

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stuerktues decides to build a granary in Zailira era 53

  1. #7617 Stuerktues decides: build_granary.

    Motive of Stuerktues
    build a granary (chosen)weight 4883 · 50.29%
    waitweight 4825
    the trait: cautious×1.30
    the emotion: fear×1.03
    the memory: famine #7452×1.04
  2. #7452 Famine in Zailira.

    • 42% of what was needed was eaten; 4366 rations were missing
  3. #7451 Harvest in Zailira: 42% of what was needed is eaten.

    What was farmed
    Ruleset base18,900
    the weather: cycle×0.96
    the soil×0.85
    the weather: long_drought #5047×0.20
    Result3091
    What was gathered
    Ruleset base540
    the weather: cycle×0.96
    the weather: long_drought #5047×0.20
    Result103
  4. #5047 A weather episode begins: long_drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Llaness era 53

  1. #7625 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base284,760
    the weather: cycle×1.01
    the soil×0.79
    the season×0.70
    the drought #7621×0.30
    Result47,518
    What was gathered
    Ruleset base17,550
    the weather: cycle×1.01
    the season×0.70
    the drought #7621×0.30
    Result3717
  2. #7621 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? 97 people leave Llaness for Mueness era 53

  1. #7632 97 neighbors move from Llaness to Mueness (crowding).

  2. #7625 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base284,760
    the weather: cycle×1.01
    the soil×0.79
    the season×0.70
    the drought #7621×0.30
    Result47,518
    What was gathered
    Ruleset base17,550
    the weather: cycle×1.01
    the season×0.70
    the drought #7621×0.30
    Result3717
  3. #7621 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? 15 people leave Zailira for Mueness era 53

  1. #7684 15 neighbors move from Zailira to Mueness (crowding).

  2. #7679 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base53,550
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    Result30,541
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.70
    Result903

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Skuilthel, of House Liathria, dies era 54

  1. #7701 Skuilthel dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? House Liathria dies out era 54

  1. #7702 House Liathria dies out.

  2. #7701 Skuilthel dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? 97 people leave Llaness for Mueness era 54

  1. #7703 97 neighbors move from Llaness to Mueness (crowding).

  2. #7694 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base283,500
    the weather: cycle×1.01
    the soil×0.79
    the season×0.30
    Result67,583
    What was gathered
    Ruleset base17,280
    the weather: cycle×1.01
    the season×0.30
    Result5229

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 15 people leave Zailira for Mueness era 54

  1. #7741 15 neighbors move from Zailira to Mueness (crowding).

  2. #7736 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base52,920
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    Result30,181
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.70
    Result903

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 98 people leave Llaness for Stianess era 54

  1. #7766 98 neighbors move from Llaness to Stianess (crowding).

  2. #7759 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base284,760
    the weather: cycle×1.01
    the soil×0.79
    the season×1.20
    Result271,535
    What was gathered
    Ruleset base17,550
    the weather: cycle×1.01
    the season×1.20
    Result21,245

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Skangaund founds House Sianchaus era 55

  1. #7810 Skangaund founds House Sianchaus.

  2. #7809 Skangaund, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? 16 people leave Zailira for Mueness era 55

  1. #7813 16 neighbors move from Zailira to Mueness (crowding).

  2. #7804 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base53,550
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    Result13,089
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.30
    Result387

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Marriage arranged between Bruetaun and Skangaund era 55

  1. #7816 Bruetaun and Skangaund marry (political).

  2. #7814 Manra decides: arrange_marriage.

    Motive of Manra
    arrange a marriage (chosen)weight 3038 · 46.68%
    waitweight 3470
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: proud×1.20

Root: A decision by Manra, with its motives.

Why? 97 people leave Llaness for Mueness era 55

  1. #7834 97 neighbors move from Llaness to Mueness (crowding).

  2. #7827 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base279,720
    the weather: cycle×1.01
    the soil×0.79
    the season×1.20
    Result266,729
    What was gathered
    Ruleset base17,010
    the weather: cycle×1.01
    the season×1.20
    Result20,591

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 15 people leave Zailira for Stianess era 55

  1. #7856 15 neighbors move from Zailira to Stianess (crowding).

  2. #7851 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base52,920
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    Result30,181
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.70
    Result903

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought strikes the fields of Mueness era 56

  1. #7889 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base246,330
    the weather: cycle×0.96
    the soil×0.63
    the drought #7882×0.30
    Result44,575
    What was gathered
    Ruleset base6210
    the weather: cycle×0.96
    the drought #7882×0.30
    Result1781
  2. #7882 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 56

  1. #7891 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base50,400
    the weather: cycle×0.96
    the soil×0.73
    the drought #7882×0.30
    Result10,515
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the drought #7882×0.30
    Result387
  2. #7882 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 56

  1. #7892 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base50,400
    the weather: cycle×0.96
    the soil×0.85
    the drought #7882×0.30
    Result12,319
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the drought #7882×0.30
    Result387
  2. #7882 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? 98 people leave Llaness for Stianess era 56

  1. #7897 98 neighbors move from Llaness to Stianess (crowding).

  2. #7890 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base279,720
    the weather: cycle×1.01
    the soil×0.79
    Result222,274
    What was gathered
    Ruleset base17,010
    the weather: cycle×1.01
    Result17,159

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Skothllai, of House Marklial, dies era 56

  1. #7920 Skothllai dies (accident, 47 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Lailliath founds House Chonmui era 56

  1. #7922 Lailliath founds House Chonmui.

  2. #7921 Lailliath, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? 15 people leave Zailira for Stianess era 56

  1. #7925 15 neighbors move from Zailira to Stianess (crowding).

  2. #7915 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base52,920
    the weather: cycle×0.96
    the soil×0.85
    the season×0.30
    Result12,935
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.30
    Result387

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Thailchais founds House Miandthe era 56

  1. #7942 Thailchais founds House Miandthe.

  2. #7941 Thailchais, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? 98 people leave Llaness for Stianess era 56

  1. #7978 98 neighbors move from Llaness to Stianess (crowding).

  2. #7968 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base280,350
    the weather: cycle×1.01
    the soil×0.79
    the season×0.70
    Result155,942
    What was gathered
    Ruleset base17,280
    the weather: cycle×1.01
    the season×0.70
    Result12,202

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 16 people leave Zailira for Mueness era 57

  1. #8003 16 neighbors move from Zailira to Mueness (crowding).

  2. #7998 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base52,920
    the weather: cycle×0.96
    the soil×0.85
    the season×1.20
    Result51,740
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×1.20
    Result1549

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought strikes the fields of Mueness era 57

  1. #8009 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base297,360
    the weather: cycle×0.96
    the soil×0.64
    the drought #8005×0.30
    Result54,817
    What was gathered
    Ruleset base7560
    the weather: cycle×0.96
    the drought #8005×0.30
    Result2169
  2. #8005 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 57

  1. #8011 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base141,750
    the weather: cycle×0.96
    the soil×0.73
    the drought #8005×0.30
    Result29,575
    What was gathered
    Ruleset base3510
    the weather: cycle×0.96
    the drought #8005×0.30
    Result1007
  2. #8005 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 57

  1. #8012 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base48,510
    the weather: cycle×0.96
    the soil×0.85
    the drought #8005×0.30
    Result11,857
    What was gathered
    Ruleset base1080
    the weather: cycle×0.96
    the drought #8005×0.30
    Result309
  2. #8005 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Mueness era 57

  1. #8025 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base304,290
    the weather: cycle×0.96
    the soil×0.64
    the season×0.70
    the drought #8005×0.30
    Result39,266
    What was gathered
    Ruleset base7560
    the weather: cycle×0.96
    the season×0.70
    the drought #8005×0.30
    Result1518
  2. #8005 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 57

  1. #8027 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base144,270
    the weather: cycle×0.96
    the soil×0.73
    the season×0.70
    the drought #8005×0.30
    Result21,071
    What was gathered
    Ruleset base3780
    the weather: cycle×0.96
    the season×0.70
    the drought #8005×0.30
    Result759
  2. #8005 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 57

  1. #8028 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base49,140
    the weather: cycle×0.96
    the soil×0.85
    the season×0.70
    the drought #8005×0.30
    Result8407
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    the season×0.70
    the drought #8005×0.30
    Result271
  2. #8005 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Chairassol, of House Ziabruil, dies era 57

  1. #8033 Chairassol dies (accident, 34 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? 97 people leave Llaness for Stianess era 57

  1. #8049 97 neighbors move from Llaness to Stianess (crowding).

  2. #8042 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base281,610
    the weather: cycle×1.01
    the soil×0.79
    the season×0.30
    Result67,132
    What was gathered
    Ruleset base17,280
    the weather: cycle×1.01
    the season×0.30
    Result5229

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stiaston, of House Solluerk, dies era 57

  1. #8065 Stiaston dies (accident, 59 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Manra and Sesesga marry era 57

  1. #8067 Manra and Sesesga marry (commoner).

    Chance that season: 12.00%

  2. #8066 Sesesga, one of the common folk, enters the chronicle by marrying Manra.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? 15 people leave Zailira for Mueness era 57

  1. #8089 15 neighbors move from Zailira to Mueness (crowding).

  2. #8084 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base52,290
    the weather: cycle×0.96
    the soil×0.85
    Result42,603
    What was gathered
    Ruleset base1350
    the weather: cycle×0.96
    Result1291

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 97 people leave Llaness for Mueness era 58

  1. #8133 97 neighbors move from Llaness to Mueness (crowding).

  2. #8126 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base282,240
    the weather: cycle×0.98
    the soil×0.79
    the season×1.20
    Result261,208
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the season×1.20
    Result20,302

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 95 people leave Mueness for Stianess era 58

  1. #8168 95 neighbors move from Mueness to Stianess (crowding).

  2. #8160 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base411,390
    the weather: cycle×0.97
    the soil×0.67
    the season×0.30
    Result80,589
    What was gathered
    Ruleset base10,260
    the weather: cycle×0.97
    the season×0.30
    Result2983

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 15 people leave Zailira for Mueness era 58

  1. #8169 15 neighbors move from Zailira to Mueness (crowding).

  2. #8163 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base52,920
    the weather: cycle×0.97
    the soil×0.85
    the season×0.30
    Result13,110
    What was gathered
    Ruleset base1350
    the weather: cycle×0.97
    the season×0.30
    Result392

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Dethtaula, of House Muisdal, dies era 58

  1. #8185 Dethtaula dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? 44 people leave Stianess for Mueness era 58

  1. #8186 44 neighbors move from Stianess to Mueness (crowding).

  2. #8179 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base254,520
    the weather: cycle×0.97
    the soil×0.73
    the season×1.20
    Result215,307
    What was gathered
    Ruleset base6480
    the weather: cycle×0.97
    the season×1.20
    Result7538

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought strikes the fields of Llaness era 58

  1. #8189 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base283,500
    the weather: cycle×0.98
    the soil×0.79
    the drought #8187×0.30
    Result65,593
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the drought #8187×0.30
    Result5075
  2. #8187 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Llozasllau, head of Mueness, dies era 58

  1. #8196 Llozasllau dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? House Muisdal dies out era 58

  1. #8197 House Muisdal dies out.

  2. #8196 Llozasllau dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? Zaindlla, at the head of Mueness era 58

  1. #8199 Zaindlla is set at the head of Mueness.

  2. #8196 Llozasllau dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? 12 people leave Mueness for Stianess era 58

  1. #8200 12 neighbors move from Mueness to Stianess (crowding).

  2. #8188 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base417,060
    the weather: cycle×0.97
    the soil×0.67
    Result272,335
    What was gathered
    Ruleset base10,530
    the weather: cycle×0.97
    Result10,207

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? 8 people leave Llaness for Zailira era 58

  1. #8201 8 neighbors move from Llaness to Zailira (crowding).

  2. #8189 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base283,500
    the weather: cycle×0.98
    the soil×0.79
    the drought #8187×0.30
    Result65,593
    What was gathered
    Ruleset base17,280
    the weather: cycle×0.98
    the drought #8187×0.30
    Result5075
  3. #8187 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Llaness era 59

  1. #8216 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base286,650
    the weather: cycle×0.98
    the soil×0.79
    the season×0.70
    the drought #8187×0.30
    Result46,425
    What was gathered
    Ruleset base17,550
    the weather: cycle×0.98
    the season×0.70
    the drought #8187×0.30
    Result3608
  2. #8187 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Llaness era 59

  1. #8235 Harvest in Llaness: 84% of what was needed is eaten.

    What was farmed
    Ruleset base292,950
    the weather: cycle×0.98
    the soil×0.79
    the season×0.30
    Result67,780
    What was gathered
    Ruleset base17,820
    the weather: cycle×0.98
    the season×0.30
    Result5234

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 59

  1. #8253 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base298,620
    the weather: cycle×0.98
    the soil×0.79
    the season×1.20
    Result276,368
    What was gathered
    Ruleset base18,360
    the weather: cycle×0.98
    the season×1.20
    Result21,571

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought strikes the fields of Mueness era 60

  1. #8409 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base514,080
    the weather: cycle×0.97
    the soil×0.70
    the drought #8406×0.30
    Result105,266
    What was gathered
    Ruleset base12,960
    the weather: cycle×0.97
    the drought #8406×0.30
    Result3769
  2. #8406 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 60

  1. #8411 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base310,590
    the weather: cycle×0.97
    the soil×0.73
    the drought #8406×0.30
    Result65,684
    What was gathered
    Ruleset base7830
    the weather: cycle×0.97
    the drought #8406×0.30
    Result2277
  2. #8406 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 60

  1. #8412 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base66,150
    the weather: cycle×0.97
    the soil×0.85
    the drought #8406×0.30
    Result16,388
    What was gathered
    Ruleset base1620
    the weather: cycle×0.97
    the drought #8406×0.30
    Result471
  2. #8406 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Mueness era 60

  1. #8425 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base521,640
    the weather: cycle×0.97
    the soil×0.70
    the season×0.70
    the drought #8406×0.30
    Result74,770
    What was gathered
    Ruleset base13,230
    the weather: cycle×0.97
    the season×0.70
    the drought #8406×0.30
    Result2693
  2. #8406 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 60

  1. #8427 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base315,000
    the weather: cycle×0.97
    the soil×0.73
    the season×0.70
    the drought #8406×0.30
    Result46,632
    What was gathered
    Ruleset base7830
    the weather: cycle×0.97
    the season×0.70
    the drought #8406×0.30
    Result1593
  2. #8406 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 60

  1. #8428 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base68,040
    the weather: cycle×0.97
    the soil×0.85
    the season×0.70
    the drought #8406×0.30
    Result11,799
    What was gathered
    Ruleset base1620
    the weather: cycle×0.97
    the season×0.70
    the drought #8406×0.30
    Result329
  2. #8406 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Manra, ruler of the Methllerk, dies era 60

  1. #8435 Manra dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? Sesesga, of House Solluerk, dies era 60

  1. #8436 Sesesga dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? Skolzel founds House Suirkrond era 60

  1. #8439 Skolzel founds House Suirkrond.

  2. #8438 Skolzel, one of the common folk, enters the chronicle: Llaness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Solluerk dies out era 60

  1. #8440 House Solluerk dies out.

  2. #8436 Sesesga dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? 4 claimants to the seat of Manra era 60

  1. #8444 The succession opens.

    • Densond: 24 supporters (ties 317, own house 120, command 1728, prestige 432)
    • Stuerktues: 3 supporters (ties 257, own house 90, command 144, prestige 54)
    • Gasguis: 3 supporters (ties 228, own house 90, command 168, prestige 12)
    • Sothath: 2 supporters (ties 112, own house 30, command 112, prestige 36)
  2. #8435 Manra dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? Densond succeeds Manra era 60

  1. #8445 The succession is settled in favor of Densond.

    • Densond: 24 supporters (ties 317, own house 120, command 1728, prestige 432)
    • Stuerktues: 3 supporters (ties 257, own house 90, command 144, prestige 54)
    • Gasguis: 3 supporters (ties 228, own house 90, command 168, prestige 12)
    • Sothath: 2 supporters (ties 112, own house 30, command 112, prestige 36)
    • The leader's margin: 6562 ‱ of the total support
  2. #8444 The succession opens.

    • Densond: 24 supporters (ties 317, own house 120, command 1728, prestige 432)
    • Stuerktues: 3 supporters (ties 257, own house 90, command 144, prestige 54)
    • Gasguis: 3 supporters (ties 228, own house 90, command 168, prestige 12)
    • Sothath: 2 supporters (ties 112, own house 30, command 112, prestige 36)
  3. #8435 Manra dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Evidence

Why? Randzairk, at the head of Llaness era 60

  1. #8450 Randzairk is set at the head of Llaness.

  2. #8435 Manra dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Mueness era 60

  1. #8457 Harvest in Mueness: 75% of what was needed is eaten.

    What was farmed
    Ruleset base529,830
    the weather: cycle×0.97
    the soil×0.70
    the season×0.30
    Result108,491
    What was gathered
    Ruleset base13,230
    the weather: cycle×0.97
    the season×0.30
    Result3847

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 61

  1. #8481 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base536,760
    the weather: cycle×0.97
    the soil×0.72
    the season×1.20
    Result447,321
    What was gathered
    Ruleset base13,500
    the weather: cycle×0.97
    the season×1.20
    Result15,704

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Lialtiark founds House Zuesskail era 61

  1. #8494 Lialtiark founds House Zuesskail.

  2. #8493 Lialtiark, one of the common folk, enters the chronicle: Llaness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Mueness era 61

  1. #8506 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base544,950
    the weather: cycle×0.97
    the soil×0.72
    the drought #8499×0.30
    Result113,536
    What was gathered
    Ruleset base13,770
    the weather: cycle×0.97
    the drought #8499×0.30
    Result4004
  2. #8499 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 61

  1. #8508 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base330,120
    the weather: cycle×0.97
    the soil×0.72
    the drought #8499×0.30
    Result69,277
    What was gathered
    Ruleset base8370
    the weather: cycle×0.97
    the drought #8499×0.30
    Result2434
  2. #8499 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 61

  1. #8509 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base71,190
    the weather: cycle×0.97
    the soil×0.85
    the drought #8499×0.30
    Result17,637
    What was gathered
    Ruleset base1890
    the weather: cycle×0.97
    the drought #8499×0.30
    Result549
  2. #8499 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Mueness era 61

  1. #8523 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base553,140
    the weather: cycle×0.97
    the soil×0.72
    the season×0.70
    the drought #8499×0.30
    Result80,670
    What was gathered
    Ruleset base13,770
    the weather: cycle×0.97
    the season×0.70
    the drought #8499×0.30
    Result2803
  2. #8499 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 61

  1. #8525 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base334,530
    the weather: cycle×0.97
    the soil×0.72
    the season×0.70
    the drought #8499×0.30
    Result49,142
    What was gathered
    Ruleset base8370
    the weather: cycle×0.97
    the season×0.70
    the drought #8499×0.30
    Result1703
  2. #8499 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 61

  1. #8526 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base73,080
    the weather: cycle×0.97
    the soil×0.85
    the season×0.70
    the drought #8499×0.30
    Result12,673
    What was gathered
    Ruleset base1890
    the weather: cycle×0.97
    the season×0.70
    the drought #8499×0.30
    Result384
  2. #8499 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Mueness era 61

  1. #8538 Harvest in Mueness: 75% of what was needed is eaten.

    What was farmed
    Ruleset base560,700
    the weather: cycle×0.97
    the soil×0.72
    the season×0.30
    Result116,818
    What was gathered
    Ruleset base14,040
    the weather: cycle×0.97
    the season×0.30
    Result4083

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 61

  1. #8540 Harvest in Stianess: 93% of what was needed is eaten.

    What was farmed
    Ruleset base339,570
    the weather: cycle×0.97
    the soil×0.72
    the season×0.30
    Result71,260
    What was gathered
    Ruleset base8640
    the weather: cycle×0.97
    the season×0.30
    Result2512

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Mueness eats its fill again era 61

  1. #8553 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base567,630
    the weather: cycle×0.97
    the soil×0.72
    the season×1.20
    Result473,047
    What was gathered
    Ruleset base14,310
    the weather: cycle×0.97
    the season×1.20
    Result16,646

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Stianess eats its fill again era 61

  1. #8555 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base344,610
    the weather: cycle×0.97
    the soil×0.71
    the season×1.20
    Result284,382
    What was gathered
    Ruleset base8640
    the weather: cycle×0.97
    the season×1.20
    Result10,050

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Bruetaun, of House Chueschuin, dies era 62

  1. #8695 Bruetaun dies (accident, 34 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? House Chueschuin dies out era 62

  1. #8696 House Chueschuin dies out.

  2. #8695 Bruetaun dies (accident, 34 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Randzairk, head of Llaness, dies era 63

  1. #8780 Randzairk dies (accident, 44 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Dosduend, at the head of Llaness era 63

  1. #8782 Dosduend is set at the head of Llaness.

  2. #8780 Randzairk dies (accident, 44 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Dosduend and Lialtiark era 63

  1. #8787 Dosduend and Lialtiark marry (political).

  2. #8785 Densond decides: arrange_marriage.

    Motive of Densond
    arrange a marriage (chosen)weight 3038 · 51.33%
    waitweight 2880
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: proud×1.20

Root: A decision by Densond, with its motives.

Why? The drought strikes the fields of Mueness era 63

  1. #8794 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base670,320
    the weather: cycle×0.97
    the soil×0.75
    the drought #8789×0.30
    Result145,602
    What was gathered
    Ruleset base16,740
    the weather: cycle×0.97
    the drought #8789×0.30
    Result4868
  2. #8789 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 63

  1. #8796 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base411,390
    the weather: cycle×0.97
    the soil×0.69
    the drought #8789×0.30
    Result82,719
    What was gathered
    Ruleset base10,260
    the weather: cycle×0.97
    the drought #8789×0.30
    Result2983
  2. #8789 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 63

  1. #8797 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base90,720
    the weather: cycle×0.97
    the soil×0.85
    the drought #8789×0.30
    Result22,475
    What was gathered
    Ruleset base2430
    the weather: cycle×0.97
    the drought #8789×0.30
    Result706
  2. #8789 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Lanmueth, of House Saisdauth, dies era 63

  1. #8820 Lanmueth dies (accident, 46 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? The laws refuse what saltmarsh_june asked era 64

  1. #8870 The laws reject bless_harvest.

    • Law of proportion (not_a_blessing): a blessing that takes away is no blessing, and the laws did not let it through — asked 5000
  2. #8869 Order community-0007 (bless_harvest) is applied, asked for by saltmarsh_june.

Root: An order from the community: saltmarsh_june asked for it, and it passed through the laws.

Why? The drought strikes the fields of Llaness era 64

  1. #8875 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base474,390
    the weather: cycle×1.00
    the soil×0.79
    the drought #8867×0.30
    Result111,856
    What was gathered
    Ruleset base29,160
    the weather: cycle×1.00
    the drought #8867×0.30
    Result8728
  2. #8867 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Llaness era 64

  1. #8898 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base480,060
    the weather: cycle×1.00
    the soil×0.79
    the season×0.70
    the drought #8867×0.30
    Result79,235
    What was gathered
    Ruleset base29,430
    the weather: cycle×1.00
    the season×0.70
    the drought #8867×0.30
    Result6166
  2. #8867 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Llaness era 64

  1. #8913 Harvest in Llaness: 68% of what was needed is eaten.

    What was farmed
    Ruleset base486,360
    the weather: cycle×1.00
    the soil×0.79
    the season×0.30
    Result114,678
    What was gathered
    Ruleset base29,700
    the weather: cycle×1.00
    the season×0.30
    Result8890

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 64

  1. #8932 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base491,400
    the weather: cycle×1.00
    the soil×0.79
    the season×1.20
    Result463,469
    What was gathered
    Ruleset base29,970
    the weather: cycle×1.00
    the season×1.20
    Result35,884

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought strikes the fields of Mueness era 64

  1. #8953 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base740,880
    the weather: cycle×1.00
    the soil×0.76
    the drought #8948×0.30
    Result168,067
    What was gathered
    Ruleset base18,630
    the weather: cycle×1.00
    the drought #8948×0.30
    Result5566
  2. #8948 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 64

  1. #8955 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base455,490
    the weather: cycle×1.00
    the soil×0.67
    the drought #8948×0.30
    Result91,690
    What was gathered
    Ruleset base11,340
    the weather: cycle×1.00
    the drought #8948×0.30
    Result3388
  2. #8948 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 64

  1. #8956 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base100,800
    the weather: cycle×1.00
    the soil×0.85
    the drought #8948×0.30
    Result25,658
    What was gathered
    Ruleset base2700
    the weather: cycle×1.00
    the drought #8948×0.30
    Result806
  2. #8948 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought leaves Mueness short of grain era 64

  1. #8975 Harvest in Mueness: 97% of what was needed is eaten.

    What was farmed
    Ruleset base750,330
    the weather: cycle×1.00
    the soil×0.76
    the season×0.70
    the drought #8948×0.30
    Result119,148
    What was gathered
    Ruleset base18,900
    the weather: cycle×1.00
    the season×0.70
    the drought #8948×0.30
    Result3953
  2. #8948 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 64

  1. #8977 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base461,160
    the weather: cycle×1.00
    the soil×0.67
    the season×0.70
    the drought #8948×0.30
    Result64,982
    What was gathered
    Ruleset base11,610
    the weather: cycle×1.00
    the season×0.70
    the drought #8948×0.30
    Result2428
  2. #8948 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 64

  1. #8978 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base101,430
    the weather: cycle×1.00
    the soil×0.85
    the season×0.70
    the drought #8948×0.30
    Result18,073
    What was gathered
    Ruleset base2700
    the weather: cycle×1.00
    the season×0.70
    the drought #8948×0.30
    Result564
  2. #8948 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Stostueth, of House Llaiguind, dies era 64

  1. #8985 Stostueth dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Mueness era 64

  1. #8991 Harvest in Mueness: 67% of what was needed is eaten.

    What was farmed
    Ruleset base760,410
    the weather: cycle×1.00
    the soil×0.76
    the season×0.30
    Result172,498
    What was gathered
    Ruleset base19,170
    the weather: cycle×1.00
    the season×0.30
    Result5727

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The harvest falls short in Stianess era 64

  1. #8993 Harvest in Stianess: 73% of what was needed is eaten.

    What was farmed
    Ruleset base466,830
    the weather: cycle×1.00
    the soil×0.67
    the season×0.30
    Result93,973
    What was gathered
    Ruleset base11,610
    the weather: cycle×1.00
    the season×0.30
    Result3469

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Lailliath, of House Chonmui, dies era 64

  1. #9002 Lailliath dies (accident, 53 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Mueness eats its fill again era 65

  1. #9010 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base769,860
    the weather: cycle×1.00
    the soil×0.77
    the season×1.20
    Result709,425
    What was gathered
    Ruleset base19,440
    the weather: cycle×1.00
    the season×1.20
    Result23,234

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? The drought strikes the fields of Llaness era 65

  1. #9011 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base516,600
    the weather: cycle×1.00
    the soil×0.79
    the season×1.20
    the drought #9006×0.30
    Result146,171
    What was gathered
    Ruleset base31,590
    the weather: cycle×1.00
    the season×1.20
    the drought #9006×0.30
    Result11,347
  2. #9006 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Stianess eats its fill again era 65

  1. #9012 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base472,500
    the weather: cycle×1.00
    the soil×0.66
    the season×1.20
    Result373,852
    What was gathered
    Ruleset base11,880
    the weather: cycle×1.00
    the season×1.20
    Result14,198

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Gaungai, of House Chonmui, dies era 65

  1. #9043 Gaungai dies (accident, 54 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? House Chonmui dies out era 65

  1. #9044 House Chonmui dies out.

  2. #9043 Gaungai dies (accident, 54 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Tanbruemai, of House Llaiguind, dies era 65

  1. #9082 Tanbruemai dies (age, 66 years old).

    Chance that season: 12.80%

Root: Chance, with the probabilities shown above.

Why? Gasguis, of House Marklial, dies era 66

  1. #9201 Gasguis dies (age, 63 years old).

    Chance that season: 8.00%

Root: Chance, with the probabilities shown above.

Why? Chamuimuil founds House Thelcho era 66

  1. #9234 Chamuimuil founds House Thelcho.

  2. #9233 Chamuimuil, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Llaness era 68

  1. #9408 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base667,170
    the weather: cycle×1.00
    the soil×0.79
    the drought #9404×0.30
    Result157,312
    What was gathered
    Ruleset base40,770
    the weather: cycle×1.00
    the drought #9404×0.30
    Result12,204
  2. #9404 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Lialtiark, of House Zuesskail, dies era 68

  1. #9417 Lialtiark dies (accident, 55 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? House Zuesskail dies out era 68

  1. #9418 House Zuesskail dies out.

  2. #9417 Lialtiark dies (accident, 55 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? The drought leaves Llaness short of grain era 68

  1. #9425 Harvest in Llaness: 86% of what was needed is eaten.

    What was farmed
    Ruleset base675,360
    the weather: cycle×1.00
    the soil×0.79
    the season×0.70
    the drought #9404×0.30
    Result111,470
    What was gathered
    Ruleset base41,310
    the weather: cycle×1.00
    the season×0.70
    the drought #9404×0.30
    Result8656
  2. #9404 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Llaness era 68

  1. #9440 Harvest in Llaness: 61% of what was needed is eaten.

    What was farmed
    Ruleset base683,550
    the weather: cycle×1.00
    the soil×0.79
    the season×0.30
    Result161,174
    What was gathered
    Ruleset base41,850
    the weather: cycle×1.00
    the season×0.30
    Result12,527

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Dosduend and Maisstia marry era 68

  1. #9450 Dosduend and Maisstia marry (commoner).

    Chance that season: 12.00%

  2. #9449 Maisstia, one of the common folk, enters the chronicle by marrying Dosduend.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Llaness eats its fill again era 68

  1. #9461 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base691,740
    the weather: cycle×1.00
    the soil×0.79
    the season×1.20
    Result652,421
    What was gathered
    Ruleset base42,390
    the weather: cycle×1.00
    the season×1.20
    Result50,756

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Lathzeth, of House Duinskand, dies era 68

  1. #9469 Lathzeth dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? Thuebrarue, of House Sianchaus, dies era 68

  1. #9470 Thuebrarue dies (accident, 46 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Sauslaurk, of House Duinskand, dies era 69

  1. #9586 Sauslaurk dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? House Duinskand dies out era 69

  1. #9587 House Duinskand dies out.

  2. #9586 Sauslaurk dies (age, 65 years old).

    Chance that season: 11.20%

Root: Chance, with the probabilities shown above.

Why? Stuerktues, head of Zailira, dies era 69

  1. #9608 Stuerktues dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? Raullo, at the head of Zailira era 69

  1. #9610 Raullo is set at the head of Zailira.

  2. #9608 Stuerktues dies (age, 64 years old).

    Chance that season: 9.60%

Root: Chance, with the probabilities shown above.

Why? Zaindlla, head of Mueness, dies era 69

  1. #9629 Zaindlla dies (age, 71 years old).

    Chance that season: 20.80%

Root: Chance, with the probabilities shown above.

Why? House Marklial dies out era 69

  1. #9630 House Marklial dies out.

  2. #9629 Zaindlla dies (age, 71 years old).

    Chance that season: 20.80%

Root: Chance, with the probabilities shown above.

Why? Chamuimuil, at the head of Mueness era 69

  1. #9632 Chamuimuil is set at the head of Mueness.

  2. #9629 Zaindlla dies (age, 71 years old).

    Chance that season: 20.80%

Root: Chance, with the probabilities shown above.

Why? Raullo, head of Zailira, dies era 69

  1. #9666 Raullo dies (age, 63 years old).

    Chance that season: 8.00%

Root: Chance, with the probabilities shown above.

Why? House Lliandskau dies out era 69

  1. #9667 House Lliandskau dies out.

  2. #9666 Raullo dies (age, 63 years old).

    Chance that season: 8.00%

Root: Chance, with the probabilities shown above.

Why? Skangaund, at the head of Zailira era 69

  1. #9669 Skangaund is set at the head of Zailira.

  2. #9666 Raullo dies (age, 63 years old).

    Chance that season: 8.00%

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Llaness era 69

  1. #9685 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base771,120
    the weather: cycle×0.99
    the soil×0.79
    the drought #9676×0.30
    Result181,221
    What was gathered
    Ruleset base47,250
    the weather: cycle×0.99
    the drought #9676×0.30
    Result14,097
  2. #9676 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Zasllan, of House Saisdauth, dies era 69

  1. #9695 Zasllan dies (accident, 54 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? The drought leaves Llaness short of grain era 69

  1. #9707 Harvest in Llaness: 78% of what was needed is eaten.

    What was farmed
    Ruleset base779,940
    the weather: cycle×0.99
    the soil×0.79
    the season×0.70
    the drought #9676×0.30
    Result128,305
    What was gathered
    Ruleset base47,790
    the weather: cycle×0.99
    the season×0.70
    the drought #9676×0.30
    Result9980
  2. #9676 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The harvest falls short in Llaness era 70

  1. #9725 Harvest in Llaness: 61% of what was needed is eaten.

    What was farmed
    Ruleset base789,390
    the weather: cycle×0.99
    the soil×0.79
    the season×0.30
    Result185,514
    What was gathered
    Ruleset base48,330
    the weather: cycle×0.99
    the season×0.30
    Result14,419

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Maisstia, of House Ziabruil, dies era 70

  1. #9734 Maisstia dies (accident, 56 years old).

    Chance that season: 0.35%

Root: Chance, with the probabilities shown above.

Why? Lleso founds House Tathe era 70

  1. #9736 Lleso founds House Tathe.

  2. #9735 Lleso, one of the common folk, enters the chronicle: Zailira had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? A new species is born from the Leirskin: the Glillil era 70

  1. #9750 Event: speciation.

  2. #3791 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Llaness eats its fill again era 70

  1. #9756 Harvest in Llaness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base799,470
    the weather: cycle×0.99
    the soil×0.79
    the season×1.20
    Result751,534
    What was gathered
    Ruleset base48,870
    the weather: cycle×0.99
    the season×1.20
    Result58,321

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Dosduend and Llanthueto marry era 70

  1. #9767 Dosduend and Llanthueto marry (commoner).

    Chance that season: 12.00%

  2. #9766 Llanthueto, one of the common folk, enters the chronicle by marrying Dosduend.

    Chance that season: 12.00%

Root: Chance, with the probabilities shown above.

Why? Marriage arranged between Zesbrain and Lleso era 70

  1. #9776 Zesbrain and Lleso marry (political).

  2. #9774 Densond decides: arrange_marriage.

    Motive of Densond
    arrange a marriage (chosen)weight 3038 · 51.33%
    waitweight 2880
    the people's value: community×1.21
    the people's value: honor×1.04
    the trait: proud×1.20

Root: A decision by Densond, with its motives.

Why? Suethrue founds House Lolskond era 71

  1. #9892 Suethrue founds House Lolskond.

  2. #9891 Suethrue, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? A new species is born from the Talmirthor: the Driathtryrkyrrn era 71

  1. #9929 Event: speciation.

  2. #1654 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? A new species is born from the Trelmseiskvhou: the Krithzhoul era 71

  1. #9931 Event: speciation.

  2. #3716 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? A new species is born from the Talmirthor: the Phournkorn era 71

  1. #9933 Event: speciation.

  2. #1064 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? A new species is born from the Leirskin: the Nyrnbrin era 71

  1. #10013 Event: speciation.

  2. #2476 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? A new species is born from the Trelmseiskvhou: the Cheisknarn era 72

  1. #10106 Event: speciation.

  2. #1594 Event: trait_evolved.

Root: The turning of the seasons: what the world does every season, with its numbers.

Why? Skiarksta founds House Sonthui era 72

  1. #10123 Skiarksta founds House Sonthui.

  2. #10122 Skiarksta, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Mueness era 72

  1. #10136 Harvest in Mueness: 100% of what was needed is eaten.

    What was farmed
    Ruleset base1,477,350
    the weather: cycle×0.98
    the soil×0.86
    the drought #10131×0.30
    Result371,758
    What was gathered
    Ruleset base37,260
    the weather: cycle×0.98
    the drought #10131×0.30
    Result10,944
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Stianess era 72

  1. #10138 Harvest in Stianess: 100% of what was needed is eaten.

    What was farmed
    Ruleset base913,500
    the weather: cycle×0.98
    the soil×0.60
    the drought #10131×0.30
    Result161,798
    What was gathered
    Ruleset base22,950
    the weather: cycle×0.98
    the drought #10131×0.30
    Result6741
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought strikes the fields of Zailira era 72

  1. #10139 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base211,050
    the weather: cycle×0.98
    the soil×0.85
    the drought #10131×0.30
    Result52,810
    What was gathered
    Ruleset base5400
    the weather: cycle×0.98
    the drought #10131×0.30
    Result1586
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought leaves Mueness short of grain era 72

  1. #10152 Harvest in Mueness: 69% of what was needed is eaten.

    What was farmed
    Ruleset base1,495,620
    the weather: cycle×0.98
    the soil×0.86
    the season×0.70
    the drought #10131×0.30
    Result263,448
    What was gathered
    Ruleset base37,530
    the weather: cycle×0.98
    the season×0.70
    the drought #10131×0.30
    Result7716
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought leaves Stianess short of grain era 72

  1. #10154 Harvest in Stianess: 58% of what was needed is eaten.

    What was farmed
    Ruleset base925,470
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the drought #10131×0.30
    Result114,742
    What was gathered
    Ruleset base23,220
    the weather: cycle×0.98
    the season×0.70
    the drought #10131×0.30
    Result4774
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 72

  1. #10155 Famine in Stianess.

    • 58% of what was needed was eaten; 130,862 rations were missing
  2. #10154 Harvest in Stianess: 58% of what was needed is eaten.

    What was farmed
    Ruleset base925,470
    the weather: cycle×0.98
    the soil×0.60
    the season×0.70
    the drought #10131×0.30
    Result114,742
    What was gathered
    Ruleset base23,220
    the weather: cycle×0.98
    the season×0.70
    the drought #10131×0.30
    Result4774
  3. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Zailira era 72

  1. #10156 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base213,570
    the weather: cycle×0.98
    the soil×0.85
    the season×0.70
    the drought #10131×0.30
    Result37,408
    What was gathered
    Ruleset base5400
    the weather: cycle×0.98
    the season×0.70
    the drought #10131×0.30
    Result1110
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? The drought leaves Mueness short of grain era 72

  1. #10170 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base1,515,150
    the weather: cycle×0.98
    the soil×0.86
    the season×0.30
    the drought #10131×0.30
    Result114,381
    What was gathered
    Ruleset base38,070
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result3354
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Famine in Mueness era 72

  1. #10171 Famine in Mueness.

    • 22% of what was needed was eaten; 394,219 rations were missing
  2. #10170 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base1,515,150
    the weather: cycle×0.98
    the soil×0.86
    the season×0.30
    the drought #10131×0.30
    Result114,381
    What was gathered
    Ruleset base38,070
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result3354
  3. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought leaves Stianess short of grain era 72

  1. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Hunger comes to Stianess era 72

  1. #10174 Famine in Stianess.

    • 16% of what was needed was eaten; 263,398 rations were missing
  2. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  3. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? The drought strikes the fields of Zailira era 72

  1. #10175 Harvest in Zailira: 100% of what was needed is eaten.

    What was farmed
    Ruleset base216,720
    the weather: cycle×0.98
    the soil×0.85
    the season×0.30
    the drought #10131×0.30
    Result16,268
    What was gathered
    Ruleset base5400
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result475
  2. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Densond, ruler of the Methllerk, dies era 72

  1. #10183 Densond dies (hunger, 31 years old).

    Chance that season: 16.46%

  2. #10174 Famine in Stianess.

    • 16% of what was needed was eaten; 263,398 rations were missing
  3. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  4. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Sothath, of House Llaiguind, dies of hunger era 72

  1. #10184 Sothath dies (hunger, 31 years old).

    Chance that season: 16.46%

  2. #10174 Famine in Stianess.

    • 16% of what was needed was eaten; 263,398 rations were missing
  3. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  4. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Chamuimuil, head of Mueness, dies era 72

  1. #10185 Chamuimuil dies (hunger, 28 years old).

    Chance that season: 13.98%

  2. #10171 Famine in Mueness.

    • 22% of what was needed was eaten; 394,219 rations were missing
  3. #10170 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base1,515,150
    the weather: cycle×0.98
    the soil×0.86
    the season×0.30
    the drought #10131×0.30
    Result114,381
    What was gathered
    Ruleset base38,070
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result3354
  4. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Chogais founds House Melskue era 72

  1. #10189 Chogais founds House Melskue.

  2. #10188 Chogais, one of the common folk, enters the chronicle: Mueness had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? Lloththue founds House Thuendguil era 72

  1. #10191 Lloththue founds House Thuendguil.

  2. #10190 Lloththue, one of the common folk, enters the chronicle: Stianess had no one left with a name.

    Chance that season: 25.00%

Root: Chance, with the probabilities shown above.

Why? House Llaiguind dies out era 72

  1. #10192 House Llaiguind dies out.

  2. #10184 Sothath dies (hunger, 31 years old).

    Chance that season: 16.46%

  3. #10174 Famine in Stianess.

    • 16% of what was needed was eaten; 263,398 rations were missing
  4. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  5. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? 4 claimants to the seat of Densond era 72

  1. #10198 The succession opens.

    • Mosskos: 19 supporters (ties 257, own house 90, command 1216, prestige 19)
    • Dosduend: 5 supporters (ties 322, own house 150, command 160, prestige 150)
    • Tuindtuend: 3 supporters (ties 220, own house 90, command 192, prestige 3)
    • Skiarksta: 2 supporters (ties 200, own house 60, command 112, prestige 2)
  2. #10183 Densond dies (hunger, 31 years old).

    Chance that season: 16.46%

  3. #10174 Famine in Stianess.

    • 16% of what was needed was eaten; 263,398 rations were missing
  4. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  5. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Mosskos succeeds Densond era 72

  1. #10199 The succession is settled in favor of Mosskos.

    • Mosskos: 19 supporters (ties 257, own house 90, command 1216, prestige 19)
    • Dosduend: 5 supporters (ties 322, own house 150, command 160, prestige 150)
    • Tuindtuend: 3 supporters (ties 220, own house 90, command 192, prestige 3)
    • Skiarksta: 2 supporters (ties 200, own house 60, command 112, prestige 2)
    • The leader's margin: 4827 ‱ of the total support
  2. #10198 The succession opens.

    • Mosskos: 19 supporters (ties 257, own house 90, command 1216, prestige 19)
    • Dosduend: 5 supporters (ties 322, own house 150, command 160, prestige 150)
    • Tuindtuend: 3 supporters (ties 220, own house 90, command 192, prestige 3)
    • Skiarksta: 2 supporters (ties 200, own house 60, command 112, prestige 2)
  3. #10183 Densond dies (hunger, 31 years old).

    Chance that season: 16.46%

  4. #10174 Famine in Stianess.

    • 16% of what was needed was eaten; 263,398 rations were missing
  5. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  6. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Evidence

Why? Gauman, at the head of Mueness era 72

  1. #10204 Gauman is set at the head of Mueness.

  2. #10185 Chamuimuil dies (hunger, 28 years old).

    Chance that season: 13.98%

  3. #10171 Famine in Mueness.

    • 22% of what was needed was eaten; 394,219 rations were missing
  4. #10170 Harvest in Mueness: 22% of what was needed is eaten.

    What was farmed
    Ruleset base1,515,150
    the weather: cycle×0.98
    the soil×0.86
    the season×0.30
    the drought #10131×0.30
    Result114,381
    What was gathered
    Ruleset base38,070
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result3354
  5. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

Why? Labraimuin, at the head of Stianess era 72

  1. #10206 Labraimuin is set at the head of Stianess.

  2. #10183 Densond dies (hunger, 31 years old).

    Chance that season: 16.46%

  3. #10174 Famine in Stianess.

    • 16% of what was needed was eaten; 263,398 rations were missing
  4. #10173 Harvest in Stianess: 16% of what was needed is eaten.

    What was farmed
    Ruleset base931,140
    the weather: cycle×0.98
    the soil×0.60
    the season×0.30
    the drought #10131×0.30
    Result49,476
    What was gathered
    Ruleset base23,490
    the weather: cycle×0.98
    the season×0.30
    the drought #10131×0.30
    Result2069
  5. #10131 A weather episode begins: drought.

Root: Chance, with the probabilities shown above.

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