Chronisle

A world that starts empty. One god: the community. One chronicle: what really happened, and why.

Read Season 0: The Chronicle of the Methllerk

Season 0 · pre-simulated · in development, built in public

One email when the first chronicle is out. No spam. See the privacy policy.

The premiseA world with no script

Chronisle begins as an empty island. Nobody writes its history in advance. Terrain, climate, rivers, species and peoples come from laws, and what happens next comes from those laws too. The same seed always replays the same story, but a seed is not a plot: nothing is decided beforehand.

The communityA single god, many voices

Players do not control anyone. Together they act as one god: they propose acts, vote on them, and the world answers. A harvest blessed here is a drought somewhere else. Every wish has a price.

Voting is not live yet. Season 0 is a pre-simulated world, revealed chapter by chapter, so you can see what the engine already does before you take part.

The peopleLives of their own

Inhabitants are born, work, starve, rule and die. They are named, they belong to houses, and they remember. Their world obeys realistic laws in the spirit of "hard magic": everything has a cost and a cause, and the epic comes out of the rules rather than around them.

Laws with a price

Energy, food, water, distance and time constrain everyone, gods included.

Named people

Hundreds of people with names, houses and heirs, not anonymous counters.

No tech tree

Societies combine what they know. The aim is a world that invents things we did not program.

The chronicleWhat really happened

A chronicle tells the story as a book. Every line is checked against what the simulation actually did. And every headline has a Why? that follows the chain of causes down to the numbers.

Bread is rationed. Why? A famine hit the island. Why? The harvest failed. Why? Someone asked the gods for a favour, and the law took its price.
The first generated chronicle: seven chapters, 168 eras, 4,118 headlines, 511 named people
An early draft of the chronicle, generated by the simulation (this screenshot is the Spanish edition; the full book is now online in English and Spanish): 7 chapters, 168 eras, 4,118 headlines, 511 named people.

The worldIt evolves on its own

Species appear, split and go extinct; rivers shift; settlements rise and fall. The long-term goal is open-ended evolution: societies that recombine what they have into inventions nobody scripted, and that change how they live because of them.

Map of the generated world: islands with biomes, rivers and the veil
The world map from the development viewer: terrain biomes, rivers and the veil that hides land not yet revealed. A debugging tool, not the final look.

StatusHonest about where we are

Season 0, pre-simulated. In development, built in public. The simulation engine and the chronicle exist. There is no public voting, no 3D client and no release date yet. Read the Season 0 chronicle (en espaƱol). Follow along, or leave your email and get the first chronicle when it is ready.

X: @chronisleworld · YouTube: @tlldevelopers